[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Drawing;
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| 42 | using System.Collections.Generic;
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| 43 | using System.Text;
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| 44 | using ILNumerics.Drawing.Graphs;
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| 45 | using ILNumerics.Exceptions;
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| 46 | using ILNumerics.Drawing.Interfaces;
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| 47 | using ILNumerics.Drawing;
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| 48 | namespace ILNumerics.Drawing.Shapes {
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| 49 | /// <summary>
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| 50 | /// Base class for all simple shapes, rendering a primitive
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| 51 | /// with a border, which is independantly configurable.
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| 52 | /// </summary>
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| 53 | /// <typeparam name="VertexType">inner vertex element type (struct)</typeparam>
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| 54 | public abstract class ILBorderedShape<VertexType> : ILShape<VertexType>
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| 55 | where VertexType : struct, IILVertexDefinition {
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| 56 |
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| 57 | #region eventing
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| 58 | #endregion
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| 59 |
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| 60 | #region attributes
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| 61 | protected ILLineProperties m_border;
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| 62 | #endregion
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| 63 |
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| 64 | #region properties
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| 65 | /// <summary>
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| 66 | /// get reference to the properties of the shapes border
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| 67 | /// </summary>
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| 68 | public ILLineProperties Border {
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| 69 | get {
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| 70 | return m_border;
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| 71 | }
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| 72 | }
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| 73 | #endregion
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| 74 |
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| 75 | /// <summary>
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| 76 | /// create new bordered shape
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| 77 | /// </summary>
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| 78 | /// <param name="panel">panel hosting the scene</param>
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| 79 | /// <param name="numVertices">number of vertices, this bordered shape will be made out of</param>
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| 80 | public ILBorderedShape (ILPanel panel, int numVertices)
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| 81 | : base(panel,numVertices,numVertices) {
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| 82 | m_border = new ILLineProperties();
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| 83 | m_border.Changed += new EventHandler(m_border_Changed);
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| 84 | m_fillColor = Color.Yellow;
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| 85 | m_border.Width = 1;
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| 86 | m_border.Antialiasing = false;
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| 87 | m_border.Color = Color.Bisque;
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| 88 | m_shading = ShadingStyles.Flat;
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| 89 | m_vertexStoresColor = false;
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| 90 | }
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| 91 |
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| 92 | /// <summary>
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| 93 | /// update vertices of the shape
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| 94 | /// </summary>
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| 95 | /// <param name="X">X positions vector</param>
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| 96 | /// <param name="Y">Y positions vector</param>
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| 97 | /// <param name="Z">Z positions vector</param>
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| 98 | /// <remarks><para> The positions of the vertices are altered only. Other attributes are not altered. X, Y and Z must be
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| 99 | /// vectors, scalars or <c>null</c>.</para>
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| 100 | /// <para>If any of <paramref name="X"/>,<paramref name="Y"/> or <paramref name="Z"/> is a vector, its elements are transfered to the corresponding position part (X,Y or Z)
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| 101 | /// of the corresponding vertices. If any vector is longer than the current <see cref="VertexCount"/>, the number of vertices currently managed by this shape is expanded. If any of
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| 102 | /// the vectors is smaller than <see cref="VertexCount"/>, trailing vertices are not touched.</para>
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| 103 | /// <para>If any of <paramref name="X"/>,<paramref name="Y"/> or <paramref name="Z"/> is a scalar, its value is applied to <b>all</b> corresponding positioning parts of all vertices.</para>
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| 104 | /// <para>If any of <paramref name="X"/>,<paramref name="Y"/> or <paramref name="Z"/> is <c>null</c>, the corresponding part of the vertices are not altered.</para></remarks>
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| 105 | public virtual void Update(ILInArray<float> X = null, ILInArray<float> Y = null, ILInArray<float> Z = null) {
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| 106 | using (ILScope.Enter(X,Y,Z)) {
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| 107 | int minLen = 0;
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| 108 | ILArray<float> x = ILMath.check(X, (a) => { if (a.IsVector) { minLen = a.Length; return a; } else { return null; } }, true, "X must be vector, scalar or null");
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| 109 | ILArray<float> y = ILMath.check(Y, (a) => { if (a.IsVector) { minLen = Math.Max(minLen, a.Length); return a; } else { return null; } }, true, "Y must be vector, scalar or null");
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| 110 | ILArray<float> z = ILMath.check(Z, (a) => { if (a.IsVector) { minLen = Math.Max(minLen, a.Length); return a; } else { return null; } }, true, "Z must be vector, scalar or null");
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| 111 |
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| 112 | if (VertexCount < minLen) {
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| 113 | m_numVerticesPerShape = minLen;
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| 114 | Resize(minLen);
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| 115 | }
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| 116 | if (!ILMath.isnull(x)) {
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| 117 | if (x.IsScalar) {
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| 118 | float scalar = x.GetValue(0);
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| 119 | for (int i = 0; i < VertexCount; i++) {
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| 120 | Vertices[i].XPosition = scalar;
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| 121 | }
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| 122 | } else {
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| 123 | for (int i = 0; i < x.Length; i++) {
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| 124 | Vertices[i].XPosition = x.GetValue(i);
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| 125 | }
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| 126 | }
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| 127 | }
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| 128 | if (!ILMath.isnull(y)) {
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| 129 | if (y.IsScalar) {
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| 130 | float scalar = y.GetValue(0);
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| 131 | for (int i = 0; i < VertexCount; i++) {
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| 132 | Vertices[i].YPosition = scalar;
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| 133 | }
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| 134 | } else {
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| 135 | for (int i = 0; i < y.Length; i++) {
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| 136 | Vertices[i].YPosition = y.GetValue(i);
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| 137 | }
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| 138 | }
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| 139 | }
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| 140 | if (!ILMath.isnull(z)) {
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| 141 | if (z.IsScalar) {
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| 142 | float scalar = z.GetValue(0);
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| 143 | for (int i = 0; i < VertexCount; i++) {
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| 144 | Vertices[i].ZPosition = scalar;
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| 145 | }
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| 146 | } else {
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| 147 | for (int i = 0; i < z.Length; i++) {
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| 148 | Vertices[i].ZPosition = z.GetValue(i);
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| 149 | }
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| 150 | }
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| 151 | }
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| 152 | Invalidate();
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| 153 | }
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| 154 | }
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| 155 |
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| 156 |
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| 157 | void m_border_Changed(object sender, EventArgs e) {
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| 158 | OnChanged();
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| 159 | }
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| 160 | protected override void IntDrawShape(ILRenderProperties props) {
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| 161 | if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) {
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| 162 | m_renderer.Draw(props,this);
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| 163 | }
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| 164 | }
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| 165 | protected override void IntDrawLabel(ILRenderProperties props) {
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| 166 | if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) {
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| 167 | if (!String.IsNullOrEmpty(m_label.Text) && m_vertCount > 1) {
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| 168 | ILPoint3Df cent = m_vertices[0].Position + m_vertices[1].Position;
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| 169 | m_label.Draw(props, cent / 2);
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| 170 | }
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| 171 | }
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| 172 | }
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| 173 | }
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| 174 | }
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