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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Resources/Markers1.Designer.cs @ 11194

Last change on this file since 11194 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

File size: 6.4 KB
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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40namespace ILNumerics.Drawing.Resources {
41    using System;
42   
43   
44    /// <summary>
45    ///   A strongly-typed resource class, for looking up localized strings, etc.
46    /// </summary>
47    // This class was auto-generated by the StronglyTypedResourceBuilder
48    // class via a tool like ResGen or Visual Studio.
49    // To add or remove a member, edit your .ResX file then rerun ResGen
50    // with the /str option, or rebuild your VS project.
51    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
52    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
53    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
54    internal class Markers {
55       
56        private static global::System.Resources.ResourceManager resourceMan;
57       
58        private static global::System.Globalization.CultureInfo resourceCulture;
59       
60        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
61        internal Markers() {
62        }
63       
64        /// <summary>
65        ///   Returns the cached ResourceManager instance used by this class.
66        /// </summary>
67        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
68        internal static global::System.Resources.ResourceManager ResourceManager {
69            get {
70                if (object.ReferenceEquals(resourceMan, null)) {
71                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ILNumerics.Drawing.Resources.Markers", typeof(Markers).Assembly);
72                    resourceMan = temp;
73                }
74                return resourceMan;
75            }
76        }
77       
78        /// <summary>
79        ///   Overrides the current thread's CurrentUICulture property for all
80        ///   resource lookups using this strongly typed resource class.
81        /// </summary>
82        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
83        internal static global::System.Globalization.CultureInfo Culture {
84            get {
85                return resourceCulture;
86            }
87            set {
88                resourceCulture = value;
89            }
90        }
91       
92        internal static System.Drawing.Bitmap Circle25x25 {
93            get {
94                object obj = ResourceManager.GetObject("Circle25x25", resourceCulture);
95                return ((System.Drawing.Bitmap)(obj));
96            }
97        }
98       
99        internal static System.Drawing.Bitmap Cross25x25 {
100            get {
101                object obj = ResourceManager.GetObject("Cross25x25", resourceCulture);
102                return ((System.Drawing.Bitmap)(obj));
103            }
104        }
105       
106        internal static System.Drawing.Bitmap Diamond25x25 {
107            get {
108                object obj = ResourceManager.GetObject("Diamond25x25", resourceCulture);
109                return ((System.Drawing.Bitmap)(obj));
110            }
111        }
112       
113        internal static System.Drawing.Bitmap Plus25x25 {
114            get {
115                object obj = ResourceManager.GetObject("Plus25x25", resourceCulture);
116                return ((System.Drawing.Bitmap)(obj));
117            }
118        }
119       
120        internal static System.Drawing.Bitmap TriangleDown25x25 {
121            get {
122                object obj = ResourceManager.GetObject("TriangleDown25x25", resourceCulture);
123                return ((System.Drawing.Bitmap)(obj));
124            }
125        }
126       
127        internal static System.Drawing.Bitmap TriangleLeft25x25 {
128            get {
129                object obj = ResourceManager.GetObject("TriangleLeft25x25", resourceCulture);
130                return ((System.Drawing.Bitmap)(obj));
131            }
132        }
133       
134        internal static System.Drawing.Bitmap TriangleRight25x25 {
135            get {
136                object obj = ResourceManager.GetObject("TriangleRight25x25", resourceCulture);
137                return ((System.Drawing.Bitmap)(obj));
138            }
139        }
140       
141        internal static System.Drawing.Bitmap TriangleUp25x25 {
142            get {
143                object obj = ResourceManager.GetObject("TriangleUp25x25", resourceCulture);
144                return ((System.Drawing.Bitmap)(obj));
145            }
146        }
147    }
148}
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