1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Collections;
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43 | using System.Text;
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44 | using ILNumerics.Drawing.Shapes;
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45 | using ILNumerics.Drawing;
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46 | using ILNumerics.Exceptions;
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47 | using ILNumerics.Drawing.Misc;
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48 | using System.Drawing;
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49 | using ILNumerics.Drawing.Interfaces;
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50 | using ILNumerics.Drawing.Labeling;
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51 | using ILNumerics.Drawing.Plots;
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52 |
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53 | namespace ILNumerics.Drawing.Plots {
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54 | /// <summary>
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55 | /// simple updatable bar graph implementation, fixed number of bars, simple example implementation derived from ILSceneGraph
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56 | /// </summary>
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57 | public sealed class ILBarGraph2D : ILPlot, IILLegendRenderer, IILPanelConfigurator {
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58 |
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59 | #region attributes
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60 | float m_barWidth;
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61 | ILQuad[] m_quads;
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62 | ILLabel m_legendSampleLabel;
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63 | ILLabel m_legendTextLabel;
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64 | int m_oldestBarIndex;
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65 | int m_oldestOpacity;
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66 | #endregion
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67 |
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68 | #region properties
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69 | /// <summary>
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70 | /// Sets the opacity for the 'oldest' bar. May be used as 'Fading-Out' effect. (Default: 255)
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71 | /// </summary>
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72 | int OpacityOldest {
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73 | get { return m_oldestOpacity; }
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74 | set { m_oldestOpacity = value; }
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75 | }
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76 | /// <summary>
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77 | /// padding between graphs
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78 | /// </summary>
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79 | public float BarWidth {
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80 | get {
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81 | return m_barWidth;
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82 | }
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83 | set {
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84 | m_barWidth = value;
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85 | Invalidate();
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86 | }
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87 | }
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88 | /// <summary>
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89 | /// number of bars in the graph
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90 | /// </summary>
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91 | public override int Count {
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92 | get {
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93 | return m_quads.Length;
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94 | }
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95 | }
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96 | #endregion
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97 |
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98 | #region constructors
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99 | /// <summary>
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100 | /// create new 2D bar graph
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101 | /// </summary>
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102 | /// <param name="panel">hosting panel</param>
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103 | /// <param name="data">numeric vector data, heights of bars</param>
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104 | public ILBarGraph2D(ILPanel panel, ILInArray<float> data)
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105 | : base(panel) {
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106 | using (ILScope.Enter(data)) {
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107 | // spacing between + width of bars
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108 | m_barWidth = 0.6f;
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109 | m_oldestOpacity = 255;
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110 | // create the bars
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111 | createQuads(data);
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112 | m_legendSampleLabel = new ILLabel(m_panel);
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113 | m_legendSampleLabel.Text = "Bars";
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114 |
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115 | m_legendTextLabel = new ILLabel(m_panel);
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116 | m_legendTextLabel.Text = "3D";
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117 |
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118 | m_oldestBarIndex = 0;
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119 | }
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120 | }
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121 | #endregion
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122 |
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123 | #region public interface
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124 | /// <summary>
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125 | /// return reference to single bar (ILQuad) by index
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126 | /// </summary>
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127 | /// <param name="index">index of the bar</param>
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128 | /// <returns>the bar shape as ILQuad</returns>
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129 | public new ILQuad this [int index] {
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130 | get { return m_quads[index]; }
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131 | }
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132 | /// <summary>
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133 | /// add 'new' bar with new value and remove oldest bar
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134 | /// </summary>
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135 | /// <param name="value">height of new bar</param>
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136 | /// <returns>discarded value</returns>
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137 | public float Queue(float value) {
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138 | // we move all shapes by 1 left
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139 | ILPoint3Df offset = new ILPoint3Df(-1f,0,0);
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140 | for (int i = 0; i < m_quads.Length; i++) {
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141 | m_quads[i].Translate(offset);
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142 | // FADE OUt old barsss ....
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143 | m_quads[(i + m_oldestBarIndex) % (m_quads.Length - 1)].Opacity
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144 | = (byte)(m_oldestOpacity + i * (255 - m_oldestOpacity) / m_quads.Length);
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145 | // tell the scene to update its size
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146 | m_quads[i].Invalidate();
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147 | }
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148 | // configure oldest graph
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149 | ILQuad newestQuad = m_quads[m_oldestBarIndex];
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150 | offset.X = m_quads.Length;
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151 | newestQuad.Translate(offset);
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152 | float ret = newestQuad.Vertices[2].YPosition;
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153 | newestQuad.Vertices[2].YPosition = value;
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154 | newestQuad.Vertices[3].YPosition = value;
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155 | newestQuad.Opacity = 255;
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156 |
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157 | if (++m_oldestBarIndex >= m_quads.Length)
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158 | m_oldestBarIndex = 0;
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159 | return ret;
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160 | }
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161 | #endregion
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162 |
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163 | #region IILLegendRenderer Member
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164 | /* In order to show up in the legend, the plot needs to
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165 | * implement the IILLegendRenderer interface. Here this is
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166 | * done very simple via a ILShapeLabel. The first one simple draws
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167 | * the text "Bars" in the sample area of the legend. The original
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168 | * ILLabel of the graph is then used to draw its text into the
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169 | * label area of the legend.
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170 | * Better implementations should check for
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171 | * ** the drawing not to exceed the sampleArea and labelArea rectangles
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172 | * ** use 2 distinct labels instead of one (performance)
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173 | */
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174 | public void DrawToLegend(ILRenderProperties p, Rectangle sampleArea, Rectangle labelArea) {
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175 | m_legendSampleLabel.Position = sampleArea.Location;
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176 | m_legendSampleLabel.Draw(p);
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177 |
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178 | m_legendTextLabel.Position = labelArea.Location;
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179 | m_legendTextLabel.Draw(p);
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180 | }
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181 | public Size LabelSize { get { return m_legendTextLabel.Size; } }
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182 | #endregion
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183 |
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184 | #region private helper
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185 | protected void createQuads(ILInArray<float> data) {
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186 | using (ILScope.Enter(data)) {
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187 | if (data == null || data.Length == 0) {
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188 | Clear();
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189 | m_quads = new ILQuad[0];
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190 | } else {
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191 | Clear();
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192 | m_quads = new ILQuad[data.Length];
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193 | ILColorEnumerator colors = new ILColorEnumerator();
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194 | ILArray<float> fData = ILMath.check(data);
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195 |
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196 | for (int i = 0; i < m_quads.Length; i++) {
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197 | m_quads[i] = new ILQuad(m_panel);
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198 | m_quads[i].Border.Visible = true;
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199 | m_quads[i].FillColor = colors.NextColor();
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200 | ILPoint3Df pos = new ILPoint3Df();
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201 | pos.X = i - m_barWidth / 2;
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202 | pos.Y = 0;
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203 | pos.Z = -0.5f;
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204 | m_quads[i].Vertices[0].Position = pos;
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205 | pos.X += m_barWidth;
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206 | m_quads[i].Vertices[1].Position = pos;
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207 | pos.Y += fData.GetValue(i);
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208 | m_quads[i].Vertices[2].Position = pos;
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209 | pos.X -= m_barWidth;
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210 | m_quads[i].Vertices[3].Position = pos;
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211 | // label the bar
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212 | m_quads[i].Label.Text = i.ToString();
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213 | m_quads[i].Label.Anchor = new PointF(.5f, -1);
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214 |
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215 | // bars will be transparent, oldest fading to OpacityOldest
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216 | m_quads[i].Opacity = (byte)(m_oldestOpacity + i * (255 - m_oldestOpacity) / m_quads.Length);
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217 | // add the bar to the scene graph node (base)
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218 | Add(m_quads[i]);
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219 | }
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220 | }
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221 | }
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222 | }
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223 | #endregion
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224 |
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225 | #region IILPanelConfigurator Members
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226 |
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227 | public void ConfigurePanel(ILPanel panel) {
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228 | panel.Axes.XAxis.Visible = false;
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229 | panel.InteractiveMode = InteractiveModes.ZoomRectangle;
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230 | panel.Axes.YAxis.FarLines.Visible = false;
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231 | panel.PlotBoxScreenSizeMode = PlotBoxScreenSizeMode.Optimal;
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232 | }
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233 |
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234 | #endregion
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235 | }
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236 | }
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