[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Collections;
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| 43 | using System.Text;
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| 44 | using ILNumerics.Drawing.Shapes;
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| 45 | using ILNumerics.Drawing;
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| 46 | using ILNumerics.Exceptions;
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| 47 | using ILNumerics.Drawing.Misc;
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| 48 | using System.Drawing;
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| 49 | using ILNumerics.Drawing.Interfaces;
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| 50 | using ILNumerics.Drawing.Labeling;
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| 51 | using ILNumerics.Drawing.Plots;
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| 52 |
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| 53 | namespace ILNumerics.Drawing.Plots {
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| 54 | /// <summary>
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| 55 | /// simple updatable bar graph implementation, fixed number of bars, simple example implementation derived from ILSceneGraph
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| 56 | /// </summary>
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| 57 | public sealed class ILBarGraph2D : ILPlot, IILLegendRenderer, IILPanelConfigurator {
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| 58 |
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| 59 | #region attributes
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| 60 | float m_barWidth;
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| 61 | ILQuad[] m_quads;
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| 62 | ILLabel m_legendSampleLabel;
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| 63 | ILLabel m_legendTextLabel;
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| 64 | int m_oldestBarIndex;
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| 65 | int m_oldestOpacity;
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| 66 | #endregion
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| 67 |
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| 68 | #region properties
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| 69 | /// <summary>
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| 70 | /// Sets the opacity for the 'oldest' bar. May be used as 'Fading-Out' effect. (Default: 255)
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| 71 | /// </summary>
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| 72 | int OpacityOldest {
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| 73 | get { return m_oldestOpacity; }
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| 74 | set { m_oldestOpacity = value; }
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| 75 | }
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| 76 | /// <summary>
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| 77 | /// padding between graphs
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| 78 | /// </summary>
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| 79 | public float BarWidth {
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| 80 | get {
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| 81 | return m_barWidth;
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| 82 | }
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| 83 | set {
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| 84 | m_barWidth = value;
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| 85 | Invalidate();
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| 86 | }
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| 87 | }
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| 88 | /// <summary>
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| 89 | /// number of bars in the graph
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| 90 | /// </summary>
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| 91 | public override int Count {
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| 92 | get {
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| 93 | return m_quads.Length;
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| 94 | }
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| 95 | }
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| 96 | #endregion
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| 97 |
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| 98 | #region constructors
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| 99 | /// <summary>
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| 100 | /// create new 2D bar graph
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| 101 | /// </summary>
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| 102 | /// <param name="panel">hosting panel</param>
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| 103 | /// <param name="data">numeric vector data, heights of bars</param>
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| 104 | public ILBarGraph2D(ILPanel panel, ILInArray<float> data)
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| 105 | : base(panel) {
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| 106 | using (ILScope.Enter(data)) {
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| 107 | // spacing between + width of bars
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| 108 | m_barWidth = 0.6f;
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| 109 | m_oldestOpacity = 255;
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| 110 | // create the bars
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| 111 | createQuads(data);
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| 112 | m_legendSampleLabel = new ILLabel(m_panel);
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| 113 | m_legendSampleLabel.Text = "Bars";
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| 114 |
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| 115 | m_legendTextLabel = new ILLabel(m_panel);
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| 116 | m_legendTextLabel.Text = "3D";
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| 117 |
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| 118 | m_oldestBarIndex = 0;
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| 119 | }
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| 120 | }
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| 121 | #endregion
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| 122 |
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| 123 | #region public interface
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| 124 | /// <summary>
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| 125 | /// return reference to single bar (ILQuad) by index
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| 126 | /// </summary>
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| 127 | /// <param name="index">index of the bar</param>
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| 128 | /// <returns>the bar shape as ILQuad</returns>
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| 129 | public new ILQuad this [int index] {
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| 130 | get { return m_quads[index]; }
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| 131 | }
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| 132 | /// <summary>
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| 133 | /// add 'new' bar with new value and remove oldest bar
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| 134 | /// </summary>
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| 135 | /// <param name="value">height of new bar</param>
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| 136 | /// <returns>discarded value</returns>
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| 137 | public float Queue(float value) {
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| 138 | // we move all shapes by 1 left
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| 139 | ILPoint3Df offset = new ILPoint3Df(-1f,0,0);
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| 140 | for (int i = 0; i < m_quads.Length; i++) {
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| 141 | m_quads[i].Translate(offset);
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| 142 | // FADE OUt old barsss ....
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| 143 | m_quads[(i + m_oldestBarIndex) % (m_quads.Length - 1)].Opacity
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| 144 | = (byte)(m_oldestOpacity + i * (255 - m_oldestOpacity) / m_quads.Length);
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| 145 | // tell the scene to update its size
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| 146 | m_quads[i].Invalidate();
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| 147 | }
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| 148 | // configure oldest graph
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| 149 | ILQuad newestQuad = m_quads[m_oldestBarIndex];
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| 150 | offset.X = m_quads.Length;
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| 151 | newestQuad.Translate(offset);
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| 152 | float ret = newestQuad.Vertices[2].YPosition;
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| 153 | newestQuad.Vertices[2].YPosition = value;
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| 154 | newestQuad.Vertices[3].YPosition = value;
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| 155 | newestQuad.Opacity = 255;
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| 156 |
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| 157 | if (++m_oldestBarIndex >= m_quads.Length)
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| 158 | m_oldestBarIndex = 0;
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| 159 | return ret;
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| 160 | }
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| 161 | #endregion
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| 162 |
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| 163 | #region IILLegendRenderer Member
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| 164 | /* In order to show up in the legend, the plot needs to
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| 165 | * implement the IILLegendRenderer interface. Here this is
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| 166 | * done very simple via a ILShapeLabel. The first one simple draws
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| 167 | * the text "Bars" in the sample area of the legend. The original
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| 168 | * ILLabel of the graph is then used to draw its text into the
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| 169 | * label area of the legend.
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| 170 | * Better implementations should check for
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| 171 | * ** the drawing not to exceed the sampleArea and labelArea rectangles
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| 172 | * ** use 2 distinct labels instead of one (performance)
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| 173 | */
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| 174 | public void DrawToLegend(ILRenderProperties p, Rectangle sampleArea, Rectangle labelArea) {
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| 175 | m_legendSampleLabel.Position = sampleArea.Location;
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| 176 | m_legendSampleLabel.Draw(p);
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| 177 |
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| 178 | m_legendTextLabel.Position = labelArea.Location;
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| 179 | m_legendTextLabel.Draw(p);
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| 180 | }
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| 181 | public Size LabelSize { get { return m_legendTextLabel.Size; } }
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| 182 | #endregion
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| 183 |
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| 184 | #region private helper
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| 185 | protected void createQuads(ILInArray<float> data) {
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| 186 | using (ILScope.Enter(data)) {
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| 187 | if (data == null || data.Length == 0) {
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| 188 | Clear();
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| 189 | m_quads = new ILQuad[0];
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| 190 | } else {
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| 191 | Clear();
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| 192 | m_quads = new ILQuad[data.Length];
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| 193 | ILColorEnumerator colors = new ILColorEnumerator();
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| 194 | ILArray<float> fData = ILMath.check(data);
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| 195 |
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| 196 | for (int i = 0; i < m_quads.Length; i++) {
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| 197 | m_quads[i] = new ILQuad(m_panel);
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| 198 | m_quads[i].Border.Visible = true;
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| 199 | m_quads[i].FillColor = colors.NextColor();
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| 200 | ILPoint3Df pos = new ILPoint3Df();
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| 201 | pos.X = i - m_barWidth / 2;
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| 202 | pos.Y = 0;
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| 203 | pos.Z = -0.5f;
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| 204 | m_quads[i].Vertices[0].Position = pos;
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| 205 | pos.X += m_barWidth;
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| 206 | m_quads[i].Vertices[1].Position = pos;
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| 207 | pos.Y += fData.GetValue(i);
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| 208 | m_quads[i].Vertices[2].Position = pos;
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| 209 | pos.X -= m_barWidth;
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| 210 | m_quads[i].Vertices[3].Position = pos;
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| 211 | // label the bar
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| 212 | m_quads[i].Label.Text = i.ToString();
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| 213 | m_quads[i].Label.Anchor = new PointF(.5f, -1);
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| 214 |
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| 215 | // bars will be transparent, oldest fading to OpacityOldest
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| 216 | m_quads[i].Opacity = (byte)(m_oldestOpacity + i * (255 - m_oldestOpacity) / m_quads.Length);
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| 217 | // add the bar to the scene graph node (base)
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| 218 | Add(m_quads[i]);
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| 219 | }
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| 220 | }
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| 221 | }
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| 222 | }
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| 223 | #endregion
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| 224 |
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| 225 | #region IILPanelConfigurator Members
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| 226 |
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| 227 | public void ConfigurePanel(ILPanel panel) {
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| 228 | panel.Axes.XAxis.Visible = false;
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| 229 | panel.InteractiveMode = InteractiveModes.ZoomRectangle;
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| 230 | panel.Axes.YAxis.FarLines.Visible = false;
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| 231 | panel.PlotBoxScreenSizeMode = PlotBoxScreenSizeMode.Optimal;
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| 232 | }
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| 233 |
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| 234 | #endregion
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| 235 | }
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| 236 | }
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