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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Platform/OpenGL/ILOGLXAxis.cs @ 10903

Last change on this file since 10903 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
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17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
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31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
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38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43using System.Drawing;
44using OpenTK;
45using OpenTK.Graphics;
46using OpenTK.Graphics.OpenGL;
47using OpenTK.Graphics.OpenGL.Enums;
48using ILNumerics.Drawing;
49using ILNumerics.Drawing.Interfaces;
50using ILNumerics.Drawing.Labeling;
51
52
53namespace ILNumerics.Drawing.Platform.OpenGL {
54    /// <summary>
55    /// OpenGL implementation of ILAxis (X axis)
56    /// </summary>
57    class ILOGLXAxis : ILOGLAxis {
58       
59        /// <summary>
60        /// Constructor - this class should be created only from within ILNumerics assemblies!
61        /// </summary>
62        /// <param name="clippingView">panels clipping view</param>
63        /// <param name="layout">instance with layout informations</param>
64        /// <param name="panel">the panel containing the axis</param>
65        internal ILOGLXAxis (ILClippingData clippingView,
66                            ILLayoutData layout,
67                            ILOGLPanel panel)
68            : base (AxisNames.XAxis,clippingView,layout,panel) {}
69
70        /// <summary>
71        /// draw all lines for the x axis
72        /// </summary>
73        /// <param name="p">render properties</param>
74        /// <param name="background">true: draw lines in the back only, false: draw foreground lines</param>
75        protected override void iDrawAxis(ILRenderProperties p, bool background) {
76            // create vertex data: main axis and ticks
77            if (m_visible) {
78                float tickLen;
79                float x,y,z
80                    ,xmin = m_clipping.XMin
81                    ,xmax = m_clipping.XMax
82                    ,ymin = m_clipping.YMin
83                    ,ymax = m_clipping.YMax
84                    ,zmin = m_clipping.ZMin
85                    ,zmax = m_clipping.ZMax;
86                tickLen = m_labeledTicks.TickFraction
87                    * ((m_labeledTicks.Direction == TickDirection.Inside) ? m_clipping.HeightF : -m_clipping.HeightF);
88                // must draw ticks?
89                bool drawticks = false, drawLines = false;
90                if (m_labeledTicks.Display == TickDisplay.BothSides) {
91                    drawticks = true;
92                } else {
93                    drawticks = (background && !m_layoutData.CameraPosition.LooksFromTop)
94                              ||(!background && m_layoutData.CameraPosition.LooksFromTop); 
95                }
96                x = xmin; z = zmin;
97                // determine which axis to draw: find front
98                if (!m_layoutData.CameraPosition.LooksFromFront) {
99                    tickLen *= -1.0f;
100                    y = ymax;
101                } else {
102                    y = ymin;
103                }
104                if (background) {
105                    if (m_farLines.Visible) {
106                        ILOGLPanel.SetupLineStyle(m_farLines);
107                        drawLines = true;
108                    }
109                    if (y == ymax) y = ymin; else y = ymax;
110                    GL.Disable(EnableCap.DepthTest);
111                    tickLen *= -1.0f;
112                } else {
113                    if (m_nearLines.Visible) {
114                        ILOGLPanel.SetupLineStyle(m_nearLines);
115                        drawLines = true;
116                    }
117                }
118                if (drawLines) {
119                    GL.Begin(BeginMode.Lines);
120                    GL.Vertex3(x,y,z);
121                    x = xmax;
122                    GL.Vertex3(x,y,z);
123                    if (m_layoutData.CameraPosition.SinRho > 1e-5) {
124                        z = zmax;
125                        GL.Vertex3(x,y,z);
126                        x = xmin;
127                        GL.Vertex3(x,y,z);
128                    }
129                    GL.End();
130                }
131                GL.Enable(EnableCap.DepthTest);
132                if (drawticks && drawLines) {
133                    #region create ticks
134                    if (!m_layoutData.CameraPosition.LooksFromTop) {
135                        //tickLen *= -1.0f;
136                        //y *= -1.0f;
137                        if (background)
138                            GL.Color3(m_labeledTicks.NearColor);
139                        else
140                            GL.Color3(m_labeledTicks.FarColor);
141                    } else {
142                        if (background)
143                            GL.Color3(m_labeledTicks.FarColor);
144                        else
145                            GL.Color3(m_labeledTicks.NearColor);
146
147                    }
148                    //scale = m_clipping.ScaleToUnitCube().X;
149                    //offse = m_clipping.CenterToUnitCube().X;
150                    GL.Disable(EnableCap.LineStipple);
151                    GL.Begin(BeginMode.Lines);
152                    foreach (LabeledTick tick in m_labeledTicks) {
153                        if (tick.Position >= xmin
154                            && tick.Position <= xmax) {
155                            x = tick.Position;
156                            if (m_layoutData.CameraPosition.SinRho > 1e-5) {
157                                z = zmax;
158                                GL.Vertex3(x, y, z);
159                                y += tickLen;
160                                GL.Vertex3(x, y, z);
161                            } else {
162                                y += tickLen;
163                            }
164                            z = zmin;
165                            GL.Vertex3(x,y,z);
166                            y -= tickLen;
167                            GL.Vertex3(x,y,z);
168                        }
169                    }
170                    GL.End();
171                    #endregion
172                }
173                if (background && m_grid.Visible)
174                    drawGrid();
175            }
176        }
177
178        /// <summary>
179        /// draw all grid lines for axis
180        /// </summary>
181        protected override void drawGrid() {
182            float x,y,z;
183            float zmax = m_clipping.ZMax;
184            float zmin = m_clipping.ZMin;
185            float ymin = m_clipping.YMin;
186            float ymax = m_clipping.YMax;
187            bool drawBottom = m_layoutData.CameraPosition.LooksFromTop;
188            ILOGLPanel.SetupLineStyle(m_grid);
189            GL.Disable(EnableCap.DepthTest);
190            GL.Enable(EnableCap.Blend);
191            GL.Begin(BeginMode.Lines);
192            if (m_layoutData.CameraPosition.LooksFromFront) {
193                y = ymax;
194            } else {
195                y = ymin;
196            }
197            foreach (LabeledTick tick in m_labeledTicks) {
198                if (tick.Position > m_clipping.XMin
199                    && tick.Position < m_clipping.XMax) {
200                    x = tick.Position;
201                    if (!m_layoutData.CameraPosition.Is2DView) {
202                        z = zmax;
203                        GL.Vertex3(x, y, z);
204                        z = zmin;
205                        GL.Vertex3(x, y, z);
206                    } else {
207                        z = zmin;
208                    }
209                    if (drawBottom) {
210                        GL.Vertex3(x,y,z);
211                        if (y == ymin) y = ymax; else y = ymin;
212                        GL.Vertex3(x,y,z);
213                        if (y == ymin) y = ymax; else y = ymin;
214                    }
215                }
216            }           
217            GL.End();
218        }
219
220
221
222    }
223}
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