[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Text;
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| 43 | using System.Drawing;
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| 44 | using OpenTK;
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| 45 | using OpenTK.Graphics;
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| 46 | using OpenTK.Graphics.OpenGL;
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| 47 | using OpenTK.Graphics.OpenGL.Enums;
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| 48 | using ILNumerics.Drawing;
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| 49 | using ILNumerics.Drawing.Interfaces;
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| 50 | using ILNumerics.Drawing.Labeling;
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| 51 |
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| 52 |
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| 53 | namespace ILNumerics.Drawing.Platform.OpenGL {
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| 54 | /// <summary>
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| 55 | /// OpenGL implementation of ILAxis (X axis)
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| 56 | /// </summary>
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| 57 | class ILOGLXAxis : ILOGLAxis {
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| 58 |
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| 59 | /// <summary>
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| 60 | /// Constructor - this class should be created only from within ILNumerics assemblies!
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| 61 | /// </summary>
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| 62 | /// <param name="clippingView">panels clipping view</param>
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| 63 | /// <param name="layout">instance with layout informations</param>
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| 64 | /// <param name="panel">the panel containing the axis</param>
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| 65 | internal ILOGLXAxis (ILClippingData clippingView,
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| 66 | ILLayoutData layout,
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| 67 | ILOGLPanel panel)
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| 68 | : base (AxisNames.XAxis,clippingView,layout,panel) {}
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| 69 |
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| 70 | /// <summary>
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| 71 | /// draw all lines for the x axis
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| 72 | /// </summary>
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| 73 | /// <param name="p">render properties</param>
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| 74 | /// <param name="background">true: draw lines in the back only, false: draw foreground lines</param>
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| 75 | protected override void iDrawAxis(ILRenderProperties p, bool background) {
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| 76 | // create vertex data: main axis and ticks
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| 77 | if (m_visible) {
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| 78 | float tickLen;
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| 79 | float x,y,z
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| 80 | ,xmin = m_clipping.XMin
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| 81 | ,xmax = m_clipping.XMax
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| 82 | ,ymin = m_clipping.YMin
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| 83 | ,ymax = m_clipping.YMax
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| 84 | ,zmin = m_clipping.ZMin
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| 85 | ,zmax = m_clipping.ZMax;
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| 86 | tickLen = m_labeledTicks.TickFraction
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| 87 | * ((m_labeledTicks.Direction == TickDirection.Inside) ? m_clipping.HeightF : -m_clipping.HeightF);
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| 88 | // must draw ticks?
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| 89 | bool drawticks = false, drawLines = false;
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| 90 | if (m_labeledTicks.Display == TickDisplay.BothSides) {
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| 91 | drawticks = true;
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| 92 | } else {
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| 93 | drawticks = (background && !m_layoutData.CameraPosition.LooksFromTop)
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| 94 | ||(!background && m_layoutData.CameraPosition.LooksFromTop);
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| 95 | }
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| 96 | x = xmin; z = zmin;
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| 97 | // determine which axis to draw: find front
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| 98 | if (!m_layoutData.CameraPosition.LooksFromFront) {
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| 99 | tickLen *= -1.0f;
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| 100 | y = ymax;
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| 101 | } else {
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| 102 | y = ymin;
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| 103 | }
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| 104 | if (background) {
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| 105 | if (m_farLines.Visible) {
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| 106 | ILOGLPanel.SetupLineStyle(m_farLines);
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| 107 | drawLines = true;
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| 108 | }
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| 109 | if (y == ymax) y = ymin; else y = ymax;
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| 110 | GL.Disable(EnableCap.DepthTest);
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| 111 | tickLen *= -1.0f;
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| 112 | } else {
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| 113 | if (m_nearLines.Visible) {
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| 114 | ILOGLPanel.SetupLineStyle(m_nearLines);
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| 115 | drawLines = true;
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| 116 | }
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| 117 | }
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| 118 | if (drawLines) {
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| 119 | GL.Begin(BeginMode.Lines);
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| 120 | GL.Vertex3(x,y,z);
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| 121 | x = xmax;
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| 122 | GL.Vertex3(x,y,z);
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| 123 | if (m_layoutData.CameraPosition.SinRho > 1e-5) {
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| 124 | z = zmax;
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| 125 | GL.Vertex3(x,y,z);
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| 126 | x = xmin;
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| 127 | GL.Vertex3(x,y,z);
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| 128 | }
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| 129 | GL.End();
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| 130 | }
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| 131 | GL.Enable(EnableCap.DepthTest);
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| 132 | if (drawticks && drawLines) {
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| 133 | #region create ticks
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| 134 | if (!m_layoutData.CameraPosition.LooksFromTop) {
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| 135 | //tickLen *= -1.0f;
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| 136 | //y *= -1.0f;
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| 137 | if (background)
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| 138 | GL.Color3(m_labeledTicks.NearColor);
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| 139 | else
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| 140 | GL.Color3(m_labeledTicks.FarColor);
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| 141 | } else {
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| 142 | if (background)
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| 143 | GL.Color3(m_labeledTicks.FarColor);
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| 144 | else
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| 145 | GL.Color3(m_labeledTicks.NearColor);
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| 146 |
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| 147 | }
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| 148 | //scale = m_clipping.ScaleToUnitCube().X;
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| 149 | //offse = m_clipping.CenterToUnitCube().X;
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| 150 | GL.Disable(EnableCap.LineStipple);
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| 151 | GL.Begin(BeginMode.Lines);
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| 152 | foreach (LabeledTick tick in m_labeledTicks) {
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| 153 | if (tick.Position >= xmin
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| 154 | && tick.Position <= xmax) {
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| 155 | x = tick.Position;
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| 156 | if (m_layoutData.CameraPosition.SinRho > 1e-5) {
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| 157 | z = zmax;
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| 158 | GL.Vertex3(x, y, z);
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| 159 | y += tickLen;
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| 160 | GL.Vertex3(x, y, z);
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| 161 | } else {
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| 162 | y += tickLen;
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| 163 | }
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| 164 | z = zmin;
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| 165 | GL.Vertex3(x,y,z);
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| 166 | y -= tickLen;
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| 167 | GL.Vertex3(x,y,z);
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| 168 | }
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| 169 | }
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| 170 | GL.End();
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| 171 | #endregion
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| 172 | }
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| 173 | if (background && m_grid.Visible)
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| 174 | drawGrid();
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| 175 | }
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| 176 | }
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| 177 |
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| 178 | /// <summary>
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| 179 | /// draw all grid lines for axis
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| 180 | /// </summary>
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| 181 | protected override void drawGrid() {
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| 182 | float x,y,z;
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| 183 | float zmax = m_clipping.ZMax;
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| 184 | float zmin = m_clipping.ZMin;
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| 185 | float ymin = m_clipping.YMin;
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| 186 | float ymax = m_clipping.YMax;
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| 187 | bool drawBottom = m_layoutData.CameraPosition.LooksFromTop;
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| 188 | ILOGLPanel.SetupLineStyle(m_grid);
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| 189 | GL.Disable(EnableCap.DepthTest);
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| 190 | GL.Enable(EnableCap.Blend);
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| 191 | GL.Begin(BeginMode.Lines);
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| 192 | if (m_layoutData.CameraPosition.LooksFromFront) {
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| 193 | y = ymax;
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| 194 | } else {
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| 195 | y = ymin;
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| 196 | }
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| 197 | foreach (LabeledTick tick in m_labeledTicks) {
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| 198 | if (tick.Position > m_clipping.XMin
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| 199 | && tick.Position < m_clipping.XMax) {
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| 200 | x = tick.Position;
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| 201 | if (!m_layoutData.CameraPosition.Is2DView) {
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| 202 | z = zmax;
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| 203 | GL.Vertex3(x, y, z);
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| 204 | z = zmin;
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| 205 | GL.Vertex3(x, y, z);
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| 206 | } else {
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| 207 | z = zmin;
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| 208 | }
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| 209 | if (drawBottom) {
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| 210 | GL.Vertex3(x,y,z);
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| 211 | if (y == ymin) y = ymax; else y = ymin;
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| 212 | GL.Vertex3(x,y,z);
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| 213 | if (y == ymin) y = ymax; else y = ymin;
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 | GL.End();
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| 218 | }
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| 219 |
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| 220 |
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| 221 |
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| 222 | }
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| 223 | }
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