1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 | using ILNumerics.Drawing.Labeling;
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44 | using ILNumerics.Misc;
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45 | using OpenTK.Graphics.OpenGL;
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46 | using OpenTK.Graphics;
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47 | using System.Drawing;
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48 | using System.Drawing.Imaging;
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49 | using ILNumerics.Exceptions;
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50 |
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51 | namespace ILNumerics.Drawing.Platform.OpenGL {
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52 | /// <summary>
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53 | /// OpenGL implementation of ILTextureStorage
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54 | /// </summary>
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55 | public class ILOGLTextureStorage : ILTextureStorage {
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56 |
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57 | #region attributes
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58 | new int [] m_tmpData = new int[20*20];
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59 | #endregion
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60 |
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61 | #region constructor
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62 | public ILOGLTextureStorage (int width, int height) : base (width, height) { }
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63 | #endregion
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64 |
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65 | #region abstract overrides
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66 | /// <summary>
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67 | /// Select this storage to be current in GL
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68 | /// </summary>
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69 | public override void MakeCurrent() {
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70 | GL.BindTexture(TextureTarget.Texture2D,m_textureId);
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71 | //System.Diagnostics.Debug.WriteLine(String.Format("ILOGLTextureStorage: switched to ID#{0}",m_textureId));
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72 | }
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73 | /// <summary>
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74 | /// initialize texture sheet
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75 | /// </summary>
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76 | protected override void InitTexture() {
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77 | GL.GenTextures(1, out m_textureId);
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78 | //System.Diagnostics.Debug.WriteLine(String.Format("ILTextureStorage{2}: TextureID={0}, Thread={1}"
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79 | // ,m_textureId, System.Threading.Thread.CurrentThread.ManagedThreadId,this.GetHashCode()));
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80 | GL.BindTexture(TextureTarget.Texture2D, m_textureId);
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81 | GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.Repeat);
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82 | GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.Repeat);
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83 | GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
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84 | GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
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85 | GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, m_width, m_height, 0,
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86 | OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
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87 | // todo: error handling!
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88 | }
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89 | /// <summary>
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90 | /// store item in texture sheet in GL
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91 | /// </summary>
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92 | /// <param name="bmp">new item bitmap data, ARGB format</param>
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93 | /// <param name="bmpRectF">rectangle used in bitmap</param>
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94 | /// <param name="rect">rectangle specifying area to store the data into the texture sheet,
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95 | /// integer pixels coords: range from 0...m_width|m_height (e.g. '512')</param>
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96 | protected override void Store(Bitmap bmp,RectangleF bmpRectF, RectangleF rect) {
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97 | if (rect.Size.Width == 0 || rect.Size.Height == 0) return;
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98 | if (m_disposed)
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99 | throw new InvalidOperationException("The texture storage has been disposed already! (Need to create a new storage)");
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100 | if (bmp == null)
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101 | throw new ILArgumentException("Bitmap argument must not be null!");
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102 | Rectangle bmpRect = Rectangle.Ceiling(bmpRectF);
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103 | if (bmp.PixelFormat != System.Drawing.Imaging.PixelFormat.Format32bppArgb) {
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104 | bmp = bmp.Clone(bmpRect,System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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105 | bmpRect.X = 0; bmpRect.Y = 0;
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106 | }
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107 | GL.BindTexture(TextureTarget.Texture2D, m_textureId);
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108 | BitmapData bmp_data = bmp.LockBits(new Rectangle(0,0,bmp.Width,bmp.Height), ImageLockMode.ReadOnly,System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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109 | // setup OpenGL pixel store
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110 | GL.PixelStore(PixelStoreParameter.UnpackAlignment,1.0f);
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111 | GL.PixelStore(PixelStoreParameter.UnpackRowLength,bmp.Width);
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112 | GL.PixelStore(PixelStoreParameter.UnpackSkipRows,bmpRect.Y);
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113 | GL.PixelStore(PixelStoreParameter.UnpackSkipPixels,bmpRect.X);
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114 | GL.TexSubImage2D(TextureTarget.Texture2D, 0, (int)rect.Left, (int)rect.Top, bmpRect.Width, bmpRect.Height,
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115 | OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
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116 | #region DEBUGGING only
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117 | #if EXPORTBMP
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118 | // must copy to new data array
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119 | if (m_tmpData.Length < bmpRect.Height * bmpRect.Width) {
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120 | if (m_tmpData != null)
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121 | ILMemoryPool.Pool.RegisterObject(m_tmpData);
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122 | m_tmpData = ILMemoryPool.Pool.New<int>(bmpRect.Height * bmpRect.Width);
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123 | }
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124 | unsafe {
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125 | fixed (int* tmpDataP = m_tmpData) {
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126 | int* pOut = tmpDataP;
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127 | int* pIn;
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128 | int* pInEnd;
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129 | for (int r = 0; r < bmpRect.Height; r++) {
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130 | //pIn = (int*)bitmap_data.Scan0 + (r+(int)location.Y) * data.Width + (int)location.X;
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131 | pIn = ((int*)bmp_data.Scan0) + r * (bmp_data.Stride / 4) + bmpRect.X;
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132 | pInEnd = pIn + bmpRect.Width;
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133 | while (pIn < pInEnd) {
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134 | *(pOut++) = *(pIn++);
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135 | }
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136 | }
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137 | //GL.TexSubImage2D(TextureTarget.Texture2D, 0, (int)rect.Left, (int)rect.Top, bmpRect.Width, bmpRect.Height,
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138 | // OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, (IntPtr)tmpDataP);
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139 | Bitmap outB = new Bitmap(bmpRect.Width, bmpRect.Height);
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140 | for (int i = 0; i < bmpRect.Width * bmpRect.Height; i++)
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141 | outB.SetPixel(i%bmpRect.Width,(int)(i/bmpRect.Width),Color.FromArgb(m_tmpData[i]));
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142 | outB.Save("EXPORTBMP_textureCached.bmp",ImageFormat.Bmp);
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143 | outB.Dispose();
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144 | string dbTrOut = String.Format("usedArea:{0}:{1}:{2}:{3} data:{4} bmp_data: {5}:{6} stride:{7} Loc:{8}"
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145 | ,bmpRect.Left, bmpRect.Top, bmpRect.Width, bmpRect.Height
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146 | ,bmp.Size.ToString()
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147 | ,bmp_data.Width,bmp_data.Height
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148 | ,bmp_data.Stride
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149 | ,bmpRectF.Location);
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150 |
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151 | Console.Out.WriteLine(dbTrOut);
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152 | System.Diagnostics.Debug.WriteLine(dbTrOut);
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153 | }}
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154 | #endif
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155 | #endregion
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156 | bmp.UnlockBits(bmp_data);
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157 | }
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158 | /// <summary>
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159 | /// dispose off the texture storage's ressources
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160 | /// </summary>
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161 | /// <param name="manual"></param>
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162 | public override void Dispose(bool manual) {
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163 | if (!m_disposed) {
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164 | if (manual) {
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165 | // free texture from OGL
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166 | GL.DeleteTextures(1, ref m_textureId);
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167 | }
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168 | m_disposed = true;
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169 | }
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170 | }
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171 | #endregion
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172 |
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173 | }
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174 | }
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