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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Platform/OpenGL/ILOGLPointsRendererC4bV3f.cs @ 10903

Last change on this file since 10903 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

File size: 4.5 KB
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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using ILNumerics.Drawing.Shapes;
42using OpenTK.Graphics;
43using OpenTK.Graphics.OpenGL;
44
45namespace ILNumerics.Drawing.Platform.OpenGL {
46    /// <summary>
47    /// An OpenGL vertex renderer, capable of rendering
48    /// vertex arrays of type C4bV3f (simple /-primitive shapes).
49    /// </summary>
50    public unsafe class ILOGLPointsRendererC4bV3f : ILVertexRenderer {
51
52        #region attributes
53        #endregion
54
55        #region properties
56        #endregion
57
58        public ILOGLPointsRendererC4bV3f () {
59        }
60        public override void Draw(ILRenderProperties props, ILShape shape) {
61            GL.Enable(EnableCap.Blend);
62            GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
63                          BlendingFactorDest.OneMinusSrcAlpha);
64            GL.Enable(EnableCap.DepthTest);
65            ILPoints points = (shape as ILPoints);
66           
67            fixed (C4bV3f* pVertices = points.Vertices) {
68                GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
69                if (points.Shading == ShadingStyles.Flat) {
70                    GL.DisableClientState(EnableCap.ColorArray);
71                    GL.Color4(points.FillColor); 
72                }
73                GL.Enable(EnableCap.PointSmooth);
74                GL.PointSize(points.Width);
75                GL.DrawArrays(BeginMode.Points, 0, points.VertexCount);
76                GL.Finish();
77            }
78        }
79        public override void Draw(ILRenderProperties props, ILShape shape, int[] indices) {
80            GL.Enable(EnableCap.DepthTest);
81            GL.Enable(EnableCap.Blend);
82            GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
83                          BlendingFactorDest.OneMinusSrcAlpha);
84            ILPoints points = shape as ILPoints;
85            fixed (int* pIndices = indices)
86            fixed (C4bV3f* pVertices = points.Vertices) {
87                GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
88                if (points.Shading == ShadingStyles.Flat) {
89                    GL.DisableClientState(EnableCap.ColorArray);
90                    GL.Color4(points.FillColor); 
91                }
92                GL.Enable(EnableCap.PointSmooth);
93                GL.PointSize(points.Width);
94                GL.DrawElements(BeginMode.Points, indices.Length,
95                                DrawElementsType.UnsignedInt, (IntPtr)pIndices);
96                GL.Finish();
97            }
98
99        }
100
101    }
102}
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