1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using ILNumerics.Drawing.Shapes;
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42 | using OpenTK.Graphics;
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43 | using OpenTK.Graphics.OpenGL;
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44 |
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45 | namespace ILNumerics.Drawing.Platform.OpenGL {
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46 | /// <summary>
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47 | /// An OpenGL vertex renderer, capable of rendering
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48 | /// vertex arrays of type C4bV3f (simple /-primitive shapes).
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49 | /// </summary>
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50 | public unsafe class ILOGLPointsRendererC4bV3f : ILVertexRenderer {
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51 |
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52 | #region attributes
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53 | #endregion
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54 |
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55 | #region properties
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56 | #endregion
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57 |
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58 | public ILOGLPointsRendererC4bV3f () {
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59 | }
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60 | public override void Draw(ILRenderProperties props, ILShape shape) {
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61 | GL.Enable(EnableCap.Blend);
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62 | GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
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63 | BlendingFactorDest.OneMinusSrcAlpha);
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64 | GL.Enable(EnableCap.DepthTest);
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65 | ILPoints points = (shape as ILPoints);
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66 |
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67 | fixed (C4bV3f* pVertices = points.Vertices) {
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68 | GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
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69 | if (points.Shading == ShadingStyles.Flat) {
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70 | GL.DisableClientState(EnableCap.ColorArray);
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71 | GL.Color4(points.FillColor);
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72 | }
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73 | GL.Enable(EnableCap.PointSmooth);
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74 | GL.PointSize(points.Width);
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75 | GL.DrawArrays(BeginMode.Points, 0, points.VertexCount);
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76 | GL.Finish();
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77 | }
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78 | }
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79 | public override void Draw(ILRenderProperties props, ILShape shape, int[] indices) {
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80 | GL.Enable(EnableCap.DepthTest);
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81 | GL.Enable(EnableCap.Blend);
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82 | GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
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83 | BlendingFactorDest.OneMinusSrcAlpha);
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84 | ILPoints points = shape as ILPoints;
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85 | fixed (int* pIndices = indices)
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86 | fixed (C4bV3f* pVertices = points.Vertices) {
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87 | GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
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88 | if (points.Shading == ShadingStyles.Flat) {
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89 | GL.DisableClientState(EnableCap.ColorArray);
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90 | GL.Color4(points.FillColor);
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91 | }
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92 | GL.Enable(EnableCap.PointSmooth);
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93 | GL.PointSize(points.Width);
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94 | GL.DrawElements(BeginMode.Points, indices.Length,
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95 | DrawElementsType.UnsignedInt, (IntPtr)pIndices);
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96 | GL.Finish();
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97 | }
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98 |
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99 | }
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100 |
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101 | }
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102 | }
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