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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Platform/OpenGL/ILOGLLinesRendererC4bV3f.cs @ 10903

Last change on this file since 10903 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

File size: 4.8 KB
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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using ILNumerics.Drawing.Shapes;
42using OpenTK.Graphics;
43using OpenTK.Graphics.OpenGL;
44
45namespace ILNumerics.Drawing.Platform.OpenGL {
46    /// <summary>
47    /// An OpenGL vertex renderer, capable of rendering
48    /// vertex arrays of type C4bV3f (simple /-primitive shapes).
49    /// </summary>
50    public unsafe class ILOGLLinesRendererC4bV3f : ILVertexRenderer {
51
52        #region attributes
53        #endregion
54
55        #region properties
56        #endregion
57
58        public ILOGLLinesRendererC4bV3f () {
59            CloseLines = false;
60        }
61        public override void Draw(ILRenderProperties props, ILShape shape) {
62            GL.Enable(EnableCap.Blend);
63            GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
64                          BlendingFactorDest.OneMinusSrcAlpha);
65            GL.Enable(EnableCap.DepthTest);
66            ILLines lines = (shape as ILLines);
67            ILOGLPanel.SetupLineStyle(lines.Properties);
68            fixed (C4bV3f* pVertices = lines.Vertices) {
69                GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
70                if (lines.Shading == ShadingStyles.Interpolate)
71                    GL.ShadeModel(ShadingModel.Smooth);
72                else {
73                    GL.ShadeModel(ShadingModel.Flat);
74                    GL.DisableClientState(EnableCap.ColorArray);
75                    GL.Color4(lines.FillColor); 
76                }
77                GL.DrawArrays(BeginMode.LineStrip, 0, lines.VertexCount);
78            }
79
80        }
81        public override void Draw(ILRenderProperties props, ILShape shape, int[] indices) {
82            System.Diagnostics.Debug.Assert(indices != null);
83            GL.Enable(EnableCap.DepthTest);
84            GL.Enable(EnableCap.Blend);
85            GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
86                          BlendingFactorDest.OneMinusSrcAlpha);
87            ILShape<C4bV3f> cShape = (shape as ILShape<C4bV3f>);
88            if (cShape is ILLines) {
89                ILOGLPanel.SetupLineStyle((cShape as ILLines).Properties);
90                GL.Disable(EnableCap.DepthTest);
91            }
92            fixed (int* pIndices = indices)
93            fixed (C4bV3f* pVertices = cShape.Vertices) {
94                GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
95                if (cShape.Shading == ShadingStyles.Interpolate)
96                    GL.ShadeModel(ShadingModel.Smooth);
97                else {
98                    GL.ShadeModel(ShadingModel.Flat);
99                    GL.DisableClientState(EnableCap.ColorArray);
100                }
101                GL.DrawElements(BeginMode.Lines, indices.Length,
102                                DrawElementsType.UnsignedInt, (IntPtr)pIndices);
103            }
104
105        }
106
107    }
108}
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