1 | ///
|
---|
2 | /// This file is part of ILNumerics Community Edition.
|
---|
3 | ///
|
---|
4 | /// ILNumerics Community Edition - high performance computing for applications.
|
---|
5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
|
---|
6 | ///
|
---|
7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
|
---|
8 | /// it under the terms of the GNU General Public License version 3 as published by
|
---|
9 | /// the Free Software Foundation.
|
---|
10 | ///
|
---|
11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
|
---|
12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
14 | /// GNU General Public License for more details.
|
---|
15 | ///
|
---|
16 | /// You should have received a copy of the GNU General Public License
|
---|
17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
|
---|
18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | ///
|
---|
20 | /// In addition this software uses the following components and/or licenses:
|
---|
21 | ///
|
---|
22 | /// =================================================================================
|
---|
23 | /// The Open Toolkit Library License
|
---|
24 | ///
|
---|
25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
|
---|
26 | ///
|
---|
27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
|
---|
28 | /// of this software and associated documentation files (the "Software"), to deal
|
---|
29 | /// in the Software without restriction, including without limitation the rights to
|
---|
30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
---|
31 | /// the Software, and to permit persons to whom the Software is furnished to do
|
---|
32 | /// so, subject to the following conditions:
|
---|
33 | ///
|
---|
34 | /// The above copyright notice and this permission notice shall be included in all
|
---|
35 | /// copies or substantial portions of the Software.
|
---|
36 | ///
|
---|
37 | /// =================================================================================
|
---|
38 | ///
|
---|
39 |
|
---|
40 | using System;
|
---|
41 | using System.Collections.Generic;
|
---|
42 | using System.Text;
|
---|
43 | using System.Drawing;
|
---|
44 | using ILNumerics.Drawing.Labeling;
|
---|
45 | using ILNumerics.Drawing;
|
---|
46 | using ILNumerics.Drawing.Interfaces;
|
---|
47 | using ILNumerics.Drawing.Misc;
|
---|
48 | using ILNumerics.Drawing.Graphs;
|
---|
49 | using OpenTK.Graphics;
|
---|
50 |
|
---|
51 | namespace ILNumerics.Drawing.Platform.OpenGL {
|
---|
52 | public class ILOGLLegend : ILLegend {
|
---|
53 |
|
---|
54 | #region attributes
|
---|
55 |
|
---|
56 | #endregion
|
---|
57 |
|
---|
58 | #region constructor
|
---|
59 | internal ILOGLLegend (ILPanel panel) : base (panel) {}
|
---|
60 | #endregion
|
---|
61 |
|
---|
62 | #region abstract overloads
|
---|
63 | /// <summary>
|
---|
64 | /// draw legend into opengl context
|
---|
65 | /// </summary>
|
---|
66 | /// <param name="p">rendering properties</param>
|
---|
67 | /// <param name="area">area to draw the content into, if g is null, this will be ignored also</param>
|
---|
68 | public override void Draw(ILRenderProperties p, System.Drawing.Rectangle area) {
|
---|
69 | if (!m_visible) return;
|
---|
70 | // handle drawing to bitmap
|
---|
71 | if (p.Graphics != null) {
|
---|
72 | base.Draw(p, area);
|
---|
73 | return;
|
---|
74 | }
|
---|
75 | // draw to OpenGL context
|
---|
76 | if (GraphicsContext.CurrentContext == null)
|
---|
77 | throw new GraphicsContextException("No OpenGL GraphicsContext current is selected for the calling thread.");
|
---|
78 |
|
---|
79 | #region set 2D projection
|
---|
80 | float[] viewport = new float[4];
|
---|
81 | GL.GetFloat(GetPName.Viewport, viewport);
|
---|
82 | GL.MatrixMode(MatrixMode.Projection);
|
---|
83 | GL.PushMatrix();
|
---|
84 | GL.LoadIdentity();
|
---|
85 | GL.Ortho(viewport[0], viewport[2], viewport[3], viewport[1], -1.0, 1.0);
|
---|
86 |
|
---|
87 | GL.MatrixMode(MatrixMode.Modelview);
|
---|
88 | GL.PushMatrix();
|
---|
89 | GL.LoadIdentity();
|
---|
90 |
|
---|
91 | //GL.PushAttrib(AttribMask.TextureBit | AttribMask.EnableBit | AttribMask.ColorBufferBit);
|
---|
92 |
|
---|
93 | //GL.Enable(EnableCap.Texture2D);
|
---|
94 | GL.Enable(EnableCap.Blend);
|
---|
95 | GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
---|
96 |
|
---|
97 | GL.Disable(EnableCap.DepthTest);
|
---|
98 | #endregion
|
---|
99 |
|
---|
100 | #region draw bounding box + bg
|
---|
101 | Size labelSize = Size.Empty, boxSize = Size.Empty;
|
---|
102 | Rectangle sampleRect = Rectangle.Empty, labelRect = Rectangle.Empty;
|
---|
103 | List<IILLegendRenderer> renderer = getRenderers(ref labelSize);
|
---|
104 | // automatically size the box
|
---|
105 | boxSize.Width = m_padding.Horizontal+labelSize.Width + 30; // <- default width for sample
|
---|
106 | boxSize.Height = m_padding.Bottom+labelSize.Height+m_padding.Top*renderer.Count;
|
---|
107 | if (!m_size.IsEmpty) {
|
---|
108 | // prefer given size, with limitations
|
---|
109 | boxSize.Width = Math.Max(boxSize.Width,m_size.Width);
|
---|
110 | boxSize.Height = Math.Max(boxSize.Height,m_size.Height);
|
---|
111 | }
|
---|
112 | Point location = Point.Empty;
|
---|
113 | if (m_location.IsEmpty) {
|
---|
114 | int minx = m_panel.ClientSize.Width - boxSize.Width - m_border.Width * 2;
|
---|
115 | int miny = m_panel.ClientSize.Height - boxSize.Height - m_border.Width * 2;
|
---|
116 | // by default: place legend at upper right corner
|
---|
117 | location.X = m_panel.ClientSize.Width - boxSize.Width - m_panel.Padding.Right - m_border.Width * 2;
|
---|
118 | if (location.X < 0) location.X = 0;
|
---|
119 | if (location.X > minx) location.X = minx;
|
---|
120 | location.Y = m_panel.Padding.Top;
|
---|
121 | if (location.Y < 0) location.Y = 0;
|
---|
122 | if (location.Y > miny) location.Y = miny;
|
---|
123 | } else
|
---|
124 | location = new Point((int)(m_location.X * (float)m_panel.ClientSize.Width)
|
---|
125 | ,(int)(m_location.Y * (float)m_panel.ClientSize.Height));
|
---|
126 |
|
---|
127 | float offsX = Math.Max(m_border.Width / 2.0f,1.0f);
|
---|
128 | m_bgColor = Color.FromArgb((int)(m_opacity * 255),m_bgColor);
|
---|
129 | GL.Color4(m_bgColor);
|
---|
130 | GL.ShadeModel(ShadingModel.Flat);
|
---|
131 | GL.Begin(BeginMode.Quads);
|
---|
132 | GL.Vertex2(location.X + offsX, location.Y + offsX);
|
---|
133 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + offsX);
|
---|
134 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + boxSize.Height - offsX);
|
---|
135 | GL.Vertex2(location.X + offsX, location.Y + boxSize.Height - offsX);
|
---|
136 | GL.Vertex2(location.X + offsX, location.Y + offsX);
|
---|
137 | GL.End();
|
---|
138 |
|
---|
139 | ILNumerics.Drawing.Platform.OpenGL.ILOGLPanel.SetupLineStyle(m_border);
|
---|
140 | GL.Begin(BeginMode.LineStrip);
|
---|
141 | GL.Vertex2(location.X + offsX, location.Y + offsX);
|
---|
142 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + offsX);
|
---|
143 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + boxSize.Height - offsX);
|
---|
144 | GL.Vertex2(location.X + offsX, location.Y + boxSize.Height - offsX);
|
---|
145 | GL.Vertex2(location.X + offsX, location.Y + offsX);
|
---|
146 | GL.End();
|
---|
147 | #endregion
|
---|
148 |
|
---|
149 | sampleRect.Y = location.Y+m_padding.Top;
|
---|
150 | sampleRect.Width = boxSize.Width - 2 * m_padding.Right - labelSize.Width;
|
---|
151 | sampleRect.X = location.X + m_padding.Left;
|
---|
152 |
|
---|
153 | labelRect.Y = location.Y+m_padding.Top;
|
---|
154 | labelRect.Width = labelSize.Width;
|
---|
155 | labelRect.X = sampleRect.Right + m_padding.Right;
|
---|
156 |
|
---|
157 | for (int i = 0; i < renderer.Count; i++) {
|
---|
158 | IILLegendRenderer rend = renderer[i];
|
---|
159 | sampleRect.Height = rend.LabelSize.Height;
|
---|
160 | labelRect.Height = sampleRect.Height;
|
---|
161 | try {
|
---|
162 | rend.DrawToLegend(p,sampleRect,labelRect);
|
---|
163 | } catch (Exception) {}
|
---|
164 | sampleRect.Y = sampleRect.Bottom + m_padding.Top;
|
---|
165 | labelRect.Y = sampleRect.Y;
|
---|
166 | }
|
---|
167 |
|
---|
168 | #region restore previous projection
|
---|
169 | //GL.PopAttrib();
|
---|
170 | GL.MatrixMode(MatrixMode.Modelview);
|
---|
171 | GL.PopMatrix();
|
---|
172 | GL.MatrixMode(MatrixMode.Projection);
|
---|
173 | GL.PopMatrix();
|
---|
174 | #endregion
|
---|
175 | }
|
---|
176 | #endregion
|
---|
177 | }
|
---|
178 | }
|
---|