[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Text;
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| 43 | using System.Drawing;
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| 44 | using ILNumerics.Drawing.Labeling;
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| 45 | using ILNumerics.Drawing;
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| 46 | using ILNumerics.Drawing.Interfaces;
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| 47 | using ILNumerics.Drawing.Misc;
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| 48 | using ILNumerics.Drawing.Graphs;
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| 49 | using OpenTK.Graphics;
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| 50 |
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| 51 | namespace ILNumerics.Drawing.Platform.OpenGL {
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| 52 | public class ILOGLLegend : ILLegend {
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| 53 |
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| 54 | #region attributes
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| 55 |
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| 56 | #endregion
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| 57 |
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| 58 | #region constructor
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| 59 | internal ILOGLLegend (ILPanel panel) : base (panel) {}
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| 60 | #endregion
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| 61 |
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| 62 | #region abstract overloads
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| 63 | /// <summary>
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| 64 | /// draw legend into opengl context
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| 65 | /// </summary>
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| 66 | /// <param name="p">rendering properties</param>
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| 67 | /// <param name="area">area to draw the content into, if g is null, this will be ignored also</param>
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| 68 | public override void Draw(ILRenderProperties p, System.Drawing.Rectangle area) {
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| 69 | if (!m_visible) return;
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| 70 | // handle drawing to bitmap
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| 71 | if (p.Graphics != null) {
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| 72 | base.Draw(p, area);
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| 73 | return;
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| 74 | }
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| 75 | // draw to OpenGL context
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| 76 | if (GraphicsContext.CurrentContext == null)
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| 77 | throw new GraphicsContextException("No OpenGL GraphicsContext current is selected for the calling thread.");
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| 78 |
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| 79 | #region set 2D projection
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| 80 | float[] viewport = new float[4];
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| 81 | GL.GetFloat(GetPName.Viewport, viewport);
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| 82 | GL.MatrixMode(MatrixMode.Projection);
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| 83 | GL.PushMatrix();
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| 84 | GL.LoadIdentity();
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| 85 | GL.Ortho(viewport[0], viewport[2], viewport[3], viewport[1], -1.0, 1.0);
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| 86 |
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| 87 | GL.MatrixMode(MatrixMode.Modelview);
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| 88 | GL.PushMatrix();
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| 89 | GL.LoadIdentity();
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| 90 |
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| 91 | //GL.PushAttrib(AttribMask.TextureBit | AttribMask.EnableBit | AttribMask.ColorBufferBit);
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| 92 |
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| 93 | //GL.Enable(EnableCap.Texture2D);
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| 94 | GL.Enable(EnableCap.Blend);
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| 95 | GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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| 96 |
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| 97 | GL.Disable(EnableCap.DepthTest);
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| 98 | #endregion
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| 99 |
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| 100 | #region draw bounding box + bg
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| 101 | Size labelSize = Size.Empty, boxSize = Size.Empty;
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| 102 | Rectangle sampleRect = Rectangle.Empty, labelRect = Rectangle.Empty;
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| 103 | List<IILLegendRenderer> renderer = getRenderers(ref labelSize);
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| 104 | // automatically size the box
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| 105 | boxSize.Width = m_padding.Horizontal+labelSize.Width + 30; // <- default width for sample
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| 106 | boxSize.Height = m_padding.Bottom+labelSize.Height+m_padding.Top*renderer.Count;
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| 107 | if (!m_size.IsEmpty) {
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| 108 | // prefer given size, with limitations
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| 109 | boxSize.Width = Math.Max(boxSize.Width,m_size.Width);
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| 110 | boxSize.Height = Math.Max(boxSize.Height,m_size.Height);
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| 111 | }
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| 112 | Point location = Point.Empty;
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| 113 | if (m_location.IsEmpty) {
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| 114 | int minx = m_panel.ClientSize.Width - boxSize.Width - m_border.Width * 2;
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| 115 | int miny = m_panel.ClientSize.Height - boxSize.Height - m_border.Width * 2;
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| 116 | // by default: place legend at upper right corner
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| 117 | location.X = m_panel.ClientSize.Width - boxSize.Width - m_panel.Padding.Right - m_border.Width * 2;
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| 118 | if (location.X < 0) location.X = 0;
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| 119 | if (location.X > minx) location.X = minx;
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| 120 | location.Y = m_panel.Padding.Top;
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| 121 | if (location.Y < 0) location.Y = 0;
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| 122 | if (location.Y > miny) location.Y = miny;
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| 123 | } else
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| 124 | location = new Point((int)(m_location.X * (float)m_panel.ClientSize.Width)
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| 125 | ,(int)(m_location.Y * (float)m_panel.ClientSize.Height));
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| 126 |
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| 127 | float offsX = Math.Max(m_border.Width / 2.0f,1.0f);
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| 128 | m_bgColor = Color.FromArgb((int)(m_opacity * 255),m_bgColor);
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| 129 | GL.Color4(m_bgColor);
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| 130 | GL.ShadeModel(ShadingModel.Flat);
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| 131 | GL.Begin(BeginMode.Quads);
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| 132 | GL.Vertex2(location.X + offsX, location.Y + offsX);
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| 133 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + offsX);
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| 134 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + boxSize.Height - offsX);
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| 135 | GL.Vertex2(location.X + offsX, location.Y + boxSize.Height - offsX);
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| 136 | GL.Vertex2(location.X + offsX, location.Y + offsX);
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| 137 | GL.End();
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| 138 |
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| 139 | ILNumerics.Drawing.Platform.OpenGL.ILOGLPanel.SetupLineStyle(m_border);
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| 140 | GL.Begin(BeginMode.LineStrip);
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| 141 | GL.Vertex2(location.X + offsX, location.Y + offsX);
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| 142 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + offsX);
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| 143 | GL.Vertex2(location.X + boxSize.Width-offsX,location.Y + boxSize.Height - offsX);
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| 144 | GL.Vertex2(location.X + offsX, location.Y + boxSize.Height - offsX);
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| 145 | GL.Vertex2(location.X + offsX, location.Y + offsX);
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| 146 | GL.End();
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| 147 | #endregion
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| 148 |
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| 149 | sampleRect.Y = location.Y+m_padding.Top;
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| 150 | sampleRect.Width = boxSize.Width - 2 * m_padding.Right - labelSize.Width;
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| 151 | sampleRect.X = location.X + m_padding.Left;
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| 152 |
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| 153 | labelRect.Y = location.Y+m_padding.Top;
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| 154 | labelRect.Width = labelSize.Width;
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| 155 | labelRect.X = sampleRect.Right + m_padding.Right;
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| 156 |
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| 157 | for (int i = 0; i < renderer.Count; i++) {
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| 158 | IILLegendRenderer rend = renderer[i];
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| 159 | sampleRect.Height = rend.LabelSize.Height;
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| 160 | labelRect.Height = sampleRect.Height;
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| 161 | try {
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| 162 | rend.DrawToLegend(p,sampleRect,labelRect);
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| 163 | } catch (Exception) {}
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| 164 | sampleRect.Y = sampleRect.Bottom + m_padding.Top;
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| 165 | labelRect.Y = sampleRect.Y;
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| 166 | }
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| 167 |
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| 168 | #region restore previous projection
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| 169 | //GL.PopAttrib();
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| 170 | GL.MatrixMode(MatrixMode.Modelview);
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| 171 | GL.PopMatrix();
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| 172 | GL.MatrixMode(MatrixMode.Projection);
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| 173 | GL.PopMatrix();
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| 174 | #endregion
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| 175 | }
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| 176 | #endregion
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| 177 | }
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| 178 | }
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