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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Misc/ILRenderProperties.cs @ 11194

Last change on this file since 11194 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43
44namespace ILNumerics.Drawing {
45    /// <summary>
46    /// extended drawing properties
47    /// </summary>
48    /// <remarks>the class collects flags for special
49    /// rendering states (vector exports, picking).
50    /// </remarks>
51    public class ILRenderProperties {
52        /// <summary>
53        /// current camera
54        /// </summary>
55        public ILCamera Camera;
56        /// <summary>
57        /// current clipping (view limits) data
58        /// </summary>
59        public bool Clipping;
60        /// <summary>
61        /// if not null, the rendering should be done offscreen via this graphics object
62        /// </summary>
63        public System.Drawing.Graphics Graphics;
64        /// <summary>
65        /// if set to true while rendering, the render process will be cancelled
66        /// </summary>
67        public bool Canceled = false;
68        /// <summary>
69        /// inform content object of the reason for rendering, see the <see cref="ILNumerics.Drawing.RenderReason">enumeration</see> for possible values.
70        /// </summary>
71        internal RenderReason Reason;
72        /// <summary>
73        /// measures the absolute used up region while rendering, initiallized to int.MaxValue
74        /// </summary>
75        public int MinX;
76        /// <summary>
77        /// measures the absolute used up region while rendering, initiallized to int.MinValue
78        /// </summary>
79        public int MaxX;
80        /// <summary>
81        /// measures the absolute used up region while rendering, initiallized to int.MaxValue
82        /// </summary>
83        public int MinY;
84        /// <summary>
85        /// measures the absolute used up region while rendering, initiallized to int.MinValue
86        /// </summary>
87        public int MaxY;
88        /// <summary>
89        /// Some rendering settings require multiple rendering passes. Those are counted here.
90        /// </summary>
91        public int PassCount = 0;
92
93        /// <summary>
94        /// Resets this instance.
95        /// </summary>
96        /// <returns>Instance reset to default values.</returns>
97        public ILRenderProperties Reset() {
98            PassCount = 0;
99            Reason = RenderReason.PaintEvent;
100            MinX = int.MaxValue;
101            MinY = int.MaxValue;
102            MaxX = int.MinValue;
103            MaxY = int.MinValue;
104            return this;
105        }
106    }
107}
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