[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Text;
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| 43 |
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| 44 | namespace ILNumerics.Drawing {
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| 45 | /// <summary>
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| 46 | /// extended drawing properties
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| 47 | /// </summary>
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| 48 | /// <remarks>the class collects flags for special
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| 49 | /// rendering states (vector exports, picking).
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| 50 | /// </remarks>
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| 51 | public class ILRenderProperties {
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| 52 | /// <summary>
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| 53 | /// current camera
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| 54 | /// </summary>
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| 55 | public ILCamera Camera;
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| 56 | /// <summary>
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| 57 | /// current clipping (view limits) data
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| 58 | /// </summary>
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| 59 | public bool Clipping;
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| 60 | /// <summary>
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| 61 | /// if not null, the rendering should be done offscreen via this graphics object
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| 62 | /// </summary>
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| 63 | public System.Drawing.Graphics Graphics;
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| 64 | /// <summary>
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| 65 | /// if set to true while rendering, the render process will be cancelled
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| 66 | /// </summary>
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| 67 | public bool Canceled = false;
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| 68 | /// <summary>
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| 69 | /// inform content object of the reason for rendering, see the <see cref="ILNumerics.Drawing.RenderReason">enumeration</see> for possible values.
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| 70 | /// </summary>
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| 71 | internal RenderReason Reason;
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| 72 | /// <summary>
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| 73 | /// measures the absolute used up region while rendering, initiallized to int.MaxValue
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| 74 | /// </summary>
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| 75 | public int MinX;
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| 76 | /// <summary>
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| 77 | /// measures the absolute used up region while rendering, initiallized to int.MinValue
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| 78 | /// </summary>
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| 79 | public int MaxX;
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| 80 | /// <summary>
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| 81 | /// measures the absolute used up region while rendering, initiallized to int.MaxValue
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| 82 | /// </summary>
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| 83 | public int MinY;
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| 84 | /// <summary>
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| 85 | /// measures the absolute used up region while rendering, initiallized to int.MinValue
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| 86 | /// </summary>
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| 87 | public int MaxY;
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| 88 | /// <summary>
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| 89 | /// Some rendering settings require multiple rendering passes. Those are counted here.
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| 90 | /// </summary>
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| 91 | public int PassCount = 0;
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| 92 |
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| 93 | /// <summary>
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| 94 | /// Resets this instance.
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| 95 | /// </summary>
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| 96 | /// <returns>Instance reset to default values.</returns>
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| 97 | public ILRenderProperties Reset() {
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| 98 | PassCount = 0;
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| 99 | Reason = RenderReason.PaintEvent;
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| 100 | MinX = int.MaxValue;
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| 101 | MinY = int.MaxValue;
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| 102 | MaxX = int.MinValue;
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| 103 | MaxY = int.MinValue;
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| 104 | return this;
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| 105 | }
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| 106 | }
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| 107 | }
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