[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | #pragma warning disable 1591
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| 41 |
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| 42 | using System;
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| 43 | using System.Collections.Generic;
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| 44 | using System.Text;
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| 45 | using System.Drawing;
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| 46 | using System.Runtime.InteropServices;
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| 47 | using ILNumerics.Drawing.Graphs;
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| 48 |
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| 49 |
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| 50 | namespace ILNumerics.Drawing {
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| 51 |
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| 52 |
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| 53 | /// <summary>
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| 54 | /// Options for adapting ILPanel view limits
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| 55 | /// </summary>
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| 56 | public enum AutoZoomOptions {
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| 57 | /// <summary>
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| 58 | /// never adapt automatically, the view limits are handled by the user
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| 59 | /// </summary>
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| 60 | Never,
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| 61 | /// <summary>
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| 62 | /// Only adapt view limits once at startup, later changes of the data limits will not affect the view limits
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| 63 | /// </summary>
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| 64 | OnStartup,
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| 65 | /// <summary>
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| 66 | /// View limits will automatically adapt changes of data limits. (Default)
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| 67 | /// </summary>
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| 68 | OnDataChanges
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| 69 | }
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| 70 | /// <summary>
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| 71 | /// modes for projecting the rendering output to the available client area
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| 72 | /// </summary>
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| 73 | public enum AspectRatioMode {
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| 74 | /// <summary>
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| 75 | /// plots fill available rendering area of the PlotCubeScreenRectF rectangle
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| 76 | /// </summary>
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| 77 | StretchToFill,
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| 78 | /// <summary>
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| 79 | /// plots will be shrinked to fit inside PlotCubeScreeRectF but maintain data aspect ratio
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| 80 | /// </summary>
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| 81 | MaintainRatios
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| 82 | }
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| 83 | /// <summary>
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| 84 | /// defines the movement from current to new zoom setting
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| 85 | /// </summary>
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| 86 | public enum ZoomModes {
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| 87 | /// <summary>
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| 88 | /// No ramp, jump to new zoom setting
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| 89 | /// </summary>
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| 90 | Jump,
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| 91 | /// <summary>
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| 92 | /// morph softly to new zoom setting
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| 93 | /// </summary>
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| 94 | RollSoft,
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| 95 | /// <summary>
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| 96 | /// morph faster to new setting
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| 97 | /// </summary>
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| 98 | RollHard,
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| 99 | /// <summary>
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| 100 | /// morph to new setting by 'going over the limit'
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| 101 | /// </summary>
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| 102 | RollOverride
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| 103 | }
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| 104 | /// <summary>
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| 105 | /// predefined colormaps
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| 106 | /// </summary>
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| 107 | public enum Colormaps {
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| 108 | Autumn,
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| 109 | Bone,
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| 110 | //Colorcube,
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| 111 | Cool,
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| 112 | Copper,
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| 113 | Flag,
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| 114 | Gray,
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| 115 | Hot,
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| 116 | Hsv,
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| 117 | ILNumerics,
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| 118 | Jet,
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| 119 | Lines,
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| 120 | Pink,
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| 121 | Prism,
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| 122 | Spring,
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| 123 | Summer,
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| 124 | White,
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| 125 | Winter
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| 126 | }
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| 127 | /// <summary>
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| 128 | /// Orientation for labels and other purposes
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| 129 | /// </summary>
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| 130 | public enum TextOrientation {
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| 131 | Horizontal,
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| 132 | Vertical
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| 133 | }
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| 134 | /// <summary>
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| 135 | /// Alignment for
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| 136 | /// </summary>
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| 137 | public enum VerticalAlignment {
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| 138 | Lower,
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| 139 | Middle,
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| 140 | Upper
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| 141 | }
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| 142 |
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| 143 | /// <summary>
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| 144 | /// Suggest, how label positions for axis ticks are to be choosen
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| 145 | /// </summary>
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| 146 | public enum TickLabelRenderingHint {
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| 147 | /// <summary>
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| 148 | /// tick labels will optimally fill the whole axis length
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| 149 | /// </summary>
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| 150 | Filled,
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| 151 | /// <summary>
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| 152 | /// multiples of 10^n will be prefered for label steps
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| 153 | /// </summary>
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| 154 | Multiple1,
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| 155 | /// <summary>
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| 156 | /// multiples of 2*10^n will be prefered for label steps
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| 157 | /// </summary>
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| 158 | Multiple2,
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| 159 | /// <summary>
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| 160 | /// multiples of 5*10^n will be prefered for label steps
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| 161 | /// </summary>
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| 162 | Multiple5,
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| 163 | /// <summary>
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| 164 | /// Try to find the optimal division for tick label steps [default]
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| 165 | /// </summary>
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| 166 | /// <remarks>This method is the most computational intensive one.</remarks>
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| 167 | Auto
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| 168 | }
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| 169 |
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| 170 | /// <summary>
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| 171 | /// Names for all 3 axes
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| 172 | /// </summary>
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| 173 | public enum AxisNames {
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| 174 | XAxis = 0,
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| 175 | YAxis = 1,
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| 176 | ZAxis = 2
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| 177 | }
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| 178 |
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| 179 | /// <summary>
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| 180 | /// simple single unlabled tick
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| 181 | /// </summary>
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| 182 | public struct UnlabeledTick {
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| 183 | /// <summary>
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| 184 | /// Position of tick
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| 185 | /// </summary>
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| 186 | public float Position;
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| 187 | }
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| 188 | /// <summary>
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| 189 | /// Axis ticks spacing type: linear, logarithmic
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| 190 | /// </summary>
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| 191 | public enum AxisType {
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| 192 | /// <summary>
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| 193 | /// linear axis tick spacing
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| 194 | /// </summary>
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| 195 | Linear,
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| 196 | /// <summary>
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| 197 | /// logarithmic axis tick spacing
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| 198 | /// </summary>
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| 199 | Logarithmic
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| 200 | }
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| 201 | /// <summary>
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| 202 | /// On which sides ticks will be displayed
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| 203 | /// </summary>
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| 204 | public enum TickDisplay {
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| 205 | /// <summary>
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| 206 | /// ticks for axis will be displayed on label side only
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| 207 | /// </summary>
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| 208 | LabelSide,
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| 209 | /// <summary>
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| 210 | /// ticks for axis will be displayed on label - and the opposite site
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| 211 | /// </summary>
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| 212 | BothSides
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| 213 | }
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| 214 | /// <summary>
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| 215 | /// how ticks are displayed (inside/outside)
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| 216 | /// </summary>
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| 217 | public enum TickDirection {
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| 218 | /// <summary>
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| 219 | /// Ticks will lay inside the rendering cube
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| 220 | /// </summary>
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| 221 | Inside,
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| 222 | /// <summary>
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| 223 | /// Ticks will lay outside the rendering cube
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| 224 | /// </summary>
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| 225 | Outside
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| 226 | }
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| 227 |
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| 228 | /// <summary>
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| 229 | /// orientation for axis labels (not implemented)
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| 230 | /// </summary>
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| 231 | public enum ILAxisLabelOrientation {
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| 232 | Normal,
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| 233 | Rotate90,
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| 234 | Rotate180,
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| 235 | Rotate270,
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| 236 | Arbitrary
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| 237 | }
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| 238 | /// <summary>
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| 239 | /// TickModes - automatic or manual axis tick positioning
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| 240 | /// </summary>
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| 241 | public enum TickMode {
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| 242 | /// <summary>
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| 243 | /// find tick positions automatically
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| 244 | /// </summary>
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| 245 | Auto,
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| 246 | /// <summary>
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| 247 | /// manually create ticks
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| 248 | /// </summary>
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| 249 | Manual
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| 250 | }
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| 251 | /// <summary>
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| 252 | /// options for the sizing of the projection of the plot cube onto the 2D screen client area of the control
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| 253 | /// </summary>
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| 254 | public enum PlotBoxScreenSizeMode {
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| 255 | /// <summary>
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| 256 | /// the projection of the plot cube drawing area fills the whole controls space (labels may be hidden)
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| 257 | /// </summary>
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| 258 | Maximum,
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| 259 | /// <summary>
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| 260 | /// the size of plot cube projection rectangle is automatically determined, taking labels size into account
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| 261 | /// </summary>
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| 262 | Optimal,
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| 263 | /// <summary>
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| 264 | /// more pixel exact positioning, strictly only the place really needed for labels is used (slower)
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| 265 | /// </summary>
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| 266 | StrictOptimal,
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| 267 | /// <summary>
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| 268 | /// No automatic resizing for the cube projection size, values from PlotCubeScreenRect are taken
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| 269 | /// </summary>
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| 270 | Manual
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| 271 | }
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| 272 | /// <summary>
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| 273 | /// possible states/reasons/sources for rendering the scene
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| 274 | /// </summary>
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| 275 | internal enum RenderReason {
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| 276 | /// <summary>
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| 277 | /// normal source, the scene is to be rendered the common way
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| 278 | /// </summary>
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| 279 | PaintEvent,
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| 280 | /// <summary>
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| 281 | /// the rendering was re-initialized because the matrices need to be recalculated for laying out labels correctly
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| 282 | /// </summary>
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| 283 | RecalcLabels
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| 284 | }
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| 285 | /// <summary>
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| 286 | /// Alignments for labels
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| 287 | /// </summary>
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| 288 | public enum LabelAlign {
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| 289 | /// <summary>
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| 290 | /// align the label near the lower range limit
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| 291 | /// </summary>
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| 292 | Lower,
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| 293 | /// <summary>
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| 294 | /// align the label in the center
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| 295 | /// </summary>
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| 296 | Center,
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| 297 | /// <summary>
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| 298 | /// align the label near the upper range limit
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| 299 | /// </summary>
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| 300 | Upper
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| 301 | }
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| 302 | /// <summary>
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| 303 | /// Possible alignments for tick labels
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| 304 | /// </summary>
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| 305 | /// <remarks>member of this enum can get bitwise combined. Default is: Top,Left</remarks>
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| 306 | [FlagsAttribute]
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| 307 | public enum TickLabelAlign {
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| 308 | /// <summary>
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| 309 | /// align the label to the left side
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| 310 | /// </summary>
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| 311 | left = 0,
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| 312 | /// <summary>
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| 313 | /// align the labels to the center
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| 314 | /// </summary>
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| 315 | center = 1,
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| 316 | /// <summary>
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| 317 | /// align the label to the right side
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| 318 | /// </summary>
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| 319 | right = 2,
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| 320 | /// <summary>
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| 321 | /// align the label to top
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| 322 | /// </summary>
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| 323 | top = 0,
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| 324 | /// <summary>
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| 325 | /// align the label to center vertically
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| 326 | /// </summary>
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| 327 | vertCenter = 4,
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| 328 | /// <summary>
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| 329 | /// align the label to bottom
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| 330 | /// </summary>
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| 331 | bottom = 16
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| 332 | }
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| 333 |
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| 334 | /// <summary>
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| 335 | /// projection types
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| 336 | /// </summary>
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| 337 | public enum Projection {
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| 338 | /// <summary>
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| 339 | /// 3D graphs will be distorted for opotimized 3D impression
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| 340 | /// </summary>
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| 341 | Perspective,
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| 342 | /// <summary>
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| 343 | /// graphs will not be distorted. objects in the front will get the same size as objects in the back
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| 344 | /// </summary>
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| 345 | Orthographic
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| 346 | }
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| 347 |
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| 348 | /// <summary>
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| 349 | /// valid marker styles (partially supported)
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| 350 | /// </summary>
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| 351 | public enum MarkerStyle {
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| 352 | /// <summary>
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| 353 | /// draw markers as dots
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| 354 | /// </summary>
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| 355 | Dot,
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| 356 | /// <summary>
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| 357 | /// draw markers as circle
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| 358 | /// </summary>
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| 359 | Circle,
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| 360 | /// <summary>
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| 361 | /// draw markers as diamonds
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| 362 | /// </summary>
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| 363 | Diamond,
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| 364 | /// <summary>
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| 365 | /// draw markers as square
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| 366 | /// </summary>
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| 367 | Square,
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| 368 | /// <summary>
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| 369 | /// draw markers as up pointing triangles
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| 370 | /// </summary>
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| 371 | TriangleUp,
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| 372 | /// <summary>
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| 373 | /// draw markers as up pointing triangles
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| 374 | /// </summary>
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| 375 | TriangleDown,
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| 376 | /// <summary>
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| 377 | /// draw markers as up pointing triangles
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| 378 | /// </summary>
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| 379 | TriangleLeft,
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| 380 | /// <summary>
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| 381 | /// draw markers as up pointing triangles
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| 382 | /// </summary>
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| 383 | TriangleRight,
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| 384 | /// <summary>
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| 385 | /// draw markers as plus
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| 386 | /// </summary>
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| 387 | Plus,
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| 388 | /// <summary>
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| 389 | /// draw markers as cross
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| 390 | /// </summary>
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| 391 | Cross,
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| 392 | /// <summary>
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| 393 | /// do not draw markers
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| 394 | /// </summary>
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| 395 | None,
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| 396 | }
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| 397 | /// <summary>
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| 398 | /// Possible positions of the camera
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| 399 | /// </summary>
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| 400 | public enum CameraQuadrant {
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| 401 | TopLeftFront,
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| 402 | TopLeftBack,
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| 403 | TopRightBack,
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| 404 | TopRightFront,
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| 405 | BottomLeftFront,
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| 406 | BottomLeftBack,
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| 407 | BottomRightBack,
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| 408 | BottomRightFront
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| 409 | }
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| 410 | /// <summary>
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| 411 | /// Shading styles for surface graphs
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| 412 | /// </summary>
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| 413 | public enum ShadingStyles {
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| 414 | /// <summary>
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| 415 | /// color will be interpolated between all corners
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| 416 | /// </summary>
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| 417 | Interpolate,
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| 418 | /// <summary>
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| 419 | /// same color for whole tile area
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| 420 | /// </summary>
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| 421 | /// <remarks>The resulting color will
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| 422 | /// reflect the average over all corner values for a rectangle</remarks>
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| 423 | Flat
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| 424 | }
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| 425 |
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| 426 | /// <summary>
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| 427 | /// line style
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| 428 | /// </summary>
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| 429 | public enum LineStyle {
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| 430 | /// <summary>
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| 431 | /// solid line
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| 432 | /// </summary>
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| 433 | Solid = Int32.MaxValue,
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| 434 | /// <summary>
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| 435 | /// dashed line
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| 436 | /// </summary>
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| 437 | Dashed = Int16.MaxValue,
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| 438 | /// <summary>
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| 439 | /// point dashed line
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| 440 | /// </summary>
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| 441 | PointDash = unchecked((int)4294837760),
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| 442 | /// <summary>
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| 443 | /// dotted line
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| 444 | /// </summary>
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| 445 | Dotted = unchecked((int)3435973836),
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| 446 | /// <summary>
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| 447 | /// use user stipple pattern
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| 448 | /// </summary>
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| 449 | UserPattern = -1,
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| 450 | /// <summary>
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| 451 | /// no line at all
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| 452 | /// </summary>
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| 453 | None = 0
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| 454 | }
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| 455 | /// <summary>
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| 456 | /// modes of mouse interaction with ILPanel
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| 457 | /// </summary>
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| 458 | public enum InteractiveModes {
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| 459 | ZoomRectangle,
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| 460 | Rotating,
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| 461 | Selecting,
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| 462 | Translating,
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| 463 | None
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| 464 | }
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| 465 | /// <summary>
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| 466 | /// single precision 3D point structure
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| 467 | /// </summary>
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| 468 | [StructLayout(LayoutKind.Sequential)]
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| 469 | public struct ILPoint3Df {
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| 470 | /// <summary>
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| 471 | /// X coordinate
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| 472 | /// </summary>
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| 473 | public float X;
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| 474 | /// <summary>
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| 475 | /// Y coordinate
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| 476 | /// </summary>
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| 477 | public float Y;
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| 478 | /// <summary>
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| 479 | /// Z coordinate
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| 480 | /// </summary>
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| 481 | public float Z;
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| 482 | /// <summary>
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| 483 | /// create point in single precision
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| 484 | /// </summary>
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| 485 | /// <param name="x">X coord</param>
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| 486 | /// <param name="y">Y coord</param>
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| 487 | /// <param name="z">Z coord</param>
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| 488 | public ILPoint3Df (float x, float y, float z) {
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| 489 | X = x;
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| 490 | Y = y;
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| 491 | Z = z;
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| 492 | }
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| 493 | /// <summary>
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| 494 | /// create new ILPoint3Df by double values (for convenience, internally casted to float)
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| 495 | /// </summary>
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| 496 | /// <param name="x">X coord</param>
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| 497 | /// <param name="y">Y coord</param>
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| 498 | /// <param name="z">Z coors</param>
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| 499 | public ILPoint3Df (double x, double y, double z) {
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| 500 | X = (float)x;
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| 501 | Y = (float)y;
|
---|
| 502 | Z = (float)z;
|
---|
| 503 | }
|
---|
| 504 | /// <summary>
|
---|
| 505 | /// convert this point to string representation
|
---|
| 506 | /// </summary>
|
---|
| 507 | /// <returns></returns>
|
---|
| 508 | public override string ToString() {
|
---|
| 509 | return "X:" + X.ToString() + " Y:" + Y.ToString() + " Z:" + Z.ToString();
|
---|
| 510 | }
|
---|
| 511 | /// <summary>
|
---|
| 512 | /// Access to coords by index
|
---|
| 513 | /// </summary>
|
---|
| 514 | /// <param name="index">index number: 0=x, 1=y, 2=z</param>
|
---|
| 515 | /// <returns>float value of coord specified</returns>
|
---|
| 516 | public float this[int index] {
|
---|
| 517 | get {
|
---|
| 518 | switch (index) {
|
---|
| 519 | case 0:
|
---|
| 520 | return X;
|
---|
| 521 | case 1:
|
---|
| 522 | return Y;
|
---|
| 523 | default:
|
---|
| 524 | return Z;
|
---|
| 525 | }
|
---|
| 526 | }
|
---|
| 527 | }
|
---|
| 528 | public static bool operator == (ILPoint3Df p1, ILPoint3Df p2) {
|
---|
| 529 | return (p1.X == p2.X &&
|
---|
| 530 | p1.Y == p2.Y &&
|
---|
| 531 | p1.Z == p2.Z);
|
---|
| 532 | }
|
---|
| 533 | public static bool operator != (ILPoint3Df p1, ILPoint3Df p2) {
|
---|
| 534 | return (p1.X != p2.X ||
|
---|
| 535 | p1.Y != p2.Y ||
|
---|
| 536 | p1.Z != p2.Z);
|
---|
| 537 | }
|
---|
| 538 | public static ILPoint3Df operator + (ILPoint3Df p1, ILPoint3Df p2) {
|
---|
| 539 | ILPoint3Df ret = new ILPoint3Df();
|
---|
| 540 | ret.X = p1.X + p2.X;
|
---|
| 541 | ret.Y = p1.Y + p2.Y;
|
---|
| 542 | ret.Z = p1.Z + p2.Z;
|
---|
| 543 | return ret;
|
---|
| 544 | }
|
---|
| 545 | public static ILPoint3Df operator - (ILPoint3Df p1, ILPoint3Df p2) {
|
---|
| 546 | ILPoint3Df ret = new ILPoint3Df();
|
---|
| 547 | ret.X = p1.X - p2.X;
|
---|
| 548 | ret.Y = p1.Y - p2.Y;
|
---|
| 549 | ret.Z = p1.Z - p2.Z;
|
---|
| 550 | return ret;
|
---|
| 551 | }
|
---|
| 552 | public static ILPoint3Df operator * (ILPoint3Df p1, float factor) {
|
---|
| 553 | ILPoint3Df ret = new ILPoint3Df();
|
---|
| 554 | ret.X = p1.X * factor;
|
---|
| 555 | ret.Y = p1.Y * factor;
|
---|
| 556 | ret.Z = p1.Z * factor;
|
---|
| 557 | return ret;
|
---|
| 558 | }
|
---|
| 559 | public static ILPoint3Df operator *(OpenTK.Math.Matrix4 mat, ILPoint3Df vec) {
|
---|
| 560 | return new ILPoint3Df(
|
---|
| 561 | mat.Row0.X * vec.X + mat.Row0.Y * vec.Y + mat.Row0.Z * vec.Z + mat.Row0.W,
|
---|
| 562 | mat.Row1.X * vec.X + mat.Row1.Y * vec.Y + mat.Row1.Z * vec.Z + mat.Row1.W,
|
---|
| 563 | mat.Row2.X * vec.X + mat.Row2.Y * vec.Y + mat.Row2.Z * vec.Z + mat.Row2.W);
|
---|
| 564 | }
|
---|
| 565 | public static ILPoint3Df operator / (ILPoint3Df p1, float factor) {
|
---|
| 566 | ILPoint3Df ret = new ILPoint3Df();
|
---|
| 567 | ret.X = p1.X / factor;
|
---|
| 568 | ret.Y = p1.Y / factor;
|
---|
| 569 | ret.Z = p1.Z / factor;
|
---|
| 570 | return ret;
|
---|
| 571 | }
|
---|
| 572 | public static readonly ILPoint3Df Empty = new ILPoint3Df(float.NaN,float.NaN,float.NaN);
|
---|
| 573 | public bool IsEmtpy () {
|
---|
| 574 | return float.IsNaN(X) || float.IsNaN(Y) || float.IsNaN(Z);
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | /// <summary>
|
---|
| 578 | /// cross product
|
---|
| 579 | /// </summary>
|
---|
| 580 | /// <param name="a">vector 1</param>
|
---|
| 581 | /// <param name="b">vector 2</param>
|
---|
| 582 | /// <returns>normalized cross product between a x b</returns>
|
---|
| 583 | public static ILPoint3Df cross(ILPoint3Df a, ILPoint3Df b) {
|
---|
| 584 | return new ILPoint3Df(
|
---|
| 585 | a.Y * b.Z - a.Z * b.Y,
|
---|
| 586 | a.Z * b.X - a.X * b.Z,
|
---|
| 587 | a.X * b.Y - a.Y * b.X);
|
---|
| 588 | }
|
---|
| 589 | /// <summary>
|
---|
| 590 | /// normalized cross product
|
---|
| 591 | /// </summary>
|
---|
| 592 | /// <param name="a">vector 1</param>
|
---|
| 593 | /// <param name="b">vector 2</param>
|
---|
| 594 | /// <returns>normalized cross product: a x b</returns>
|
---|
| 595 | public static ILPoint3Df crossN(ILPoint3Df a, ILPoint3Df b) {
|
---|
| 596 | ILPoint3Df ret = new ILPoint3Df(
|
---|
| 597 | a.Y * b.Z - a.Z * b.Y,
|
---|
| 598 | a.Z * b.X - a.X * b.Z,
|
---|
| 599 | a.X * b.Y - a.Y * b.X);
|
---|
| 600 | float len = (float)Math.Sqrt(ret.X * ret.X + ret.Z * ret.Z + ret.Y * ret.Y);
|
---|
| 601 | if (len != 0)
|
---|
| 602 | return (ret / len);
|
---|
| 603 | return ret;
|
---|
| 604 | }
|
---|
| 605 | public float GetLength() {
|
---|
| 606 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z);
|
---|
| 607 | }
|
---|
| 608 | public static ILPoint3Df MaxValue {
|
---|
| 609 | get { return new ILPoint3Df(float.MaxValue,float.MaxValue,float.MaxValue); }
|
---|
| 610 | }
|
---|
| 611 | public static ILPoint3Df MinValue {
|
---|
| 612 | get { return new ILPoint3Df(float.MinValue,float.MinValue,float.MinValue); }
|
---|
| 613 | }
|
---|
| 614 | public static ILPoint3Df Min(ILPoint3Df val1, ILPoint3Df val2) {
|
---|
| 615 | ILPoint3Df ret = val1;
|
---|
| 616 | if (val2.X < val1.X) ret.X = val2.X;
|
---|
| 617 | if (val2.Y < val1.Y) ret.Y = val2.Y;
|
---|
| 618 | if (val2.Z < val1.Z) ret.Z = val2.Z;
|
---|
| 619 | return ret;
|
---|
| 620 | }
|
---|
| 621 | public static ILPoint3Df Min(ILPoint3Df val1, ILPoint3Df val2, ref bool changed) {
|
---|
| 622 | ILPoint3Df ret = val1;
|
---|
| 623 | if (val2.X < val1.X) {
|
---|
| 624 | ret.X = val2.X;
|
---|
| 625 | changed = true;
|
---|
| 626 | }
|
---|
| 627 | if (val2.Y < val1.Y) {
|
---|
| 628 | ret.Y = val2.Y;
|
---|
| 629 | changed = true;
|
---|
| 630 | }
|
---|
| 631 | if (val2.Z < val1.Z) {
|
---|
| 632 | ret.Z = val2.Z;
|
---|
| 633 | changed = true;
|
---|
| 634 | }
|
---|
| 635 | return ret;
|
---|
| 636 | }
|
---|
| 637 | public static ILPoint3Df Max(ILPoint3Df val1, ILPoint3Df val2) {
|
---|
| 638 | ILPoint3Df ret = val1;
|
---|
| 639 | if (val2.X > val1.X) ret.X = val2.X;
|
---|
| 640 | if (val2.Y > val1.Y) ret.Y = val2.Y;
|
---|
| 641 | if (val2.Z > val1.Z) ret.Z = val2.Z;
|
---|
| 642 | return ret;
|
---|
| 643 | }
|
---|
| 644 | public static ILPoint3Df Max(ILPoint3Df val1, ILPoint3Df val2, ref bool changed) {
|
---|
| 645 | ILPoint3Df ret = val1;
|
---|
| 646 | if (val2.X > val1.X) {
|
---|
| 647 | ret.X = val2.X;
|
---|
| 648 | changed = true;
|
---|
| 649 | }
|
---|
| 650 | if (val2.Y > val1.Y) {
|
---|
| 651 | ret.Y = val2.Y;
|
---|
| 652 | changed = true;
|
---|
| 653 | }
|
---|
| 654 | if (val2.Z > val1.Z) {
|
---|
| 655 | ret.Z = val2.Z;
|
---|
| 656 | changed = true;
|
---|
| 657 | }
|
---|
| 658 | return ret;
|
---|
| 659 | }
|
---|
| 660 |
|
---|
| 661 |
|
---|
| 662 | public static ILPoint3Df normalize(ILPoint3Df p) {
|
---|
| 663 | float length = (float)Math.Sqrt(p.X * p.X + p.Y * p.Y + p.Z * p.Z);
|
---|
| 664 | return p / length;
|
---|
| 665 | }
|
---|
| 666 |
|
---|
| 667 | public static ILPoint3Df normalize(float x, float y, float z) {
|
---|
| 668 | float length = (float)Math.Sqrt(x * x + y * y + z * z);
|
---|
| 669 | return new ILPoint3Df(x,y,z) / length;
|
---|
| 670 | }
|
---|
| 671 |
|
---|
| 672 | public void ToPolar(out float len, out float phi, out float rho) {
|
---|
| 673 | len = (float)Math.Sqrt(X * X + Y * Y + Z * Z);
|
---|
| 674 | phi = (float)Math.Atan2(Y, X);
|
---|
| 675 | rho = (float)Math.Atan2(Math.Sqrt(X * X + Y * Y), Z);
|
---|
| 676 | }
|
---|
| 677 |
|
---|
| 678 | /// <summary>
|
---|
| 679 | /// rotate the vector, keep length
|
---|
| 680 | /// </summary>
|
---|
| 681 | /// <param name="normal">axis as rotation normal</param>
|
---|
| 682 | /// <param name="angleDeg">angle to move (radian)</param>
|
---|
| 683 | /// <returns>rotated version of this vector, does not change original vector</returns>
|
---|
| 684 | public ILPoint3Df Spin(ILPoint3Df normal, float angleDeg) {
|
---|
| 685 | float a = angleDeg * (float)Math.PI / 180f;
|
---|
| 686 | float cosa = (float)Math.Cos(a);
|
---|
| 687 | float sina = (float)Math.Sin(a);
|
---|
| 688 | normal = ILPoint3Df.normalize(normal);
|
---|
| 689 | float omincosa = 1 - cosa;
|
---|
| 690 | ILPoint3Df ret = new ILPoint3Df(
|
---|
| 691 | (cosa + X * X * omincosa) * normal.X
|
---|
| 692 | + (X * Y * omincosa - Z * sina) * normal.Y
|
---|
| 693 | + (X * Z * omincosa + Y * sina) * normal.Z,
|
---|
| 694 |
|
---|
| 695 | (Y * X * omincosa + Z * sina) * normal.X
|
---|
| 696 | + (cosa + Y * Y * omincosa) * normal.Y
|
---|
| 697 | + (Y * Z * omincosa - X * sina) * normal.Z,
|
---|
| 698 |
|
---|
| 699 | (Z * X * omincosa - Y * sina) * normal.X
|
---|
| 700 | + (Z * Y * omincosa + X * sina) * normal.Y
|
---|
| 701 | + (cosa + Z * Z * omincosa) * normal.Z);
|
---|
| 702 | return ret;
|
---|
| 703 | }
|
---|
| 704 | /// <summary>
|
---|
| 705 | /// Compares obj's coordinate values to those of this class instance
|
---|
| 706 | /// </summary>
|
---|
| 707 | /// <param name="obj">ILPoint3Df to compare</param>
|
---|
| 708 | /// <returns>true, if X,Y and Z coordinates are equal</returns>
|
---|
| 709 | public override bool Equals(object obj) {
|
---|
| 710 | return ((ILPoint3Df)obj) == this;
|
---|
| 711 | }
|
---|
| 712 | /// <summary>
|
---|
| 713 | /// get a hash code for this ILPoint3Df object
|
---|
| 714 | /// </summary>
|
---|
| 715 | /// <returns>hash code</returns>
|
---|
| 716 | public override int GetHashCode() {
|
---|
| 717 | return base.GetHashCode();
|
---|
| 718 | }
|
---|
| 719 | }
|
---|
| 720 | /// <summary>
|
---|
| 721 | /// double precision 3D point definition
|
---|
| 722 | /// </summary>
|
---|
| 723 | [StructLayout(LayoutKind.Sequential)]
|
---|
| 724 | public struct ILPoint3Dd {
|
---|
| 725 | /// <summary>
|
---|
| 726 | /// X coord
|
---|
| 727 | /// </summary>
|
---|
| 728 | public double X;
|
---|
| 729 | /// <summary>
|
---|
| 730 | /// Y coord
|
---|
| 731 | /// </summary>
|
---|
| 732 | public double Y;
|
---|
| 733 | /// <summary>
|
---|
| 734 | /// Z coord
|
---|
| 735 | /// </summary>
|
---|
| 736 | public double Z;
|
---|
| 737 | }
|
---|
| 738 | /// <summary>
|
---|
| 739 | /// supported graphics devices
|
---|
| 740 | /// </summary>
|
---|
| 741 | public enum GraphicDeviceType {
|
---|
| 742 | /// <summary>
|
---|
| 743 | /// DirectX based
|
---|
| 744 | /// </summary>
|
---|
| 745 | Direct3D,
|
---|
| 746 | /// <summary>
|
---|
| 747 | /// OpenGL based (not supported yet)
|
---|
| 748 | /// </summary>
|
---|
| 749 | OpenGL,
|
---|
| 750 | /// <summary>
|
---|
| 751 | /// Windows native graphics device (not implemented)
|
---|
| 752 | /// </summary>
|
---|
| 753 | GDI,
|
---|
| 754 | /// <summary>
|
---|
| 755 | /// unknown graphics device (not used, errror)
|
---|
| 756 | /// </summary>
|
---|
| 757 | Unknown
|
---|
| 758 | }
|
---|
| 759 | /// <summary>
|
---|
| 760 | /// valid types for plotting graphs
|
---|
| 761 | /// </summary>
|
---|
| 762 | public enum GraphType {
|
---|
| 763 | Axis,
|
---|
| 764 | Plot2D,
|
---|
| 765 | Plot3D,
|
---|
| 766 | Surf,
|
---|
| 767 | Mesh,
|
---|
| 768 | Waterfall,
|
---|
| 769 | Ribbon,
|
---|
| 770 | Image,
|
---|
| 771 | Imagesc,
|
---|
| 772 | PColor,
|
---|
| 773 | Contour,
|
---|
| 774 | CountourFilled,
|
---|
| 775 | ContourSlice,
|
---|
| 776 | Scatter,
|
---|
| 777 | Scatter3,
|
---|
| 778 | SceneGraph,
|
---|
| 779 | Errorbar,
|
---|
| 780 | Stem,
|
---|
| 781 | Stairs,
|
---|
| 782 | Stem3,
|
---|
| 783 | Bar,
|
---|
| 784 | BarHorizontal,
|
---|
| 785 | Auto
|
---|
| 786 | }
|
---|
| 787 | /// <summary>
|
---|
| 788 | /// Coordinate systems for TextRenderer
|
---|
| 789 | /// </summary>
|
---|
| 790 | public enum CoordSystem {
|
---|
| 791 | /// <summary>
|
---|
| 792 | /// the location is expected to be specified into screen coords
|
---|
| 793 | /// </summary>
|
---|
| 794 | Screen,
|
---|
| 795 | /// <summary>
|
---|
| 796 | /// the location is expected to be specified into world (3D) coords
|
---|
| 797 | /// </summary>
|
---|
| 798 | World3D
|
---|
| 799 | }
|
---|
| 800 | /// <summary>
|
---|
| 801 | /// possible types of renderable items
|
---|
| 802 | /// </summary>
|
---|
| 803 | public enum RenderItemType {
|
---|
| 804 | /// <summary>
|
---|
| 805 | /// the item defines a character
|
---|
| 806 | /// </summary>
|
---|
| 807 | Character,
|
---|
| 808 | /// <summary>
|
---|
| 809 | /// the item defines a bitmap
|
---|
| 810 | /// </summary>
|
---|
| 811 | Bitmap
|
---|
| 812 | }
|
---|
| 813 | /// <summary>
|
---|
| 814 | /// possible reason for an ILGraphCollectionChangedEvent to occur
|
---|
| 815 | /// </summary>
|
---|
| 816 | public enum GraphCollectionChangeReason {
|
---|
| 817 | Added,
|
---|
| 818 | Deleted,
|
---|
| 819 | Changed
|
---|
| 820 | }
|
---|
| 821 | public class ILLayoutData {
|
---|
| 822 | public ILLayoutData(ILCamera camera) {
|
---|
| 823 | CameraPosition = camera;
|
---|
| 824 | }
|
---|
| 825 | public ILCamera CameraPosition;
|
---|
| 826 | public ILLayoutData() {
|
---|
| 827 | }
|
---|
| 828 | }
|
---|
| 829 | }
|
---|
| 830 |
|
---|
| 831 | namespace ILNumerics.Drawing.Labeling {
|
---|
| 832 | /// <summary>
|
---|
| 833 | /// simple single labeled tick
|
---|
| 834 | /// </summary>
|
---|
| 835 | public struct LabeledTick {
|
---|
| 836 | /// <summary>
|
---|
| 837 | /// tick label
|
---|
| 838 | /// </summary>
|
---|
| 839 | public readonly ILRenderQueue Queue;
|
---|
| 840 | /// <summary>
|
---|
| 841 | /// tick position
|
---|
| 842 | /// </summary>
|
---|
| 843 | public readonly float Position;
|
---|
| 844 | /// <summary>
|
---|
| 845 | /// create single labeled tick
|
---|
| 846 | /// </summary>
|
---|
| 847 | /// <param name="position">position</param>
|
---|
| 848 | /// <param name="queue">render queue used to render the item</param>
|
---|
| 849 | public LabeledTick(float position, ILRenderQueue queue) {
|
---|
| 850 | Position = position;
|
---|
| 851 | Queue = queue;
|
---|
| 852 | }
|
---|
| 853 | }
|
---|
| 854 |
|
---|
| 855 |
|
---|
| 856 | }
|
---|
| 857 |
|
---|