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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Lighting/ILMaterial.cs @ 11194

Last change on this file since 11194 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43using System.Drawing;
44
45namespace ILNumerics.Drawing.Lighting {
46    public class ILMaterial : ICloneable {
47
48        #region attributes
49        byte m_shininess;
50        Color m_specular;
51        Color m_emission;
52        #endregion
53
54        #region properties
55        /// <summary>
56        /// shape/intensity for specular reflection, range: 1...128
57        /// </summary>
58        public byte Shininess {
59            get { return m_shininess; }
60            set { m_shininess = value; }
61        }
62        /// <summary>
63        /// color for specular reflection
64        /// </summary>
65        public Color Specular {
66            get { return m_specular; }
67            set { m_specular = value; }
68        }
69        /// <summary>
70        /// color for emissive reflection
71        /// </summary>
72        public Color Emission {
73            get { return m_emission; }
74            set { m_emission = value; }
75        }
76        #endregion
77
78        #region public interface
79        /// <summary>
80        /// construct new material object, initialize default values
81        /// </summary>
82        public ILMaterial() {
83            m_shininess = (byte)96;
84            m_specular = Color.FromArgb(255, Color.Gray);
85            m_emission = Color.FromArgb(255, Color.Black);
86        }
87
88        public object Clone() {
89            return MemberwiseClone();
90        }
91        #endregion
92
93        #region private helpers
94
95        #endregion
96    }
97}
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