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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Lighting/ILLight.cs @ 11301

Last change on this file since 11301 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43using System.Drawing;
44using ILNumerics.Drawing.Collections;
45
46namespace ILNumerics.Drawing.Lighting {
47    public class ILLight {
48
49        #region eventing
50        public EventHandler Changed;
51        protected void OnChanged() {
52            if (Changed != null) {
53                Changed(this, new EventArgs());
54            }
55        }
56        #endregion
57
58        #region attributes
59        private bool m_enabled;
60        private int m_index;
61        private ILPoint3Df m_position;
62        private Color m_specular;
63        private Color m_emission;
64        private Color m_ambient;
65        private Color m_diffuse;
66        #endregion
67
68        #region properties
69        public bool Enabled {
70            get { return m_enabled; }
71            set {
72                m_enabled = value;
73                OnChanged();
74            }
75        }
76        public int Index {
77            get { return m_index; }
78        }
79        public ILPoint3Df Position {
80            get { return m_position; }
81            set {
82                m_position = value; 
83                OnChanged();
84            }
85        }
86        public Color Specular {
87            get { return m_specular; }
88            set {
89                m_specular = value; 
90                OnChanged();
91            }
92        }
93        public Color Ambient {
94            get {
95                return m_ambient;
96            }
97            set {
98                m_ambient = value;
99                OnChanged();
100            }
101        }
102        public Color Diffuse {
103            get {
104                return m_diffuse;
105            }
106            set {
107                m_diffuse = value;
108                OnChanged();
109            }
110        }
111        #endregion
112
113        #region constructors
114        public ILLight (int index) {
115            m_enabled = index == 0;
116            m_index = index;
117            Position = new ILPoint3Df(100f,100f,100);
118            Specular = Color.FromArgb(255,255,255);
119            Ambient = Color.FromArgb(90,90,90);
120            Diffuse = Color.FromArgb(160,160,160); 
121        }
122        #endregion
123
124        #region public interface
125
126        #endregion
127
128        #region private helpers
129
130        #endregion
131
132
133
134    }
135}
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