1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 | using System.Drawing;
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44 | using ILNumerics.Drawing.Platform.OpenGL;
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45 |
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46 | namespace ILNumerics.Drawing.Labeling {
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47 | /// <summary>
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48 | /// manages multiple texture sheets for storage and rendering
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49 | /// </summary>
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50 | public class ILTextureManager {
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51 |
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52 | #region events
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53 | /// <summary>
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54 | /// Fires, when the managed texture sheets are cleared. Registrars must rebuild needed items afterwards
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55 | /// </summary>
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56 | public event EventHandler TextureCacheCleared;
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57 | #endregion
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58 |
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59 | #region attributes / properties
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60 | protected int m_lastTextureSheet = -1;
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61 | private List<ILTextureStorage> m_textureSheets;
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62 | /// <summary>
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63 | /// All texture sheets must conform to this graphics device
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64 | /// </summary>
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65 | /// <remarks>the graphics device type must be the same as
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66 | /// the one used by the panel!</remarks>
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67 | public GraphicDeviceType DeviceType {
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68 | get { return m_deviceType; }
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69 | set { m_deviceType = value; }
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70 | }
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71 | private GraphicDeviceType m_deviceType;
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72 | /// <summary>
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73 | /// Default height for new texture sheets
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74 | /// </summary>
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75 | public int DefaultHeight {
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76 | get { return m_defaultHeight; }
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77 | set { m_defaultHeight = value; }
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78 | }
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79 | private int m_defaultHeight;
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80 | /// <summary>
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81 | /// Default width for new texture sheets
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82 | /// </summary>
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83 | public int DefaultWidth {
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84 | get { return m_defaultWidth; }
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85 | set { m_defaultWidth = value; }
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86 | }
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87 | private int m_defaultWidth;
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88 | private static object m_lock = new object();
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89 | #endregion
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90 |
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91 | #region constructor
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92 | internal ILTextureManager(GraphicDeviceType deviceType) {
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93 | m_textureSheets = new List<ILTextureStorage>();
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94 | m_deviceType = deviceType;
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95 | if (m_deviceType != GraphicDeviceType.OpenGL) {
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96 | throw new NotImplementedException("Only OpenGL contexts can be handled so far!");
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97 | }
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98 | m_defaultHeight = 500;
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99 | m_defaultWidth = 500;
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100 | }
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101 | #endregion
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102 |
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103 | #region public interface
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104 | /// <summary>
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105 | /// Clear all texture sheets and free their memory (cache) from GL.
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106 | /// </summary>
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107 | /// <remarks> This will also fire the TextureCacheCleared event.</remarks>
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108 | public void Clear() {
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109 | lock (m_lock) {
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110 | foreach(ILTextureStorage storage in m_textureSheets) {
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111 | storage.Dispose(true);
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112 | }
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113 | m_textureSheets.Clear();
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114 | if (TextureCacheCleared != null) {
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115 | TextureCacheCleared(this, new EventArgs());
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116 | }
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117 | }
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118 | }
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119 |
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120 | /// <summary>
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121 | /// Reset any caching may beeing active for this texture manager. Call this once to begin rendering.
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122 | /// </summary>
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123 | public void Reset() {
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124 | m_lastTextureSheet = -1;
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125 | }
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126 | /// <summary>
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127 | /// retrieve rendering information for texture item
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128 | /// </summary>
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129 | /// <param name="key">key used to identify the texture item</param>
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130 | /// <returns>texture item data</returns>
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131 | /// <remarks>If the key has been found in one of the texture sheets, the
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132 | /// corresponding texture sheet will be set as current</remarks>
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133 | public ILTextureData GetTextureItem(string key) {
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134 | return GetTextureItem(key,true);
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135 | }
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136 | /// <summary>
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137 | /// retrieve rendering information for texture item
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138 | /// </summary>
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139 | /// <param name="key">key used to identify the texture item</param>
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140 | /// <param name="makeCurrent">if true: sets the corresponding texture sheet
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141 | /// as 'current' for subsequent rendering</param>
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142 | /// <returns>texture item data</returns>
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143 | public ILTextureData GetTextureItem(string key, bool makeCurrent) {
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144 | ILTextureData ret;
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145 | lock (m_lock) {
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146 | foreach (ILTextureStorage storage in m_textureSheets) {
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147 | ret = storage.Get(key);
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148 | if (ret != null) {
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149 | if (makeCurrent && m_lastTextureSheet != storage.TextureID) {
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150 | #if PRINTTEXTURESHEETSWITCH
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151 | Console.Out.WriteLine(String.Format("TSheet switching from {0} to {1}",m_lastTextureSheet,storage.TextureID));
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152 | #endif
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153 | storage.MakeCurrent();
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154 | m_lastTextureSheet = storage.TextureID;
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155 | }
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156 | return ret;
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157 | }
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158 | }
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159 | }
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160 | throw new ArgumentException("The key was not found in any texture sheet");
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161 | }
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162 | /// <summary>
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163 | /// retrieve rendering information for texture item
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164 | /// </summary>
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165 | /// <param name="key">key used to identify the texture item</param>
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166 | /// <param name="makeCurrent">if true: sets the corresponding texture sheet
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167 | /// as 'current' for subsequent rendering</param>
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168 | /// <param name="textureID">returns the texture sheet key of the item,
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169 | /// used to identify the texture in the graphic system</param>
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170 | /// <returns>texture item data</returns>
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171 | public ILTextureData GetTextureItem(string key, bool makeCurrent, out int textureID) {
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172 | ILTextureData ret;
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173 | lock (m_lock) {
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174 | foreach (ILTextureStorage storage in m_textureSheets) {
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175 | ret = storage.Get(key);
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176 | if (ret != null) {
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177 | if (makeCurrent) {
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178 | storage.MakeCurrent();
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179 | }
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180 | textureID = storage.TextureID;
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181 | return ret;
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182 | }
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183 | }
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184 | }
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185 | throw new ArgumentException("The key was not found in any texture sheet");
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186 | }
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187 | /// <summary>
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188 | /// Store item into texture cache, use full bitmap
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189 | /// </summary>
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190 | /// <param name="key">key used to identify the texture in cache</param>
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191 | /// <param name="item">bitmap holding the texture content</param>
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192 | /// <returns>true if the texture was successfully stored, false otherwise</returns>
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193 | public bool StoreTextureItem(string key, Bitmap item) {
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194 | return StoreTextureItem(key,item, new Rectangle(new Point(), item.Size));
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195 | }
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196 | /// <summary>
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197 | /// Store item into texture cache, use full bitmap
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198 | /// </summary>
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199 | /// <param name="key">key used to identify the texture in cache</param>
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200 | /// <param name="item">bitmap holding the texture content</param>
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201 | /// <param name="rect">rectangle defining the area in item used for content</param>
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202 | /// <returns>true if the texture was successfully stored, false otherwise</returns>
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203 | public bool StoreTextureItem(string key, Bitmap item, Rectangle rect) {
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204 | lock (m_lock) {
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205 | foreach (ILTextureStorage storage in m_textureSheets) {
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206 | if (storage.Store(key,item,rect)) {
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207 | return true;
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208 | }
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209 | }
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210 | ILTextureStorage stor = CreateStorage();
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211 | m_textureSheets.Add(stor);
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212 | return stor.Store(key,item,rect);
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213 | }
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214 | }
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215 | public bool StoreTextureItem(string key, Bitmap item, RectangleF usedArea) {
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216 | lock (m_lock) {
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217 | foreach (ILTextureStorage storage in m_textureSheets) {
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218 | if (storage.Store(key,item,usedArea)) {
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219 | return true;
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220 | }
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221 | }
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222 | ILTextureStorage stor = CreateStorage();
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223 | m_textureSheets.Add(stor);
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224 | return stor.Store(key,item,usedArea);
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225 | }
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226 | }
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227 | /// <summary>
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228 | /// test, if a texture item for the given key exists
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229 | /// in any texture storage sheets
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230 | /// </summary>
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231 | /// <param name="key">unique key to be tested for</param>
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232 | /// <returns>true, if a corresponding texture item exists, otherwise false</returns>
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233 | public bool Exists (string key) {
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234 | lock (m_lock) {
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235 | foreach (ILTextureStorage storage in m_textureSheets) {
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236 | if (storage.Exists(key)) {
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237 | return true;
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238 | }
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239 | }
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240 | return false;
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241 | }
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242 | }
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243 | public bool TryGetTextureItem (string key, out ILTextureData item) {
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244 | lock (m_lock) {
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245 | foreach (ILTextureStorage storage in m_textureSheets) {
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246 | if (storage.TryGetTextureItem(key, out item)) {
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247 | return true;
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248 | }
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249 | }
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250 | item = null;
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251 | return false;
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252 | }
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253 | }
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254 |
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255 | internal void Dispose() {
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256 | Clear();
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257 | }
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258 |
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259 | #endregion
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260 |
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261 | #region helper functions
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262 |
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263 | private ILTextureStorage CreateStorage () {
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264 | switch (m_deviceType) {
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265 | case GraphicDeviceType.OpenGL:
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266 | return new ILOGLTextureStorage(m_defaultWidth,m_defaultHeight);
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267 | default:
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268 | throw new NotImplementedException();
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269 | }
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270 | }
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271 | #endregion
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272 |
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273 | }
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274 | }
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