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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Labeling/ILTextureData.cs @ 12448

Last change on this file since 12448 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43using System.Drawing;
44
45namespace ILNumerics.Drawing.Labeling {
46    /// <summary>
47    /// class encapsulating texture item definitions
48    /// </summary>
49    public class ILTextureData {
50
51        #region attributes
52        private RectangleF m_textureRectangle;
53        private int m_width = -1;
54        private int m_height = -1;
55        #endregion
56
57        #region Properties
58        /// <summary>
59        /// the item's rectangle area in the texture sheet (texture coordinates)
60        /// </summary>
61        public RectangleF TextureRectangle {
62            get {
63                return m_textureRectangle;
64            }
65            set {
66                m_textureRectangle = value;
67            }
68        }
69        /// <summary>
70        /// Width of the (rendered) item
71        /// </summary>
72        public int Width {
73            get {
74                return m_width;
75            }
76            set {
77                m_width = value;
78            }
79        }
80        /// <summary>
81        /// Height of the (rendered) item
82        /// </summary>
83        public int Height {
84            get {
85                return m_height;
86            }
87            set {
88                m_height = value;
89            }
90        }
91        #endregion
92
93        #region constructor
94        internal ILTextureData (int height, int width) {
95            m_height = height;
96            m_width = width;
97        }
98        #endregion
99    }
100}
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