1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 |
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44 | namespace ILNumerics.Drawing.Labeling {
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45 | /// <summary>
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46 | /// attribute used to identify IILTextRenderer types within assemblies
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47 | /// </summary>
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48 | public class ILRendererAttribute : Attribute {
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49 | /// <summary>
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50 | /// the type of graphic device, the renderer is able to handle
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51 | /// </summary>
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52 | public readonly GraphicDeviceType GraphicDeviceType;
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53 | /// <summary>
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54 | /// short name describing the renderer
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55 | /// </summary>
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56 | public readonly string Name;
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57 | /// <summary>
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58 | /// long name describing the renderer
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59 | /// </summary>
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60 | public readonly string NameLong;
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61 | /// <summary>
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62 | /// determine, if this renderer should be used as default
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63 | /// renderer for the graphic device and the coord system
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64 | /// </summary>
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65 | public readonly bool IsDefault;
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66 |
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67 | /// <summary>
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68 | /// Detemine the coord system the renderer is based on
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69 | /// </summary>
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70 | public readonly CoordSystem Coords;
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71 |
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72 | /// <summary>
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73 | /// Constructor for a new attribute describing non-default renderer
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74 | /// </summary>
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75 | /// <param name="type">graphic device type </param>
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76 | /// <param name="Name">short name</param>
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77 | /// <param name="NameLong">long name</param>
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78 | public ILRendererAttribute(GraphicDeviceType type, string Name, string NameLong) {
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79 | this.GraphicDeviceType = type;
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80 | this.Name = Name;
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81 | this.NameLong = NameLong;
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82 | this.IsDefault = false;
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83 | this.Coords = CoordSystem.Screen;
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84 | }
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85 | /// <summary>
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86 | /// Constructor creating a new renderer attribute
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87 | /// </summary>
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88 | /// <param name="type">graphic device type </param>
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89 | /// <param name="Name">short name</param>
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90 | /// <param name="NameLong">long name</param>
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91 | /// <param name="Default">'default' flag</param>
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92 | public ILRendererAttribute(GraphicDeviceType type, string Name, string NameLong, bool Default, CoordSystem coords) {
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93 | this.GraphicDeviceType = type;
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94 | this.Name = Name;
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95 | this.NameLong = NameLong;
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96 | this.IsDefault = Default;
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97 | this.Coords = coords;
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98 | }
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99 | }
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100 | }
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