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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Interfaces/IILVertexDefinition.cs @ 10903

Last change on this file since 10903 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

File size: 3.9 KB
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[9102]1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Drawing;
43using System.Text;
44
45namespace ILNumerics.Drawing.Interfaces {
46
47    /// <summary>
48    /// definition of vertex data &amp; properties
49    /// </summary>
50    public interface IILVertexDefinition {
51        /// <summary>
52        /// determine, if the vertex is able to store individual alpha values
53        /// </summary>
54        bool StoresAlpha { get; }
55        /// <summary>
56        /// determine, if the vertex is able to store individual color values
57        /// </summary>
58        bool StoresColor { get; }
59        /// <summary>
60        /// determine, if the vertex is able to store normal data
61        /// </summary>
62        bool StoresNormals { get; }
63        /// <summary>
64        /// Get/set the alpha value for the vertex
65        /// </summary>
66        byte Alpha { get; set; }
67        /// <summary>
68        /// Set the color for the vertex, alpha value is not modified!
69        /// </summary>
70        Color Color { get; set; }
71        /// <summary>
72        /// get/set position (X,Y,Z values) for the vertex
73        /// </summary>
74        ILPoint3Df Position { get; set; }
75        /// <summary>
76        /// Get/set the normal vector for the value (see also: AutoCalculateNormals)
77        /// </summary>
78        ILPoint3Df Normal { get; set; }
79        /// <summary>
80        /// get/set the X coordinate value for the vertex
81        /// </summary>
82        float XPosition { get; set; }
83        /// <summary>
84        /// get/set the Y coordinate value for the vertex
85        /// </summary>
86        float YPosition { get; set; }
87        /// <summary>
88        /// get/set the Z coordinate value for the vertex
89        /// </summary>
90        float ZPosition { get; set; }
91        /// <summary>
92        /// size of single vertex in bytes
93        /// </summary>
94        int VertexSize { get; }
95    }
96
97}
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