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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Interfaces/IILTextRenderer.cs @ 10903

Last change on this file since 10903 was 9102, checked in by gkronber, 12 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using System.Collections.Generic;
42using System.Text;
43using System.Drawing;
44using ILNumerics.Drawing;
45using ILNumerics.Drawing.Labeling;
46
47namespace ILNumerics.Drawing.Interfaces {
48    /// <summary>
49    /// interface for all classes capable of renderung (device
50    /// dependend) texts into plot panels
51    /// </summary>
52    /// <remarks>class definitions should also implement the ILRendererAttribute. See <see cref="ILNumerics.Drawing.Platform.OpenGL.ILOGLRenderer"/> for an example.</remarks>
53    /// <seealso cref="ILNumerics.Drawing.Platform.OpenGL.ILOGLRenderer"/>
54    public interface IILTextRenderer {
55        /// <summary>
56        /// The name of the TextRenderer instance (implementation dependent)
57        /// </summary>
58        string Name { get; }
59        /// <summary>
60        /// A more descriptive name to be displayed into GUI's (implementation dependent)
61        /// </summary>
62        string NameLong { get; }
63        /// <summary>
64        /// Get the graphics device type this TextRenderer instance
65        /// is capable to use for drawing
66        /// </summary>
67        GraphicDeviceType DeviceType { get; }
68        /// <summary>
69        /// Determine, if the text is to be drawn after the rendering
70        /// backbuffer has been swapped and presented to the screen. (implementation dependent)
71        /// </summary>
72        bool DrawAfterBufferSwapped { get; }
73        /// <summary>
74        /// Determine, if this renderer chaches the output (implementation dependent)
75        /// </summary>
76        bool Cached { get; }
77        /// <summary>
78        /// Determine the coord system this renderer is specialized to draw in
79        /// </summary>
80        CoordSystem CoordSystem { get; }
81        /// <summary>
82        /// begins drawing, to be called before Draw()!
83        /// </summary>
84        /// <param name="p">extended render properties</param>
85        void Begin (ILRenderProperties p);
86        /// <summary>
87        /// begins drawing and queries current model view matrix also
88        /// </summary>
89        /// <param name="p">extended render properties</param>
90        /// <param name="modelview">current modelviewmatrix</param>
91        void Begin (ILRenderProperties p, ref double[] modelview);
92        /// <summary>
93        /// Draw the text (screen coords)
94        /// </summary>
95        /// <param name="renderQueue">contains items to be drawn</param>
96        /// <param name="position">position relative to surface, starting point for drawing</param>
97        /// <param name="orientation">orientation for item</param>
98        /// <param name="color">initial or default color</param>
99        /// <remarks>
100        ///   <para>Before calling Draw(), the TextRenderer must have been initialized with Begin(g)!</para>
101        ///   <para>use this function if drawing in screen coords, the size for render
102        /// output will be taken from the Size member of the render queue (pixels).</para>
103        /// </remarks>
104        /// <exception cref="InvalidOperationException">on attempt to draw any text without previous initialization</exception>
105        void Draw (ILRenderQueue renderQueue, System.Drawing.Point position, TextOrientation orientation, Color color);
106        /// <summary>
107        /// Draws the text in world coords
108        /// </summary>
109        /// <param name="renderQueue">contains items to be drawn</param>
110        /// <param name="x1">x1-position</param>
111        /// <param name="y1">y1-position</param>
112        /// <param name="z1">z1-position</param>
113        /// <param name="x2">x2-position</param>
114        /// <param name="y2">y2-position</param>
115        /// <param name="z2">z2-position</param>
116        /// <param name="color">base color for items not containing individual colors</param>
117        /// <remarks>
118        /// <para>Before calling Draw(), the TextRenderer must have been initialized with Begin(g)!</para>
119        /// <para>Use this function to draw the render queue in world coords. The position parameters mark the upper left
120        /// and lower right corner of the quads to contain the render queue content.</para>
121        /// </remarks>
122        /// <exception cref="InvalidOperationException">on attempt to draw any text without previous initialization</exception>
123        void Draw (ILRenderQueue renderQueue, float x1, float y1, float z1, float x2, float y2, float z2, Color color);
124        /// <summary>
125        /// finalizes the drawing (must prepare it again before drawing!)
126        /// </summary>
127        void End(ILRenderProperties p);
128        /// <summary>
129        /// Cache single item into the renderer cache.
130        /// </summary>
131        /// <param name="key">key used to uniquely identify the item in cache</param>
132        /// <param name="bmp">item bitmap data</param>
133        /// <param name="rect">section in bmp to be transfered into the cache</param>
134        void Cache(string key, Bitmap bmp, RectangleF rect);
135        /// <summary>
136        /// test if an item for a specific key is already cached
137        /// </summary>
138        /// <param name="key"></param>
139        /// <returns></returns>
140        bool ExistsKey(string key);
141        /// <summary>
142        /// test if the key exists and return the size of corresponding item on success
143        /// </summary>
144        /// <param name="key">key identifying the item</param>
145        /// <param name="size">if the key was found: the size of the corresponding item</param>
146        /// <returns>true, if the key exist, false otherwise</returns>
147        bool TryGetSize(string key, ref Size size);
148        /// <summary>
149        /// if set to a color (not Color.Empty), that color will be used for all renderings.
150        /// The color contained in the rendering queue is ignored than.
151        /// </summary>
152        Color ColorOverride {
153            get;
154            set;
155        }
156
157        /// <summary>
158        /// for cached renderers, fires if the internal cache was cleared
159        /// </summary>
160        event EventHandler CacheCleared;
161
162    }
163}
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