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source: branches/HeuristicLab.Problems.GaussianProcessTuning/ILNumerics.2.14.4735.573/Drawing/Interfaces/IILGraphFactory.cs @ 9102

Last change on this file since 9102 was 9102, checked in by gkronber, 11 years ago

#1967: ILNumerics source for experimentation

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1///
2///    This file is part of ILNumerics Community Edition.
3///
4///    ILNumerics Community Edition - high performance computing for applications.
5///    Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
6///
7///    ILNumerics Community Edition is free software: you can redistribute it and/or modify
8///    it under the terms of the GNU General Public License version 3 as published by
9///    the Free Software Foundation.
10///
11///    ILNumerics Community Edition is distributed in the hope that it will be useful,
12///    but WITHOUT ANY WARRANTY; without even the implied warranty of
13///    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14///    GNU General Public License for more details.
15///
16///    You should have received a copy of the GNU General Public License
17///    along with ILNumerics Community Edition. See the file License.txt in the root
18///    of your distribution package. If not, see <http://www.gnu.org/licenses/>.
19///
20///    In addition this software uses the following components and/or licenses:
21///
22///    =================================================================================
23///    The Open Toolkit Library License
24///   
25///    Copyright (c) 2006 - 2009 the Open Toolkit library.
26///   
27///    Permission is hereby granted, free of charge, to any person obtaining a copy
28///    of this software and associated documentation files (the "Software"), to deal
29///    in the Software without restriction, including without limitation the rights to
30///    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
31///    the Software, and to permit persons to whom the Software is furnished to do
32///    so, subject to the following conditions:
33///
34///    The above copyright notice and this permission notice shall be included in all
35///    copies or substantial portions of the Software.
36///
37///    =================================================================================
38///   
39
40using System;
41using ILNumerics.Drawing.Graphs;
42using System.Collections.Generic;
43using ILNumerics.Drawing.Shapes;
44
45namespace ILNumerics.Drawing.Interfaces {
46    /// <summary>
47    /// interface for a painter factory, capable of creating device dependend axes and graphs
48    /// </summary>
49    /// <remarks>The interface is implemented by (device dependent) panel implementations.
50    /// It is used to create the ILPanel's object hirarchy on startup. </remarks>
51    internal interface IILCreationFactory {
52        /// <summary>
53        /// create an axis
54        /// </summary>
55        /// <param name="name">axis name</param>
56        /// <param name="clippingView">clipping of the host</param>
57        /// <param name="parameters">additional parameters</param>
58        /// <returns>newly created axis object</returns>
59        ILAxis CreateAxis(AxisNames name, ILClippingData clippingView, params object[] parameters);
60        /// <summary>
61        /// Create a new specific ILGraph object (device dependent)
62        /// </summary>
63        /// <param name="data">numeric data for the new graph</param>
64        /// <param name="graphType">type of graph</param>
65        /// <param name="additionalParams">additional parameter</param>
66        /// <returns>newly created graph instance</returns>
67        ILGraph CreateGraph(ILInArray<float> data, GraphType graphType, params ILArray<float>[] additionalParams);
68        /// <summary>
69        /// create a new device dependant scene graph
70        /// </summary>
71        /// <returns>scene graph</returns>
72        ILSceneGraph CreateSceneGraph();
73
74        /// <summary>
75        /// create vertex renderer for rendering arbitrary vertices.
76        /// </summary>
77        /// <param name="vertexType">underlying vertex type (value type)</param>
78        /// <returns>vertex renderer</returns>
79        ILVertexRenderer CreateVertexRenderer(Type vertexType, ILShape shape);
80    }
81}
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