[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Text;
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| 43 | using ILNumerics.Drawing;
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| 44 | using ILNumerics.Drawing.Shapes;
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| 45 |
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| 46 | namespace ILNumerics.Drawing.Graphs {
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| 47 | /// <summary>
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| 48 | /// scene graph inner node, collection of children
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| 49 | /// </summary>
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| 50 | public class ILSceneGraphInnerNode : ILSceneGraphNode, ICollection<ILSceneGraphNode>,
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| 51 | IList<ILSceneGraphNode> {
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| 52 |
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| 53 | #region attributes
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| 54 | private List<ILSceneGraphNode> m_childs;
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| 55 | private ILArray<float> m_centers;
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| 56 | #endregion
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| 57 |
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| 58 | #region constructors
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| 59 | public ILSceneGraphInnerNode(ILPanel panel)
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| 60 | :base (panel) {
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| 61 |
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| 62 | m_centers = ILMath.returnType<float>();
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| 63 | m_childs = new List<ILSceneGraphNode>();
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| 64 |
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| 65 | }
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| 66 |
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| 67 | #endregion
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| 68 |
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| 69 | #region public interface
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| 70 | /// <summary>
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| 71 | /// recompute the size spanned by this node, may fires Changed() event
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| 72 | /// </summary>
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| 73 | internal override void Configure() {
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| 74 | if (m_invalidated) {
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| 75 | // configure childs (compute limits) first
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| 76 | foreach (ILSceneGraphNode child in m_childs) {
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| 77 | child.Configure();
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| 78 | }
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| 79 | bool sizechanged = false;
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| 80 | ILPoint3Df oldMin = m_positionMin;
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| 81 | ILPoint3Df oldMax = m_positionMax;
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| 82 | ComputeNodeLimits();
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| 83 | if (oldMin != m_positionMin) sizechanged = true;
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| 84 | if (oldMax != m_positionMax) sizechanged = true;
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| 85 | m_invalidated = false;
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| 86 | if (sizechanged)
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| 87 | OnSizeChanged();
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| 88 | }
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| 89 | }
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| 90 | internal override void Draw(ILRenderProperties props) {
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| 91 | if (!m_visible) {
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| 92 | return;
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| 93 | }
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| 94 | if (m_childs != null && m_childs.Count > 0) {
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| 95 | ILArray<int> indices = Computation.GetSortedIndices(
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| 96 | m_centers, m_panel.Camera.Position);
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| 97 | foreach (int i in indices) {
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| 98 | if (m_childs[i].Visible)
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| 99 | m_childs[i].Draw(props);
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| 100 | }
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| 101 | }
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| 102 | }
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| 103 | public override void Invalidate() {
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| 104 | base.Invalidate();
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| 105 | m_centers.a = ILMath.empty<float>(ILSize.Empty00);
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| 106 | }
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| 107 | /// <summary>
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| 108 | /// compute limits of the cube tightly enclosing the branch below this node
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| 109 | /// </summary>
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| 110 | /// <returns></returns>
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| 111 | protected override void ComputeNodeLimits() {
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| 112 | if (m_childs == null || m_childs.Count == 0) {
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| 113 | m_positionMin = ILPoint3Df.Empty;
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| 114 | m_positionMax = ILPoint3Df.Empty;
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| 115 | return;
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| 116 | }
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| 117 | // acquire maximum position
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| 118 | ILPoint3Df curMax = ILPoint3Df.MinValue;
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| 119 | ILPoint3Df curMin = ILPoint3Df.MaxValue;
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| 120 | foreach (ILSceneGraphNode node in m_childs) {
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| 121 | curMin = ILPoint3Df.Min(node.PositionMin, curMin);
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| 122 | }
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| 123 | curMax = ILPoint3Df.MinValue;
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| 124 | foreach (ILSceneGraphNode node in m_childs) {
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| 125 | curMax = ILPoint3Df.Max(node.PositionMax, curMax);
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| 126 | }
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| 127 | m_positionMax = curMax;
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| 128 | m_positionMin = curMin;
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| 129 | m_center = (m_positionMax + m_positionMin) / 2;
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| 130 | // stores childs centers for sorting
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| 131 | if (m_centers.IsEmpty)
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| 132 | m_centers.a = ILMath.zeros<float>(m_childs.Count, 3);
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| 133 | for (int i = m_childs.Count; i-- > 0; ) {
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| 134 | ILPoint3Df center = m_childs[i].Center;
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| 135 | m_centers.SetValue(center.X, i, 0);
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| 136 | m_centers.SetValue(center.Y, i, 1);
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| 137 | m_centers.SetValue(center.Z, i, 2);
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| 138 | }
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| 139 | }
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| 140 | internal override void CollectAllChildren(List<ILSceneGraphNode> nodes) {
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| 141 | nodes.Add(this); // base.CollectAllChildren(nodes); // add self
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| 142 | if (m_childs != null) {
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| 143 | foreach (ILSceneGraphNode child in m_childs) {
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| 144 | child.CollectAllChildren(nodes);
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| 145 | }
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| 146 | }
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| 147 | }
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| 148 | public virtual void Add(ILShape shape) {
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| 149 | ILSceneGraphShapedLeaf node = new ILSceneGraphShapedLeaf(m_panel);
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| 150 | node.Parent = this;
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| 151 | node.Shape = shape;
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| 152 | m_childs.Add(node);
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| 153 | Invalidate();
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| 154 | OnNodeAdded(node);
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| 155 | }
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| 156 | public virtual void Remove(ILShape shape) {
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| 157 | ILSceneGraphNode node = null;
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| 158 | foreach (ILSceneGraphNode n in m_childs) {
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| 159 | if (n is ILSceneGraphShapedLeaf) {
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| 160 | if (object.Equals((n as ILSceneGraphShapedLeaf).Shape,shape)) {
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| 161 | node = n;
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| 162 | break;
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| 163 | }
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| 164 | }
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| 165 | }
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| 166 | if (node != null) {
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| 167 | m_childs.Remove(node);
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| 168 | OnNodeRemoved(node);
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| 169 | }
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| 170 | }
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| 171 | #endregion
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| 172 |
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| 173 | #region IList<ILSceneGraphNode> Member
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| 174 |
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| 175 | public virtual ILSceneGraphNode this[int i] {
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| 176 | get {
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| 177 | return m_childs[i];
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| 178 | }
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| 179 | set {
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| 180 | m_childs[i] = value;
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| 181 | Invalidate();
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| 182 | }
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| 183 | }
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| 184 |
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| 185 | public virtual int IndexOf(ILSceneGraphNode item) {
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| 186 | return m_childs.IndexOf(item);
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| 187 | }
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| 188 |
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| 189 | public virtual void Insert(int index, ILSceneGraphNode item) {
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| 190 | m_childs.Insert(index, item);
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| 191 | Invalidate();
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| 192 | }
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| 193 |
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| 194 | public virtual void RemoveAt(int index) {
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| 195 | m_childs.RemoveAt(index);
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| 196 | Invalidate();
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| 197 | }
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| 198 | #endregion
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| 199 |
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| 200 | #region ICollection<ILSceneGraphNode> Member
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| 201 | /// <summary>
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| 202 | /// add a single node to the end of child collection
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| 203 | /// </summary>
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| 204 | /// <param name="item">node to add </param>
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| 205 | public virtual void Add(ILSceneGraphNode item) {
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| 206 | m_childs.Add(item);
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| 207 | item.Parent = this;
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| 208 | item.Invalidate();
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| 209 | OnNodeAdded(item);
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| 210 | }
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| 211 | /// <summary>
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| 212 | /// wipe all nodes from the collection
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| 213 | /// </summary>
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| 214 | public virtual void Clear() {
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| 215 | m_childs.Clear();
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| 216 | Invalidate();
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| 217 | }
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| 218 | /// <summary>
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| 219 | /// Determine, if this collection contains a specific node item
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| 220 | /// </summary>
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| 221 | /// <param name="item"></param>
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| 222 | /// <returns></returns>
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| 223 | public bool Contains(ILSceneGraphNode item) {
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| 224 | return m_childs.Contains(item);
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| 225 | }
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| 226 |
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| 227 | public void CopyTo(ILSceneGraphNode[] array, int arrayIndex) {
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| 228 | m_childs.CopyTo(array, arrayIndex);
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| 229 | }
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| 230 | /// <summary>
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| 231 | /// Number of children contained in this node
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| 232 | /// </summary>
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| 233 | public virtual int Count {
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| 234 | get { return m_childs.Count; }
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| 235 | }
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| 236 | /// <summary>
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| 237 | /// determine if this collection is readonly, (returns 'false')
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| 238 | /// </summary>
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| 239 | public bool IsReadOnly {
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| 240 | get { return false; }
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| 241 | }
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| 242 | /// <summary>
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| 243 | /// remove a single child node from the collection
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| 244 | /// </summary>
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| 245 | /// <param name="item">node to be removed</param>
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| 246 | /// <returns>true</returns>
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| 247 | public virtual bool Remove(ILSceneGraphNode item) {
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| 248 | m_childs.Remove(item);
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| 249 | Invalidate();
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| 250 | return true;
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| 251 | }
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| 252 |
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| 253 | #endregion
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| 254 |
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| 255 | #region private helpers
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| 256 |
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| 257 | private class Computation : ILNumerics.ILMath {
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| 258 | /// <summary>
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| 259 | /// compute distance to camera and return sorted indices for rendering
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| 260 | /// </summary>
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| 261 | /// <param name="centers">current primitive centers</param>
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| 262 | /// <param name="position">current camera position</param>
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| 263 | /// <returns>sorted indices of primitives in descending order</returns>
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| 264 | internal static ILRetArray<int> GetSortedIndices(ILInArray<float> centers, ILPoint3Df position) {
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| 265 | using (ILScope.Enter(centers)) {
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| 266 | ILArray<float> pos = array<float>(size(1,3), -position.X, -position.Y, -position.Z);
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| 267 | // move camera outside of centers
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| 268 | pos.a *= maxall(abs(centers));
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| 269 | //pos.a = repmat(pos, centers.Dimensions[0], 1);
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| 270 | // compute distances
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| 271 | ILArray<float> dist = sum(pow(centers - pos, 2), 1);
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| 272 | ILArray<double> ret = empty();
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| 273 | sort(dist, ret, 0, false);
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| 274 | return toint32(ret);
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| 275 | }
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| 276 | }
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| 277 | }
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| 278 |
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| 279 | #endregion
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| 280 |
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| 281 | }
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| 282 | }
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