1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | #pragma warning disable 1591
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41 |
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42 | using System;
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43 | using System.Collections.Generic;
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44 | using System.Text;
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45 | using ILNumerics.Exceptions;
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46 | using ILNumerics.Drawing.Misc;
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47 | using ILNumerics.Misc;
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48 |
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49 | namespace ILNumerics.Drawing.Graphs {
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50 | /// <summary>
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51 | /// Class representing abstract implementation of filled graphs
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52 | /// </summary>
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53 | public abstract class ILFilledGraph : ILGraph {
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54 |
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55 | #region attributes / properties
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56 | protected float[] m_xCoords;
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57 | protected float[] m_yCoords;
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58 | protected ILArray<float> m_colors = ILMath.returnType<float>();
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59 | protected ILArray<float> m_sourceArray = ILMath.returnType<float>();
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60 | protected int m_Vertcount;
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61 | protected int m_rows, m_cols;
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62 | protected bool m_vertexReady, m_indexReady;
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63 | protected uint[] m_indices;
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64 | protected uint[] m_gridIndices;
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65 | protected int m_gridIndicesCount;
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66 | protected int m_indicesCount;
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67 | protected int m_oldSubQuadrant;
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68 | protected int m_stripesCount;
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69 | protected int m_stripesLen;
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70 | protected int m_gridStripsLen;
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71 | protected int m_gridStripsLenOnce;
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72 | protected int m_gridStripsCount;
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73 | protected bool m_shadeVertexDirectionLowHigh = false;
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74 | protected static readonly float MAXHUEVALUE = Misc.ILColorProvider.MAXHUEVALUE;
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75 | protected static readonly float CAMERA_ANG_OFFSET = - (float)(Math.PI / 4);
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76 | // visible properties
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77 | protected float m_opacity;
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78 | protected bool m_filled;
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79 | protected ILLineProperties m_wireLines;
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80 | /// <summary>
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81 | /// Wireframe line properties
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82 | /// </summary>
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83 | public ILLineProperties Wireframe {
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84 | get {
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85 | return m_wireLines;
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86 | }
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87 | }
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88 |
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89 | /// <summary>
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90 | /// Get / set the transparency for the graph (percent)
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91 | /// </summary>
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92 | /// <remarks>1.0f (opaque) ... 0.0f (transparent)</remarks>
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93 | public float Opacity {
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94 | get {
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95 | return m_opacity;
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96 | }
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97 | set {
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98 | m_opacity = value;
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99 | Invalidate();
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100 | OnChanged("Opacity");
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101 | }
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102 | }
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103 | /// <summary>
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104 | /// Determine, if the tiles (rectangle areas between data points)
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105 | /// constructing the surface will be filled or invisible
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106 | /// </summary>
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107 | public bool Filled {
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108 | get {
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109 | return m_filled;
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110 | }
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111 | set {
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112 | m_filled = value;
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113 | OnChanged("Filled");
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114 | }
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115 | }
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116 | /// <summary>
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117 | /// get a reference to the internal data array
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118 | /// </summary>
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119 | /// <remarks>modifications to the array returned will
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120 | /// <b>not</b> alter the data the graph is based on.</remarks>
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121 | public ILRetArray<float> Data {
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122 | get {
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123 | return m_sourceArray.C;
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124 | }
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125 | }
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126 | #endregion
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127 |
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128 | #region constructor
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129 | /// <summary>
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130 | /// construct new filled graph
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131 | /// </summary>
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132 | /// <param name="panel">panel hosting the graph</param>
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133 | /// <param name="X">X coords, if null, range 0..[cols of Z] will be created</param>
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134 | /// <param name="Y">Y coords, if null, range 0..[rows of Z] will be created</param>
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135 | /// <param name="Z">Z coords (heights)</param>
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136 | /// <param name="C">Colors for Z</param>
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137 | /// <param name="clippingContainer">gloabal limits of panel</param>
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138 | public ILFilledGraph(ILPanel panel, ILArray<float> X, ILArray<float> Y,
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139 | ILArray<float> Z, ILArray<float> C, ILClippingData clippingContainer)
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140 | : base(panel, clippingContainer) {
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141 | using (ILScope.Enter(X, Y, Z, C)) {
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142 | #region argument checking
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143 | m_localClipping.EventingSuspend();
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144 | if (Z == null || !Z.IsMatrix)
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145 | throw new ILArgumentException("ILFilledGraph: Z must be matrix!");
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146 | if (!Z.IsNumeric)
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147 | throw new ILArgumentException("ILFilledGraph: Z must be numeric!");
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148 | m_sourceArray.a = ILMath.tosingle(Z);
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149 | m_rows = m_sourceArray.Size[0];
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150 | m_cols = m_sourceArray.Size[1];
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151 | ILArray<float> tmp;
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152 | if (!object.Equals(X, null) && !X.IsEmpty) {
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153 | if (!X.IsMatrix || !X.IsNumeric) {
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154 | throw new ILArgumentException("ILFilledGraph: X must be numeric matrix!");
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155 | }
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156 | if (X.Size.IsSameSize(Z.Size)) {
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157 | tmp = ILMath.tosingle(X);
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158 | tmp.ExportValues(ref m_xCoords);
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159 | m_localClipping.XMax = tmp.MaxValue;
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160 | m_localClipping.XMin = tmp.MinValue;
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161 | } else {
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162 | throw new ILArgumentException("ILFilledGraph: X must be of same size than Z!");
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163 | }
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164 | } else {
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165 | ILMath.tosingle(ILMath.repmat(ILMath.counter(0.0, 1.0, 1, m_cols), m_rows, 1)).ExportValues(ref m_xCoords);
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166 | m_localClipping.XMin = 0;
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167 | m_localClipping.XMax = m_cols - 1;
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168 | }
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169 | if (!object.Equals(Y, null) && !Y.IsEmpty) {
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170 | if (!Y.IsMatrix || !Y.IsNumeric) {
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171 | throw new ILArgumentException("ILFilledGraph: Y must be numeric matrix!");
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172 | }
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173 | if (Y.Size.IsSameSize(Z.Size)) {
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174 | tmp = ILMath.tosingle(Y);
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175 | tmp.ExportValues(ref m_yCoords);
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176 | m_localClipping.YMax = tmp.MaxValue;
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177 | m_localClipping.YMin = tmp.MinValue;
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178 | } else {
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179 | throw new ILArgumentException("ILFilledGraph: Y must be same size than Z!");
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180 | }
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181 | } else {
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182 | ILMath.tosingle(ILMath.repmat(ILMath.counter(0.0, 1.0, m_rows, 1), 1, m_cols)).ExportValues(ref m_yCoords);
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183 | m_localClipping.YMax = m_rows - 1;
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184 | m_localClipping.YMin = 0;
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185 | }
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186 | if (object.Equals(C, null) || C.IsEmpty) {
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187 | m_colors.a = ILMath.empty<float>();
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188 | } else {
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189 | m_colors.a = ILMath.tosingle(C);
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190 | }
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191 | m_localClipping.ZMax = m_sourceArray.MaxValue;
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192 | m_localClipping.ZMin = m_sourceArray.MinValue;
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193 | #endregion
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194 | m_Vertcount = m_rows * m_cols;
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195 | m_vertexReady = false;
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196 | m_indexReady = false;
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197 | // default view properties
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198 | m_opacity = 1.0f;
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199 | m_wireLines = new ILLineProperties();
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200 | m_wireLines.Changed += new EventHandler(m_wireLines_Changed);
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201 | m_filled = true;
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202 | m_localClipping.EventingResume();
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203 | }
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204 | }
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205 | #endregion
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206 |
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207 | #region protected/private helper
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208 |
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209 | protected virtual void CreateVertices() {}
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210 |
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211 | /// <summary>
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212 | /// Create indices for filled graphs
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213 | /// </summary>
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214 | /// <remarks>Indices will be ordered to assemble individual triangles.</remarks>
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215 | protected virtual void CreateIndices() {
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216 | #region interpolate shading faster, less exact (obsolete)
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217 | //if (m_panel.Camera.CosPhiShift > 0) {
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218 | // if (m_panel.Camera.SinPhiShift > 0) {
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219 | // System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi > 0 (front)");
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220 | // // looking from front
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221 | // checkVertexIndicesLength(m_cols * 2, m_rows-1);
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222 | // if (m_panel.Camera.LooksFromLeft) {
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223 | // pos1 = m_Vertcount-1; pos2 = pos1 - m_cols;
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224 | // for (int r = m_rows-1; r --> 0;) {
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225 | // for (int c = m_cols; c--> 0;) {
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226 | // m_indices[posI++] = (uint)pos1--;
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227 | // m_indices[posI++] = (uint)pos2--;
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228 | // }
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229 | // }
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230 | // } else {
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231 | // // looks from right
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232 | // pos1 = m_Vertcount-m_cols; pos2 = pos1 - m_cols;
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233 | // for (int r = m_rows-1; r --> 0;) {
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234 | // for (int c = m_cols; c--> 0;) {
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235 | // m_indices[posI++] = (uint)pos2++;
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236 | // m_indices[posI++] = (uint)pos1++;
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237 | // }
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238 | // pos1 -= (m_cols * 2);
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239 | // pos2 -= (m_cols * 2);
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240 | // }
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241 | // }
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242 | // } else {
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243 | // System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi < 0 (left)");
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244 | // // looking from left
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245 | // checkVertexIndicesLength(m_rows * 2, m_cols-1);
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246 | // pos1 = m_Vertcount-1; pos2 = m_Vertcount-2;
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247 | // for (int c = m_cols-1; c --> 0;) {
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248 | // for (int r = m_rows; r --> 0;) {
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249 | // m_indices[posI++] = (uint)pos1;
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250 | // m_indices[posI++] = (uint)pos2;
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251 | // pos1 -= m_cols;
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252 | // pos2 -= m_cols;
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253 | // }
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254 | // pos1 += (m_Vertcount-1);
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255 | // pos2 = pos1-1;
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256 | // }
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257 | // }
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258 | //} else {
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259 | // if (m_panel.Camera.SinPhiShift > 0) {
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260 | // // looking from right
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261 | // System.Diagnostics.Debug.WriteLine("CosPhi < 0 & SinPhi > 0 (right)");
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262 | // checkVertexIndicesLength(m_rows * 2, m_cols-1);
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263 | // pos1 = m_Vertcount-1; pos2 = m_Vertcount-2;
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264 | // for (int c = m_cols-1; c --> 0;) {
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265 | // for (int r = m_rows-1; r --> 0;) {
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266 | // m_indices[posI++] = (uint)pos1;
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267 | // m_indices[posI++] = (uint)pos2;
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268 | // pos1 -= m_cols;
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269 | // pos2 -= m_cols;
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270 | // }
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271 | // pos1 += m_Vertcount;
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272 | // pos2 += m_Vertcount;
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273 | // }
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274 | // } else {
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275 | // // looking from back
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276 | // System.Diagnostics.Debug.WriteLine("CosPhi < 0 & SinPhi < 0 (back)");
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277 | // checkVertexIndicesLength(m_cols * 2, m_rows-1);
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278 | // pos1 = m_cols-1; pos2 = pos1+m_cols;
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279 | // for (int r = m_rows-1; r-->0;) {
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280 | // for (int c = m_cols; c-->0;) {
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281 | // m_indices[posI++] = (uint)pos2--;
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282 | // m_indices[posI++] = (uint)pos1--;
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283 | // }
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284 | // pos1 += m_cols*2;
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285 | // pos2 += m_cols*2;
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286 | // }
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287 | // }
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288 | //}
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289 | //
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290 | #endregion
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291 | #region both shading modes WITH transparency, draws individual triangles
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292 | // DrawMode "trianglestrips" will not work here! ->
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293 | // We must specify each triangle seperately!
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294 | // Also we must divide the whole camera angle range in 8 (!) areas
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295 | // and handle each individually by different index arrays.
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296 | // This all is more exact but less performant ...
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297 | int pos1,pos2,posI = 0;
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298 | if (m_panel.Camera.CosPhiShift > 0) {
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299 | if (m_panel.Camera.SinPhiShift > 0) {
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300 | #region looking from front
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301 | //System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi > 0 (front)");
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302 | checkVertexIndicesLength((m_cols - 1) * 6,m_rows-1);
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303 | if (m_panel.Camera.LooksFromLeft) {
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304 | m_oldSubQuadrant = 7;
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305 | pos1 = m_Vertcount-1; pos2 = pos1-m_cols;
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306 | for (int r = m_rows-1; r --> 0; ) {
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307 | for (int c = m_cols-1; c-->0;) {
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308 | m_indices[posI++] = (uint)pos1-1;
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309 | m_indices[posI++] = (uint)pos2-1;
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310 | m_indices[posI++] = (uint)pos1;
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311 | m_indices[posI++] = (uint)pos2--;
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312 | m_indices[posI++] = (uint)pos2;
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313 | m_indices[posI++] = (uint)pos1--;
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314 | }
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315 | pos1--;
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316 | pos2--;
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317 | }
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318 | } else {
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319 | m_oldSubQuadrant = 0;
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320 | pos1 = m_Vertcount-2*m_cols; pos2 = m_Vertcount-m_cols;
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321 | for (int r = m_rows-1; r --> 0; ) {
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322 | for (int c = m_cols-1; c-->0;) {
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323 | m_indices[posI++] = (uint)pos2++;
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324 | m_indices[posI++] = (uint)pos1;
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325 | m_indices[posI++] = (uint)pos2;
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326 | m_indices[posI++] = (uint)pos1+1;
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327 | m_indices[posI++] = (uint)pos1++;
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328 | m_indices[posI++] = (uint)pos2;
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329 | }
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330 | pos1 -= (m_cols * 2 - 1);
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331 | pos2 -= (m_cols * 2 - 1);
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332 | }
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333 | }
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334 | #endregion
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335 | } else {
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336 | #region looking from left
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337 | //System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi < 0 (left)");
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338 | checkVertexIndicesLength((m_rows - 1) * 6,m_cols-1);
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339 | if (m_panel.Camera.LooksFromFront) {
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340 | m_oldSubQuadrant = 6;
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341 | pos1 = m_Vertcount-2; pos2 = pos1 + 1;
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342 | for (int r = m_cols-1; r --> 0; ) {
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343 | for (int c = m_rows-1; c-->0;) {
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344 | m_indices[posI++] = (uint)(pos2-m_cols);
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345 | m_indices[posI++] = (uint)(pos1-m_cols);
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346 | m_indices[posI++] = (uint)pos2;
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347 | m_indices[posI++] = (uint)pos1; pos1 -= m_cols;
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348 | m_indices[posI++] = (uint)pos1;
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349 | m_indices[posI++] = (uint)pos2; pos2 -= m_cols;
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350 | }
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351 | pos1 += (m_Vertcount - m_cols - 1);
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352 | pos2 += (m_Vertcount - m_cols - 1);
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353 | }
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354 | } else {
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355 | m_oldSubQuadrant = 5;
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356 | pos1 = m_cols-2; pos2 = pos1 + 1;
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357 | for (int r = m_cols-1; r --> 0; ) {
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358 | for (int c = m_rows-1; c-->0;) {
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359 | m_indices[posI++] = (uint)pos1;
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360 | m_indices[posI++] = (uint)pos2; pos2 += m_cols;
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361 | m_indices[posI++] = (uint)pos2;
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362 | m_indices[posI++] = (uint)pos1; pos1 += m_cols;
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363 | m_indices[posI++] = (uint)pos1;
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364 | m_indices[posI++] = (uint)pos2;
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365 | }
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366 | pos1 -= (m_Vertcount - m_cols + 1);
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367 | pos2 -= (m_Vertcount - m_cols + 1);
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368 | }
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369 | }
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370 | #endregion
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371 | }
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372 | } else {
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373 | if (m_panel.Camera.SinPhiShift > 0) {
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374 | #region looking from right
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375 | checkVertexIndicesLength((m_rows - 1) * 6,m_cols-1);
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376 | //System.Diagnostics.Debug.WriteLine("CosPhi < 0 & SinPhi > 0 (right)");
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377 | if (m_panel.Camera.LooksFromFront) {
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378 | m_oldSubQuadrant = 1;
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379 | pos1 = m_Vertcount-m_cols; pos2 = pos1+1;
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380 | for (int r = m_cols-1; r --> 0; ) {
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381 | for (int c = m_rows-1; c-->0;) {
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382 | m_indices[posI++] = (uint)pos1; pos1 -= m_cols;
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383 | m_indices[posI++] = (uint)pos1;
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384 | m_indices[posI++] = (uint)pos2;
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385 | m_indices[posI++] = (uint)pos1;
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386 | m_indices[posI++] = (uint)(pos2-m_cols);
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387 | m_indices[posI++] = (uint)pos2; pos2 -= m_cols;
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388 | }
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389 | pos1 += (m_Vertcount - m_cols + 1);
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390 | pos2 += (m_Vertcount - m_cols + 1);
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391 | }
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392 | } else {
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393 | m_oldSubQuadrant = 2;
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394 | pos1 = 0; pos2 = 1;
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395 | for (int r = m_cols-1; r --> 0; ) {
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396 | for (int c = m_rows-1; c-->0;) {
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397 | m_indices[posI++] = (uint)pos1;
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398 | m_indices[posI++] = (uint)(pos1+m_cols);
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399 | m_indices[posI++] = (uint)(pos2+m_cols);
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400 | m_indices[posI++] = (uint)pos1; pos1 += m_cols;
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401 | m_indices[posI++] = (uint)pos2; pos2 += m_cols;
|
---|
402 | m_indices[posI++] = (uint)pos2;
|
---|
403 | }
|
---|
404 | pos1 -= (m_Vertcount - m_cols - 1);
|
---|
405 | pos2 -= (m_Vertcount - m_cols - 1);
|
---|
406 | }
|
---|
407 | }
|
---|
408 | #endregion
|
---|
409 | } else {
|
---|
410 | #region looking from back
|
---|
411 | //System.Diagnostics.Debug.WriteLine("CosPhi < 0 & SinPhi < 0 (back)");
|
---|
412 | checkVertexIndicesLength((m_cols - 1) * 6,m_rows-1);
|
---|
413 | if (m_panel.Camera.LooksFromLeft) {
|
---|
414 | m_oldSubQuadrant = 4;
|
---|
415 | pos1 = m_cols-1; pos2 = pos1+m_cols;
|
---|
416 | for (int r = m_rows-1; r --> 0; ) {
|
---|
417 | for (int c = m_cols-1; c-->0;) {
|
---|
418 | m_indices[posI++] = (uint)pos1--;
|
---|
419 | m_indices[posI++] = (uint)pos1;
|
---|
420 | m_indices[posI++] = (uint)pos2;
|
---|
421 | m_indices[posI++] = (uint)pos2-1;
|
---|
422 | m_indices[posI++] = (uint)pos1;
|
---|
423 | m_indices[posI++] = (uint)pos2--;
|
---|
424 | }
|
---|
425 | pos1 += (2*m_cols-1);
|
---|
426 | pos2 += (2*m_cols-1);
|
---|
427 | }
|
---|
428 | } else {
|
---|
429 | m_oldSubQuadrant = 3;
|
---|
430 | pos1 = 0; pos2 = pos1+m_cols;
|
---|
431 | for (int r = m_rows-1; r --> 0; ) {
|
---|
432 | for (int c = m_cols-1; c-->0;) {
|
---|
433 | m_indices[posI++] = (uint)pos1;
|
---|
434 | m_indices[posI++] = (uint)pos1+1;
|
---|
435 | m_indices[posI++] = (uint)pos2+1;
|
---|
436 | m_indices[posI++] = (uint)pos1++;
|
---|
437 | m_indices[posI++] = (uint)pos2++;
|
---|
438 | m_indices[posI++] = (uint)pos2;
|
---|
439 | }
|
---|
440 | pos1 ++;
|
---|
441 | pos2 ++;
|
---|
442 | }
|
---|
443 | }
|
---|
444 | #endregion
|
---|
445 | }
|
---|
446 | }
|
---|
447 | #endregion
|
---|
448 | if (m_wireLines.Visible) {
|
---|
449 | #region create grid line indices
|
---|
450 | posI = 0;
|
---|
451 | if (m_panel.Camera.CosPhiShift > 0) {
|
---|
452 | if (m_panel.Camera.SinPhiShift > 0) {
|
---|
453 | #region looking from front
|
---|
454 | //System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi > 0 (front)");
|
---|
455 | checkGridIndicesLength((m_cols-1) * 4 + 2,m_rows-1);
|
---|
456 | pos1 = m_Vertcount-m_cols;
|
---|
457 | pos2 = m_Vertcount-m_cols;
|
---|
458 | // first row is special:
|
---|
459 | for (int c = m_cols-1; c-->0;) {
|
---|
460 | m_gridIndices[posI++] = (uint)pos1++;
|
---|
461 | m_gridIndices[posI++] = (uint)pos1;
|
---|
462 | }
|
---|
463 | pos1 -= 2*m_cols-1;
|
---|
464 | for (int r = m_rows-1; r-->0;) {
|
---|
465 | // first column is special:
|
---|
466 | m_gridIndices[posI++] = (uint)pos1;
|
---|
467 | m_gridIndices[posI++] = (uint)pos2;
|
---|
468 | for (int c = m_cols-1; c-->0;) {
|
---|
469 | m_gridIndices[posI++] = (uint)pos1++;
|
---|
470 | m_gridIndices[posI++] = (uint)pos1;
|
---|
471 | m_gridIndices[posI++] = (uint)pos1;
|
---|
472 | m_gridIndices[posI++] = (uint)++pos2;
|
---|
473 | }
|
---|
474 | pos1 -= (m_cols * 2 - 1);
|
---|
475 | pos2 -= (m_cols * 2 - 1);
|
---|
476 | }
|
---|
477 | #endregion
|
---|
478 | } else {
|
---|
479 | #region looking from left
|
---|
480 | //System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi < 0 (left)");
|
---|
481 | checkGridIndicesLength((m_rows-1) * 4 + 2,m_cols-1);
|
---|
482 | pos1 = m_Vertcount-1;
|
---|
483 | pos2 = m_Vertcount-1-m_cols;
|
---|
484 | // first col is special:
|
---|
485 | for (int c = m_rows-1; c-->0;) {
|
---|
486 | m_gridIndices[posI++] = (uint)pos2; pos2 -= m_cols;
|
---|
487 | m_gridIndices[posI++] = (uint)pos1; pos1 -= m_cols;
|
---|
488 | }
|
---|
489 | pos2 = m_Vertcount - 1 - m_cols;
|
---|
490 | pos1 = m_Vertcount - 2;
|
---|
491 | for (int r = m_cols-1; r-->0;) {
|
---|
492 | // first row is special:
|
---|
493 | m_gridIndices[posI++] = (uint)pos1;
|
---|
494 | m_gridIndices[posI++] = (uint)pos1+1;
|
---|
495 | for (int c = m_rows-1; c-->0;) {
|
---|
496 | m_gridIndices[posI++] = (uint)(pos1-m_cols);
|
---|
497 | m_gridIndices[posI++] = (uint)pos1; pos1 -= m_cols;
|
---|
498 | m_gridIndices[posI++] = (uint)pos1;
|
---|
499 | m_gridIndices[posI++] = (uint)pos2; pos2 -= m_cols;
|
---|
500 | }
|
---|
501 | pos1 += (m_Vertcount - m_cols -1);
|
---|
502 | pos2 += (m_Vertcount - m_cols -1);
|
---|
503 | }
|
---|
504 | #endregion
|
---|
505 | }
|
---|
506 | } else {
|
---|
507 | if (m_panel.Camera.SinPhiShift > 0) {
|
---|
508 | #region looking from right
|
---|
509 | //System.Diagnostics.Debug.WriteLine("CosPhi < 0 & SinPhi > 0 (right)");
|
---|
510 | checkGridIndicesLength((m_rows-1) * 4 + 2,m_cols-1);
|
---|
511 | pos1 = 0;
|
---|
512 | pos2 = 1;
|
---|
513 | // first col is special:
|
---|
514 | for (int c = m_rows-1; c-->0;) {
|
---|
515 | m_gridIndices[posI++] = (uint)pos1; pos1 += m_cols;
|
---|
516 | m_gridIndices[posI++] = (uint)pos1;
|
---|
517 | }
|
---|
518 | pos1 = m_cols;
|
---|
519 | for (int r = m_cols-1; r-->0;) {
|
---|
520 | // first row is special:
|
---|
521 | m_gridIndices[posI++] = (uint)pos2-1;
|
---|
522 | m_gridIndices[posI++] = (uint)pos2;
|
---|
523 | for (int c = m_rows-1; c-->0;) {
|
---|
524 | m_gridIndices[posI++] = (uint)pos1;
|
---|
525 | m_gridIndices[posI++] = (uint)pos1+1; pos1 += m_cols;
|
---|
526 | m_gridIndices[posI++] = (uint)pos2; pos2 += m_cols;
|
---|
527 | m_gridIndices[posI++] = (uint)pos2;
|
---|
528 | }
|
---|
529 | pos1 -= (m_Vertcount - m_cols -1);
|
---|
530 | pos2 -= (m_Vertcount - m_cols -1);
|
---|
531 | }
|
---|
532 | #endregion
|
---|
533 | } else {
|
---|
534 | #region looking from back
|
---|
535 | //System.Diagnostics.Debug.WriteLine("CosPhi < 0 & SinPhi < 0 (back)");
|
---|
536 | checkGridIndicesLength((m_cols-1) * 4 + 2,m_rows-1);
|
---|
537 | pos1 = m_cols-1; pos2 = pos1-1;
|
---|
538 | for (int c = m_cols-1; c-->0;) {
|
---|
539 | m_gridIndices[posI++] = (uint)pos2--;
|
---|
540 | m_gridIndices[posI++] = (uint)pos1--;
|
---|
541 | }
|
---|
542 | pos2 = m_cols*2-1;
|
---|
543 | pos1 = m_cols-1;
|
---|
544 | for (int r = m_rows-1; r-->0;) {
|
---|
545 | // first column is special:
|
---|
546 | m_gridIndices[posI++] = (uint)pos1;
|
---|
547 | m_gridIndices[posI++] = (uint)pos2;
|
---|
548 | for (int c = m_cols-1; c-->0;) {
|
---|
549 | m_gridIndices[posI++] = (uint)(pos2-1);
|
---|
550 | m_gridIndices[posI++] = (uint)pos2--;
|
---|
551 | m_gridIndices[posI++] = (uint)--pos1;
|
---|
552 | m_gridIndices[posI++] = (uint)pos2;
|
---|
553 | }
|
---|
554 | pos1 += (2*m_cols-1);
|
---|
555 | pos2 += (2*m_cols-1);
|
---|
556 | }
|
---|
557 | #endregion
|
---|
558 | }
|
---|
559 | }
|
---|
560 | #endregion
|
---|
561 | }
|
---|
562 | m_indexReady = true;
|
---|
563 | }
|
---|
564 | /// <summary>
|
---|
565 | /// checks the length of index vector and allocate more memory if needed
|
---|
566 | /// </summary>
|
---|
567 | /// <param name="vertStrCount">Number of stripes to be drawn</param>
|
---|
568 | /// <param name="vertStrLen">Number of indices for each stripe</param>
|
---|
569 | protected void checkVertexIndicesLength(int vertStrLen, int vertStrCount) {
|
---|
570 | m_indicesCount = vertStrCount * vertStrLen;
|
---|
571 | if (m_indices != null && m_indices.Length < m_indicesCount) {
|
---|
572 | ILMemoryPool.Pool.Free(m_indices);
|
---|
573 | }
|
---|
574 | if (m_indices == null || m_indices.Length < m_indicesCount) {
|
---|
575 | m_indices = ILMemoryPool.Pool.New<uint>(m_indicesCount);
|
---|
576 | }
|
---|
577 | m_stripesCount = vertStrCount;
|
---|
578 | m_stripesLen = vertStrLen;
|
---|
579 | }
|
---|
580 | /// <summary>
|
---|
581 | /// checks the length of grid index vector and allocate more if needed
|
---|
582 | /// </summary>
|
---|
583 | /// <param name="gridStrCount">Number of stripes to be drawn</param>
|
---|
584 | /// <param name="gridStrLen">Number of indices for each stripe</param>
|
---|
585 | protected void checkGridIndicesLength(int gridStrLen, int gridStrCount) {
|
---|
586 | m_gridStripsLenOnce = (gridStrLen -2) / 2 + 2;
|
---|
587 | m_gridIndicesCount = gridStrLen * gridStrCount + m_gridStripsLenOnce;
|
---|
588 | if (m_gridIndices != null && m_gridIndices.Length < m_gridIndicesCount) {
|
---|
589 | ILMemoryPool.Pool.Free(m_gridIndices);
|
---|
590 | }
|
---|
591 | if (m_gridIndices == null || m_gridIndices.Length < m_gridIndicesCount) {
|
---|
592 | m_gridIndices = ILMemoryPool.Pool.New<uint>(m_gridIndicesCount);
|
---|
593 | }
|
---|
594 | m_gridStripsCount = gridStrCount;
|
---|
595 | m_gridStripsLen = gridStrLen;
|
---|
596 | }
|
---|
597 | /// <summary>
|
---|
598 | /// Dispose off this filled graph (grid-)indices
|
---|
599 | /// </summary>
|
---|
600 | public override void Dispose() {
|
---|
601 | if (m_indices != null) {
|
---|
602 | ILMemoryPool.Pool.Free<uint>(m_indices);
|
---|
603 | }
|
---|
604 | if (m_gridIndices != null) {
|
---|
605 | ILMemoryPool.Pool.Free<uint>(m_gridIndices);
|
---|
606 | }
|
---|
607 | base.Dispose();
|
---|
608 | }
|
---|
609 | /// <summary>
|
---|
610 | /// checks & if neccessary triggers recreation of all vertices and indices
|
---|
611 | /// </summary>
|
---|
612 | /// <remarks>This function is called by the enclosing panel, e.g. when rotation
|
---|
613 | /// occours, which makes a reconfiguration neccessary. It internally calls CreateVertices()
|
---|
614 | /// and CreateIndices().</remarks>
|
---|
615 | internal override void Configure() {
|
---|
616 | m_isReady = false;
|
---|
617 | if (!m_vertexReady) CreateVertices();
|
---|
618 | if (!m_indexReady) CreateIndices();
|
---|
619 | m_isReady = true;
|
---|
620 | }
|
---|
621 |
|
---|
622 | protected override void OnChanged(string source) {
|
---|
623 | base.OnChanged(source);
|
---|
624 | m_vertexReady = false;
|
---|
625 | }
|
---|
626 |
|
---|
627 | protected void m_wireLines_Changed(object sender, EventArgs args) {
|
---|
628 | OnWireLinesChanged();
|
---|
629 | }
|
---|
630 | protected virtual void OnWireLinesChanged () {
|
---|
631 | m_indexReady = false;
|
---|
632 | OnChanged("Wirelines");
|
---|
633 | }
|
---|
634 | #endregion
|
---|
635 |
|
---|
636 | }
|
---|
637 | }
|
---|