1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Drawing;
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43 | using ILNumerics.Drawing.Labeling;
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44 | using System.Collections;
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45 |
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46 | namespace ILNumerics.Drawing.Collections {
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47 | /// <summary>
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48 | /// List of labeled ticks for an axis
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49 | /// </summary>
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50 | public class ILTickCollection : ILLabelingElement,
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51 | IDisposable,
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52 | IEnumerable<LabeledTick> {
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53 |
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54 | #region events
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55 | /// <summary>
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56 | /// Fires, when the collection of ticks has changed
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57 | /// </summary>
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58 | public new event AxisChangedEventHandler Changed;
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59 | /// <summary>
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60 | /// fires, if a new labeled tick is about to be added to the collection
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61 | /// </summary>
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62 | public event LabeledTickAddingHandler LabeledTickAdding;
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63 | #endregion
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64 |
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65 | #region event handler
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66 | /// <summary>
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67 | /// fires the change event
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68 | /// </summary>
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69 | protected void OnChange() {
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70 | if (Changed != null)
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71 | Changed(this,new ILAxisChangedEventArgs(m_axisName));
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72 | }
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73 | /// <summary>
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74 | /// fires LabeledTickAdding event
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75 | /// </summary>
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76 | /// <param name="value">existing value</param>
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77 | /// <param name="label">existing label</param>
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78 | /// <param name="index">index of new tick in collection</param>
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79 | /// <returns>true: a registrar requested to cancel the adding, false otherwise</returns>
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80 | protected bool OnLabeledTickAdding(ref float value, ref string label, int index) {
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81 | if (LabeledTickAdding != null) {
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82 | ILLabeledTickAddingArgs args = new ILLabeledTickAddingArgs(value,label,index);
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83 | LabeledTickAdding(this,args);
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84 | label = args.Expression;
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85 | value = args.Value;
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86 | return args.Cancel;
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87 | }
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88 | return false;
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89 | }
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90 | #endregion
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91 |
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92 | #region attributes
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93 | private int m_ticksAllowOverlap = 10;
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94 | private List<LabeledTick> m_ticks;
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95 | private TickDisplay m_tickDisplay;
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96 | private AxisNames m_axisName;
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97 | private TickDirection m_tickDirection;
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98 | private byte m_precision;
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99 | private int m_padding;
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100 | private Color m_tickColorNear;
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101 | private Color m_tickColorFar;
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102 | private TickMode m_tickMode;
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103 | private float m_tickFraction;
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104 | //internal properties
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105 | internal Point m_lineStart;
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106 | internal Point m_lineEnd;
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107 | private TickLabelRenderingHint m_renderingHint;
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108 | private ILPanel m_panel;
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109 | #endregion
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110 |
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111 | #region properties
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112 | /// <summary>
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113 | /// determine the max number of pixels allowing a tic labels to be rendered inside the padding area of the next label
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114 | /// </summary>
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115 | public int TicksAllowOverlap {
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116 | get { return m_ticksAllowOverlap; }
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117 | set { m_ticksAllowOverlap = value; }
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118 | }
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119 |
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120 | /// <summary>
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121 | /// Get the prefered placement for tick labels or sets it
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122 | /// </summary>
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123 | /// <remarks>Tick labels will not stricly rely on this setting, but rather
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124 | /// try to find the optimal tick positions depending on the current
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125 | /// rendering situation, taking the hint into account.</remarks>
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126 | public TickLabelRenderingHint RenderingHint {
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127 | get {
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128 | return m_renderingHint;
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129 | }
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130 | set {
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131 | m_renderingHint = value;
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132 | OnChange();
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133 | }
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134 | }
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135 |
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136 | /// <summary>
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137 | /// Positioning mode for ticks ([Auto],Manual)
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138 | /// </summary>
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139 | public TickMode Mode {
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140 | get {
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141 | return m_tickMode;
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142 | }
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143 | set {
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144 | m_tickMode = value;
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145 | OnChange();
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146 | }
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147 | }
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148 |
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149 | /// <summary>
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150 | /// get / set the color for near ticks (label side)
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151 | /// </summary>
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152 | public Color NearColor {
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153 | get {
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154 | return m_tickColorNear;
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155 | }
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156 | set {
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157 | m_tickColorNear = value;
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158 | OnChange();
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159 | }
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160 | }
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161 |
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162 | /// <summary>
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163 | /// get / set the color for backside ticks
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164 | /// </summary>
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165 | public Color FarColor {
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166 | get {
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167 | return m_tickColorFar;
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168 | }
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169 | set {
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170 | m_tickColorFar = value;
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171 | OnChange();
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172 | }
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173 | }
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174 |
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175 | /// <summary>
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176 | /// Get/ set the default color for tick labels
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177 | /// </summary>
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178 | /// <remarks>The color may be overwritten for individual labels</remarks>
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179 | public Color LabelColor {
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180 | get {
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181 | return m_color;
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182 | }
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183 | set {
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184 | m_color = value;
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185 | OnChange();
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186 | }
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187 | }
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188 |
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189 | /// <summary>
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190 | /// padding between ticks
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191 | /// </summary>
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192 | public int Padding {
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193 | get {
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194 | return m_padding;
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195 | }
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196 | set {
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197 | m_padding = value;
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198 | OnChange();
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199 | }
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200 | }
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201 |
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202 | /// <summary>
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203 | /// number of digits to be displayed in axis ticks
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204 | /// </summary>
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205 | public byte Precision {
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206 | get {
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207 | return m_precision;
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208 | }
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209 | set {
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210 | if (value < 16 && value > 0)
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211 | m_precision = value;
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212 | else
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213 | throw new ILNumerics.Exceptions.ILArgumentException("precision must be in range 1..15!");
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214 | // caching: since tick labels will be redrawn every
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215 | // render frame, we do not invalidate the label's queues here
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216 | OnChange();
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217 | }
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218 | }
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219 |
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220 | /// <summary>
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221 | /// Get/ set which sides ticks for axis will be displayed on
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222 | /// </summary>
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223 | public TickDisplay Display {
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224 | get {
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225 | return m_tickDisplay;
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226 | }
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227 | set {
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228 | m_tickDisplay = value;
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229 | OnChange();
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230 | }
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231 | }
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232 |
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233 | /// <summary>
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234 | /// How ticks are displayed (inside/outside)
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235 | /// </summary>
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236 | public TickDirection Direction {
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237 | get {
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238 | return m_tickDirection;
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239 | }
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240 | set {
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241 | m_tickDirection = value;
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242 | OnChange();
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243 | }
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244 | }
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245 |
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246 | /// <summary>
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247 | /// length for ticks, fraction of the overall axis length. Default: 0.02
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248 | /// </summary>
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249 | public float TickFraction {
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250 | get {
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251 | return m_tickFraction;
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252 | }
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253 | set {
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254 | m_tickFraction = value;
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255 | OnChange();
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256 | }
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257 | }
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258 |
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259 | /// <summary>
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260 | /// Number of ticks currently stored into the collection
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261 | /// </summary>
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262 | public int Count {
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263 | get {
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264 | return m_ticks.Count;
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265 | }
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266 | }
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267 |
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268 | /// <summary>
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269 | /// The axis this tick collection is assigned to
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270 | /// </summary>
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271 | public ILAxis Axis {
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272 | get {
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273 | return m_panel.Axes[m_axisName]; }
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274 | }
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275 | #endregion
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276 |
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277 | #region constructor
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278 | /// <summary>
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279 | /// creates new ILTickCollection
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280 | /// </summary>
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281 | /// <param name="axisName"></param>
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282 | public ILTickCollection (ILPanel panel, AxisNames axisName)
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283 | : base(panel,new Font(FontFamily.GenericMonospace, 10.0f),Color.Black) {
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284 | m_panel = panel;
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285 | m_ticks = new List<LabeledTick>();
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286 | m_axisName = axisName;
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287 | m_precision = 4;
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288 | m_padding = 5;
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289 | m_tickColorFar = Color.Black;
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290 | m_tickColorNear = Color.Black;
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291 | m_tickDisplay = TickDisplay.LabelSide;
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292 | m_tickMode = TickMode.Auto;
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293 | m_tickFraction = 0.015f;
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294 | m_renderingHint = TickLabelRenderingHint.Auto;
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295 | }
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296 | #endregion
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297 |
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298 | #region public methods
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299 | /// <summary>
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300 | /// Clear the collection of labeled ticks
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301 | /// </summary>
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302 | public void Clear() {
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303 | m_ticks.Clear();
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304 | m_size = Size.Empty;
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305 | }
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306 |
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307 | /// <summary>
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308 | /// replace current collection of labeled ticks with a new one
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309 | /// </summary>
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310 | /// <param name="ticks"></param>
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311 | /// <remarks>This will fire a Change event.</remarks>
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312 | [Obsolete]
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313 | public void Replace(List<float> ticks) {
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314 | Set(ticks);
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315 | }
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316 |
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317 | /// <summary>
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318 | /// replace current collection of labeled ticks with a new one
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319 | /// </summary>
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320 | /// <param name="ticks">label position for every tick</param>
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321 | /// <param name="labels">label texts for every tick corresponding to <paramref name="ticks"/></param>
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322 | /// <remarks><para>
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323 | /// This will set the <paramref name="Mode"/> property to 'TickMode.Manual', hence preventing from
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324 | /// automatic label creation on mouse perspective changes.</para>
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325 | /// <para>Set creates a change event.</para>
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326 | /// </remarks>
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327 | public void Set(IEnumerable<float> ticks, IEnumerable labels) {
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328 | Clear();
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329 | IEnumerator<float> tickCurs = ticks.GetEnumerator();
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330 | foreach (var lab in labels) {
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331 | if (tickCurs.MoveNext()) {
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332 | if (lab != null)
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333 | Add(tickCurs.Current, lab.ToString());
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334 | else
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335 | Add(tickCurs.Current);
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336 | } else {
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337 | throw new Exceptions.ILArgumentException("The number of 'labels' must match the number of tick locations.");
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338 | }
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339 | }
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340 | this.Mode = TickMode.Manual;
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341 | OnChange();
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342 | }
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343 | /// <summary>
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344 | /// replace current collection of labeled ticks with a new one
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345 | /// </summary>
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346 | /// <param name="ticks">label position for every tick</param>
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347 | /// <remarks><para>
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348 | /// This will set the <paramref name="Mode"/> property to 'TickMode.Manual', hence preventing from
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349 | /// automatic label creation on mouse perspective changes.</para>
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350 | /// <para>The <para>Precision</para> member is used to create tick label texts for all tick positions.</para>
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351 | /// <para>Set creates a change event.</para>
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352 | /// </remarks>
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353 | public void Set(IEnumerable<float> ticks) {
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354 | Clear();
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355 | foreach (float tick in ticks) {
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356 | Add(tick);
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357 | }
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358 | OnChange();
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359 | }
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360 | /// <summary>
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361 | /// Add a labeled tick to the ticks collection.
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362 | /// </summary>
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363 | /// <param name="value">current position</param>
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364 | /// <param name="label">current value</param>
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365 | /// <remarks>This function will fire the LabeledTickAdding event. This
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366 | /// gives users the chance to modify the tick and/or the label before
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367 | /// it gets added. She can also cancel the adding for the tick at all. <br/>
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368 | /// No Change event for the axis will be fired from this method.</remarks>
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369 | public void Add(float value, string label) {
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370 | if (OnLabeledTickAdding(ref value, ref label, m_ticks.Count)) {
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371 | return;
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372 | }
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373 | ILRenderQueue queue = m_interpreter.Transform(label,
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374 | m_font,m_color,m_renderer);
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375 | m_ticks.Add(new LabeledTick(value,queue));
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376 | if (m_size.Height < queue.Size.Height)
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377 | m_size.Height = queue.Size.Height;
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378 | if (m_size.Width < queue.Size.Width)
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379 | m_size.Width = queue.Size.Width;
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380 | //m_tickMode = TickMode.Manual;
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381 | }
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382 | /// <summary>
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383 | /// Add a labeled tick to the ticks collection
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384 | /// </summary>
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385 | /// <param name="value">position for tick</param>
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386 | /// <remarks>No Change event will be fired</remarks>
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387 | public void Add(float value) {
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388 | this.Add(value,value.ToString("g"+m_precision));
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389 | }
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390 | /// <summary>
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391 | /// Get maximum size of
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392 | /// all tick labels in pixels on screen
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393 | /// </summary>
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394 | /// <remarks>This property does not take the orientation into account. The size
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395 | /// of the content will be returned as if the orientation was straight horizontally.</remarks>
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396 | public override Size Size {
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397 | get {
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398 | // if (m_tickMode == TickMode.Auto && m_ticks.Count == 0) {
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399 | // // first time: no labels have been added? -> assume maximum
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400 | // // size determined by precision
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401 | // Graphics g = Graphics.FromImage(new Bitmap(1,1));
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402 | // string measString = String.Format(".-e08" + new String('0',m_precision));
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403 | // m_size = g.MeasureString(measString,m_font).ToSize();
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404 | //}
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405 | return m_size;
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406 | }
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407 | }
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408 | ///// <summary>
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409 | ///// (Re-)measures the maximum size for all labels contained in the collection
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410 | ///// </summary>
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411 | ///// <param name="gr">graphics object, _may_ be used to measure texts (on some platforms)</param>
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412 | ///// <returns>maximum size</returns>
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413 | ///// <remarks>This function recomputes the true size for all labels and updates the internal cache. The cached value can
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414 | ///// than queried by the property 'ScreenSize'.
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415 | ///// <para>Note: if no tick labels have been stored into the collection yet, the
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416 | ///// maximum size possible for a label is returned. Therefore, the Precision member is
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417 | ///// taken into account.</para></remarks>
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418 | //public Size MeasureMaxScreenSize(Graphics gr) {
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419 | // if (m_ticks.Count == 0) {
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420 | // SizeF sf = gr.MeasureString (
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421 | // "-e.08" + new String('0', m_precision),m_font);
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422 | // m_screenSize = new Size((int)sf.Width,(int)sf.Height);
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423 | // } else {
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424 | // m_screenSize = new Size();
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425 | // Size tmp;
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426 | // foreach (LabeledTick tick in this) {
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427 | // tmp = tick.Queue.Size;
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428 | // if (tmp.Height > m_screenSize.Height)
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429 | // m_screenSize.Height = tmp.Height;
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430 | // if (tmp.Width > m_screenSize.Width)
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431 | // m_screenSize.Width = tmp.Width;
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432 | // }
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433 | // }
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434 | // return m_screenSize;
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435 | //}
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436 | /// <summary>
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437 | /// fill (replace) labels with nice labels for range
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438 | /// </summary>
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439 | /// <param name="min">lower limit</param>
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440 | /// <param name="max">upper limit</param>
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441 | /// <param name="tickCount">maximum number of ticks</param>
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442 | public void CreateAuto(float min, float max, int tickCount) {
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443 | float dist = max - min;
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444 | tickCount = 50;
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445 | string format = String.Format("g{0}",m_precision);
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446 | // find the range for values we are dealing with.
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447 | // how many ticks will (really) fit on the label line?
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448 | if (tickCount > 1) {
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449 | Replace(NiceLabels(min,max,tickCount,m_renderingHint));
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450 | if (Count > 0)
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451 | return;
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452 | // else: no ticks could be found at all -> fallback: show only center
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453 | tickCount = 1;
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454 | }
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455 | Clear();
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456 | float relevExp = (float)Math.Round(Math.Log10((max - min)));
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457 | if (!float.IsNaN(relevExp) && !float.IsInfinity(relevExp)) {
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458 | float multRound;
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459 | if (relevExp < 1) {
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460 | multRound = (float) (1 / Math.Pow(10,relevExp-1));
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461 | } else {
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462 | multRound = (float) Math.Pow(10,relevExp-1);
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463 | }
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464 | if (tickCount <= 1) {
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465 | // If tickCount is 1, only the middle of Axis will be drawn.
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466 | float ls = (float)(Math.Ceiling((max + min) / 2 / multRound) * multRound);
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467 | if (ls != 0)
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468 | Add(ls,ls.ToString(format));
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469 | else
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470 | Add(min,min.ToString(format));
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---|
471 | } else if (tickCount == 3) {
|
---|
472 | // draw max, min and the approx. center of range
|
---|
473 | Add(min,min.ToString(format));
|
---|
474 | Add(max,max.ToString(format));
|
---|
475 | float ls = (float)(Math.Round((max + min) / 2 / multRound) * multRound);
|
---|
476 | Add(ls,ls.ToString(format));
|
---|
477 | } else { //if (tickCount == 2) {
|
---|
478 | // If tickCount is less than 3 - only the max and the min will be drawn.
|
---|
479 | Add(min,min.ToString(format));
|
---|
480 | Add(max,max.ToString(format));
|
---|
481 | }
|
---|
482 | } else {
|
---|
483 | Add(max,max.ToString(format));
|
---|
484 | }
|
---|
485 | }
|
---|
486 |
|
---|
487 | /// <summary>
|
---|
488 | /// Determine nice looking label positions for range specified
|
---|
489 | /// </summary>
|
---|
490 | /// <param name="min">lower limit</param>
|
---|
491 | /// <param name="max">upper limit</param>
|
---|
492 | /// <param name="numMaxLabels">maximum number of labels </param>
|
---|
493 | /// <param name="format">format string used to convert numbers to strings</param>
|
---|
494 | /// <param name="hint">rendering hint, specifies preferred method</param>
|
---|
495 | /// <returns>list of tick labels</returns>
|
---|
496 | public static List<float> NiceLabels(float min, float max, int numMaxLabels, TickLabelRenderingHint hint) {
|
---|
497 | List<float> ret;
|
---|
498 | switch (hint) {
|
---|
499 | case TickLabelRenderingHint.Filled:
|
---|
500 | ret = NiceLabelsFill(min,max,numMaxLabels);
|
---|
501 | break;
|
---|
502 | case TickLabelRenderingHint.Multiple1:
|
---|
503 | ret = NiceLabelsEven(min,max,numMaxLabels,1.0f);
|
---|
504 | break;
|
---|
505 | case TickLabelRenderingHint.Multiple2:
|
---|
506 | ret = NiceLabelsEven(min,max,numMaxLabels,2.0f);
|
---|
507 | break;
|
---|
508 | case TickLabelRenderingHint.Multiple5:
|
---|
509 | ret = NiceLabelsEven(min,max,numMaxLabels,5.0f);
|
---|
510 | break;
|
---|
511 | default:
|
---|
512 | //ret = NiceLabelsAuto(min,max,numMaxLabels,format);
|
---|
513 | ret = loose_label(min,max,numMaxLabels);
|
---|
514 | break;
|
---|
515 | }
|
---|
516 | return ret;
|
---|
517 | }
|
---|
518 |
|
---|
519 | public void Draw(ILRenderProperties p, float min, float max) {
|
---|
520 | m_renderer.Begin(p);
|
---|
521 | float clipRange = max - min;
|
---|
522 |
|
---|
523 | ILPoint3Df mult = new ILPoint3Df(
|
---|
524 | ((float)(m_lineEnd.X - m_lineStart.X) / clipRange),
|
---|
525 | ((float)(m_lineEnd.Y - m_lineStart.Y) / clipRange),
|
---|
526 | 0);
|
---|
527 | float tmp;
|
---|
528 | Point point = new Point(0,0);
|
---|
529 | Point oldMidPoint = new Point(int.MinValue,int.MinValue);
|
---|
530 | Point newMidPoint = new Point(int.MinValue,int.MinValue);
|
---|
531 | Point oldHSize = new Point(), newHSize = new Point();
|
---|
532 | foreach (LabeledTick lt in m_ticks) {
|
---|
533 | if (lt.Queue.Count > 0
|
---|
534 | && lt.Position >= min
|
---|
535 | && lt.Position <= max) {
|
---|
536 | tmp = lt.Position-min;
|
---|
537 | point.X = (int)(m_lineStart.X + mult.X * tmp);
|
---|
538 | point.Y = (int)(m_lineStart.Y + mult.Y * tmp);
|
---|
539 | offsetAlignment(lt.Queue.Size, ref point);
|
---|
540 | newHSize.X = (int)(lt.Queue.Size.Width / 2.0f);
|
---|
541 | newHSize.Y = (int)(lt.Queue.Size.Height / 2.0f);
|
---|
542 | newMidPoint.X = point.X + newHSize.X;
|
---|
543 | newMidPoint.Y = point.Y + newHSize.Y;
|
---|
544 | // check distance to last drawn label for tickmode auto (padding)
|
---|
545 | if (m_tickMode == TickMode.Auto) {
|
---|
546 | if (oldMidPoint.X != int.MinValue
|
---|
547 | && oldMidPoint.Y != int.MinValue) {
|
---|
548 |
|
---|
549 | float distX = Math.Abs(newMidPoint.X - oldMidPoint.X);
|
---|
550 | float distY = Math.Abs(newMidPoint.Y - oldMidPoint.Y);
|
---|
551 | if (distX < (m_padding + oldHSize.X + newHSize.X) - m_ticksAllowOverlap &&
|
---|
552 | distY < (m_padding + oldHSize.Y + newHSize.Y) - m_ticksAllowOverlap) {
|
---|
553 | //m_ticks.Remove(lt);
|
---|
554 | continue;
|
---|
555 | }
|
---|
556 | }
|
---|
557 | // bookmark outer rendering limits
|
---|
558 | if (newMidPoint.X - newHSize.X < p.MinX)
|
---|
559 | p.MinX = newMidPoint.X - newHSize.X;
|
---|
560 | if (newMidPoint.Y - newHSize.Y < p.MinY)
|
---|
561 | p.MinY = newMidPoint.Y - newHSize.Y;
|
---|
562 | if (newMidPoint.X + newHSize.X > p.MaxX)
|
---|
563 | p.MaxX = newMidPoint.X + newHSize.X;
|
---|
564 | if (newMidPoint.Y + newHSize.Y > p.MaxY)
|
---|
565 | p.MaxY = newMidPoint.Y + newHSize.Y;
|
---|
566 | }
|
---|
567 | m_renderer.Draw(lt.Queue, point, m_orientation, m_color);
|
---|
568 | oldMidPoint = newMidPoint;
|
---|
569 | oldHSize = newHSize;
|
---|
570 | }
|
---|
571 | }
|
---|
572 | m_renderer.End(p);
|
---|
573 | }
|
---|
574 | #endregion
|
---|
575 |
|
---|
576 | #region IDisposable Member
|
---|
577 | public new void Dispose() {
|
---|
578 | if (m_renderer != null) {
|
---|
579 | // ???
|
---|
580 | }
|
---|
581 | }
|
---|
582 | #endregion
|
---|
583 |
|
---|
584 | #region private helper
|
---|
585 |
|
---|
586 | /// <summary>
|
---|
587 | /// Create nice labels, prefere even numbers over best optimal tick count
|
---|
588 | /// </summary>
|
---|
589 | /// <param name="min">min</param>
|
---|
590 | /// <param name="max">max</param>
|
---|
591 | /// <param name="numMaxLabels">max labels count</param>
|
---|
592 | /// <param name="format">format string used to convert numbers to strings</param>
|
---|
593 | /// <returns>nice label list</returns>
|
---|
594 | private static List<float> NiceLabelsAuto(float min, float max, int numMaxLabels, string format) {
|
---|
595 | float[] divisors = new float[3] {5.0f, 2.0f, 1.0f};
|
---|
596 | List<float>[] ticks = new List<float>[divisors.Length];
|
---|
597 | int count = 0, bestMatch = int.MaxValue, tmp = 0, bestMatchIdx = -1;
|
---|
598 | foreach (float div in divisors) {
|
---|
599 | ticks[count] = NiceLabelsEven(min,max,numMaxLabels,div);
|
---|
600 | if (ticks[count].Count == numMaxLabels) {
|
---|
601 | return ticks[count];
|
---|
602 | }
|
---|
603 | tmp = (int)Math.Abs(Math.Min(numMaxLabels,10) - ticks[count].Count);
|
---|
604 | if (tmp < bestMatch) {
|
---|
605 | bestMatch = tmp;
|
---|
606 | bestMatchIdx = count;
|
---|
607 | }
|
---|
608 | count ++;
|
---|
609 | }
|
---|
610 | // its possible for limits to exceed the resolution for float
|
---|
611 | // no ticks are returned in this case
|
---|
612 | return ticks[bestMatchIdx];
|
---|
613 | }
|
---|
614 | /// <summary>
|
---|
615 | /// find tick labels by distinct divisors (10,5,2). Chooses the divisor which best produces the best number according to numberTicks
|
---|
616 | /// </summary>
|
---|
617 | /// <param name="min">minimum</param>
|
---|
618 | /// <param name="max">maximum</param>
|
---|
619 | /// <param name="numberTicks">maximum number of ticks</param>
|
---|
620 | /// <param name="format">format string for string conversion</param>
|
---|
621 | /// <returns>list of tick labels</returns>
|
---|
622 | private static List<float> NiceLabelsFill(float min, float max, int numberTicks) {
|
---|
623 | // spacing may happen by divisors of 5,2,1. We test every case and choose the
|
---|
624 | // one producing the best match on the number of ticks requested than.
|
---|
625 | float[] divisors = new float[3] {5.0f, 2.0f, 1.0f};
|
---|
626 | List<float>[] ticks = new List<float>[divisors.Length];
|
---|
627 | int count = 0, bestMatch = int.MaxValue, tmp = 0, bestMatchIdx = -1;
|
---|
628 | foreach (float div in divisors) {
|
---|
629 | ticks[count] = NiceLabelsEven(min,max,numberTicks,div);
|
---|
630 | tmp = (int)Math.Abs(Math.Min(numberTicks,10) - ticks[count].Count);
|
---|
631 | if (ticks[count].Count == numberTicks) {
|
---|
632 | return ticks[count];
|
---|
633 | } else if (tmp <= bestMatch) {
|
---|
634 | bestMatch = tmp;
|
---|
635 | bestMatchIdx = count;
|
---|
636 | }
|
---|
637 | count ++;
|
---|
638 | }
|
---|
639 | System.Diagnostics.Debug.Assert(bestMatchIdx >= 0,"No best divisor has been found. Tick creation failed.");
|
---|
640 | if (bestMatchIdx >= 0)
|
---|
641 | return ticks[bestMatchIdx];
|
---|
642 | else
|
---|
643 | return ticks[0]; // rescue plan
|
---|
644 | }
|
---|
645 | private static List<float> NiceLabelsEven(float min, float max, int numberTicks, float divisor) {
|
---|
646 | //minimal distance required for ticks
|
---|
647 | float minDist = (max - min) / (numberTicks + 1);
|
---|
648 | // determine prominent range for optimal spacing
|
---|
649 | if (Math.Abs(minDist) < 1e-10) return new List<float>();
|
---|
650 | float relevExp = (float)Math.Log10((max - min));
|
---|
651 | if (float.IsNaN(relevExp)) {
|
---|
652 | return new List<float>();
|
---|
653 | }
|
---|
654 | float multRound;
|
---|
655 | if (relevExp >= 1) {
|
---|
656 | return NiceLabelsEvenGE10(min,max,numberTicks,divisor);
|
---|
657 | }
|
---|
658 | List<float> ticks = new List<float>();
|
---|
659 | relevExp = (float)Math.Round(relevExp);
|
---|
660 | multRound = (float) (1 / Math.Pow(10,relevExp-1));
|
---|
661 | //float step = divisor / multRound, cur = min, origStep = step;
|
---|
662 | float step = multRound/ divisor, cur = min, origStep = step;
|
---|
663 | // TODO: check for step beeing too small for resonable min..max distance!
|
---|
664 | // OR: prevent for infinite loop!
|
---|
665 | while (step < minDist) {
|
---|
666 | step += origStep;
|
---|
667 | }
|
---|
668 | // find the first auto tick value, matching the divisor
|
---|
669 | cur = (float)(Math.Round((min + minDist) * multRound / divisor) / multRound * divisor);
|
---|
670 | ticks.Add(cur);
|
---|
671 | cur += step;
|
---|
672 | // add all ticks in _between_, keep margin to axis limits!
|
---|
673 | while (cur < max) {
|
---|
674 | cur = (float)(Math.Round(cur * multRound) / multRound);
|
---|
675 | ticks.Add(cur);
|
---|
676 | cur += step;
|
---|
677 | if (ticks.Count > numberTicks) {
|
---|
678 | // emergency break - float cannot handle this distance!
|
---|
679 | ticks.Clear();
|
---|
680 | break;
|
---|
681 | }
|
---|
682 | }
|
---|
683 | return ticks;
|
---|
684 | }
|
---|
685 | private static List<float> NiceLabelsEvenGE10(float min, float max, int numberTicks, float divisor) {
|
---|
686 | //minimal distance required for ticks
|
---|
687 | float minDist = (max - min) / (numberTicks + 1);
|
---|
688 | // determine prominent range for optimal spacing
|
---|
689 | List<float> ticks = new List<float>();
|
---|
690 | // has been checked, if comming from NiceLabelsEven:
|
---|
691 | //if (Math.Abs(minDist) < 1e-10) return ticks;
|
---|
692 | float relevExp = (float)Math.Log10((max - min));
|
---|
693 | if (float.IsNaN(relevExp)) {
|
---|
694 | return ticks;
|
---|
695 | }
|
---|
696 | float multRound;
|
---|
697 | relevExp = (float) (Math.Sign(relevExp) * Math.Floor(Math.Abs(relevExp)));
|
---|
698 | multRound = (float) Math.Pow(10,relevExp-1);
|
---|
699 | //float step = divisor / multRound, cur = min, origStep = step;
|
---|
700 | float step = multRound/ divisor, cur = min, origStep = step;
|
---|
701 | // TODO: check for step beeing too small for resonable min..max distance!
|
---|
702 | // OR: prevent for infinite loop!
|
---|
703 | while (step < minDist) {
|
---|
704 | // increase the multRRound by factor 10
|
---|
705 | relevExp ++;
|
---|
706 | multRound = (float) (Math.Pow(10,relevExp-1));
|
---|
707 | step = multRound/ divisor;
|
---|
708 | }
|
---|
709 | // find the first auto tick value, matching the divisor
|
---|
710 | cur = (float)niceNumber(min,false);
|
---|
711 | ticks.Add(cur);
|
---|
712 | // add all ticks in _between_, keep margin to axis limits!
|
---|
713 | while (cur < max) {
|
---|
714 | cur = (float)niceNumber(cur + step,false);
|
---|
715 | ticks.Add(cur);
|
---|
716 | if (ticks.Count > numberTicks) {
|
---|
717 | // emergency break - float cannot handle this distance!
|
---|
718 | ticks.Clear();
|
---|
719 | break;
|
---|
720 | }
|
---|
721 | }
|
---|
722 | return ticks;
|
---|
723 | }
|
---|
724 |
|
---|
725 | /// <summary>
|
---|
726 | /// create "nice" number in fractions of 2 or 5
|
---|
727 | /// </summary>
|
---|
728 | /// <param name="value">value</param>
|
---|
729 | /// <remarks>This code was adopted from Paul Heckbert
|
---|
730 | /// from "Graphics Gems", Academic Press, 1990. </remarks>
|
---|
731 | private static double niceNumber(double val, bool round) {
|
---|
732 | int expv;
|
---|
733 | double f; /* fractional part of x */
|
---|
734 | double nf; /* nice, rounded fraction */
|
---|
735 | double aval = Math.Abs(val);
|
---|
736 | double sign = Math.Sign(val);
|
---|
737 |
|
---|
738 | expv = (int)Math.Floor(Math.Log10(aval));
|
---|
739 | f = aval/Math.Pow(10, expv); /* between 1 and 10 */
|
---|
740 | if (round) {
|
---|
741 | if (f<1.5) nf = 1;
|
---|
742 | else if (f<3) nf = 2;
|
---|
743 | else if (f<7) nf = 5;
|
---|
744 | else nf = 10;
|
---|
745 | } else {
|
---|
746 | if (f<=1) nf = 1;
|
---|
747 | else if (f<=2) nf = 2;
|
---|
748 | else if (f<=5) nf = 5;
|
---|
749 | else nf = 10;
|
---|
750 | }
|
---|
751 | return (nf * Math.Pow(10, expv) * sign);
|
---|
752 | }
|
---|
753 | private static List<float> loose_label(float min,float max, int numberTicks) {
|
---|
754 | double d; /* tick mark spacing */
|
---|
755 | double graphmin; /* graph range min and max */
|
---|
756 | double range, x;
|
---|
757 |
|
---|
758 | /* we expect min!=max */
|
---|
759 | range = niceNumber(max-min, false);
|
---|
760 | d = niceNumber(range/(Math.Min(numberTicks,10)-1), true);
|
---|
761 | double exp = Math.Pow(10,Math.Floor(Math.Log10(max - min)));
|
---|
762 | graphmin = Math.Floor(min / exp) * exp;
|
---|
763 |
|
---|
764 | // Math.Min(niceNumber(min - d,true),niceNumber(min - d,false));
|
---|
765 | //graphmax = Math.Min(niceNumber(max - d, true), niceNumber(max + d, false));
|
---|
766 | List<float> ticks = new List<float>();
|
---|
767 | //ticks.Add(nfrac);
|
---|
768 | for (x = graphmin; x <= max; x = (float)(Math.Round((x + d) / d) * d)) {
|
---|
769 | //x = (float)(Math.Round(x/d)*d);
|
---|
770 | ticks.Add((float)x);
|
---|
771 | if (ticks.Count > 20) break; //emergency exit if range is in floating point range
|
---|
772 | }
|
---|
773 | return ticks;
|
---|
774 | }
|
---|
775 |
|
---|
776 | #region Oli's labels implementaion (incomplete)
|
---|
777 | private static List<float> niceLabels (float start, float end, int maxNumbers,string format) {
|
---|
778 | float[] labelPositions = berechneLabel(start,end,maxNumbers);
|
---|
779 | List<float> ret = new List<float>();
|
---|
780 | foreach (float pos in labelPositions) {
|
---|
781 | ret.Add(pos);
|
---|
782 | }
|
---|
783 | return ret;
|
---|
784 | }
|
---|
785 | private static float[] berechneLabel(float start, float end, int maxNumbers)
|
---|
786 | {
|
---|
787 | if (end <= start)
|
---|
788 | return null;
|
---|
789 | float strecke = Math.Abs(end - start);
|
---|
790 | maxNumbers++;//ï¿œberprï¿œfen!
|
---|
791 | int n = 0;
|
---|
792 | while (strecke < maxNumbers)
|
---|
793 | {
|
---|
794 | strecke *= 10;
|
---|
795 | n++;
|
---|
796 | }
|
---|
797 | while (strecke > 100)
|
---|
798 | {
|
---|
799 | strecke /= 10;
|
---|
800 | n--;
|
---|
801 | }
|
---|
802 | start *= (float)Math.Pow(10, n);
|
---|
803 | int streckeIntValue = getStreckeAsNiceInt(strecke, maxNumbers);
|
---|
804 | /*
|
---|
805 | if (isPrimzahl(streckeIntValue) && streckeIntValue != maxNumbers)
|
---|
806 | {
|
---|
807 | streckeIntValue++; //Kann zu Problemen fï¿œhren! -- ist aber auch Mist.
|
---|
808 | }
|
---|
809 | */
|
---|
810 |
|
---|
811 | float step = 0;
|
---|
812 | int stepCount;
|
---|
813 | for (stepCount = maxNumbers; stepCount > 0; stepCount--)
|
---|
814 | {
|
---|
815 | step = streckeIntValue / stepCount;
|
---|
816 | int rest = streckeIntValue % stepCount;
|
---|
817 | if(rest < step && (step == 1 || step == 2 || step == 5 || step == 10 || step == 25 || step == 50 ))
|
---|
818 | break;
|
---|
819 | }
|
---|
820 | int startInt = (int)Math.Round(start, 0);
|
---|
821 | startInt = startInt - (startInt % (int)step);
|
---|
822 | if (n != 0)
|
---|
823 | {
|
---|
824 | step /= (float)(Math.Pow(10, n));
|
---|
825 | start = (float)startInt / (float)Math.Pow(10, n);
|
---|
826 | }
|
---|
827 | else
|
---|
828 | start = startInt;
|
---|
829 | if (!(start + stepCount * step < end))
|
---|
830 | stepCount--;
|
---|
831 | float[] ret = new float[stepCount];
|
---|
832 | for (int i = 1; i <= stepCount; i++)
|
---|
833 | {
|
---|
834 | ret[i - 1] = start + i * step;
|
---|
835 | }
|
---|
836 | return ret;
|
---|
837 | }
|
---|
838 | private static int getStreckeAsNiceInt(float strecke, int maxNumbers)
|
---|
839 | {
|
---|
840 | int streckeIntValue = (int)Math.Round(strecke, 0);
|
---|
841 | if (streckeIntValue <= 10)
|
---|
842 | return streckeIntValue;
|
---|
843 | if (streckeIntValue / 2 <= maxNumbers)
|
---|
844 | return streckeIntValue;
|
---|
845 |
|
---|
846 | streckeIntValue = streckeIntValue - streckeIntValue % 5;
|
---|
847 | return streckeIntValue;
|
---|
848 | }
|
---|
849 | #endregion
|
---|
850 |
|
---|
851 | #endregion
|
---|
852 |
|
---|
853 | #region IEnumerable<LabeledTick> Member
|
---|
854 | /// <summary>
|
---|
855 | /// Get Enumerator, enumerating over all labeled ticks
|
---|
856 | /// </summary>
|
---|
857 | /// <returns>Enumerator</returns>
|
---|
858 | public IEnumerator<LabeledTick> GetEnumerator() {
|
---|
859 | return m_ticks.GetEnumerator();
|
---|
860 | }
|
---|
861 |
|
---|
862 | #endregion
|
---|
863 |
|
---|
864 | #region IEnumerable Member
|
---|
865 |
|
---|
866 | /// <summary>
|
---|
867 | /// Get enumerator enumerating over labeled ticks
|
---|
868 | /// </summary>
|
---|
869 | /// <returns>enumerator</returns>
|
---|
870 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
---|
871 | foreach (LabeledTick lt in m_ticks)
|
---|
872 | yield return lt;
|
---|
873 | }
|
---|
874 |
|
---|
875 | #endregion
|
---|
876 |
|
---|
877 | }
|
---|
878 | }
|
---|