[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Drawing;
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| 43 | using ILNumerics.Drawing.Labeling;
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| 44 | using System.Collections;
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| 45 |
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| 46 | namespace ILNumerics.Drawing.Collections {
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| 47 | /// <summary>
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| 48 | /// List of labeled ticks for an axis
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| 49 | /// </summary>
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| 50 | public class ILTickCollection : ILLabelingElement,
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| 51 | IDisposable,
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| 52 | IEnumerable<LabeledTick> {
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| 53 |
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| 54 | #region events
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| 55 | /// <summary>
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| 56 | /// Fires, when the collection of ticks has changed
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| 57 | /// </summary>
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| 58 | public new event AxisChangedEventHandler Changed;
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| 59 | /// <summary>
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| 60 | /// fires, if a new labeled tick is about to be added to the collection
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| 61 | /// </summary>
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| 62 | public event LabeledTickAddingHandler LabeledTickAdding;
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| 63 | #endregion
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| 64 |
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| 65 | #region event handler
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| 66 | /// <summary>
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| 67 | /// fires the change event
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| 68 | /// </summary>
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| 69 | protected void OnChange() {
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| 70 | if (Changed != null)
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| 71 | Changed(this,new ILAxisChangedEventArgs(m_axisName));
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| 72 | }
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| 73 | /// <summary>
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| 74 | /// fires LabeledTickAdding event
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| 75 | /// </summary>
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| 76 | /// <param name="value">existing value</param>
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| 77 | /// <param name="label">existing label</param>
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| 78 | /// <param name="index">index of new tick in collection</param>
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| 79 | /// <returns>true: a registrar requested to cancel the adding, false otherwise</returns>
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| 80 | protected bool OnLabeledTickAdding(ref float value, ref string label, int index) {
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| 81 | if (LabeledTickAdding != null) {
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| 82 | ILLabeledTickAddingArgs args = new ILLabeledTickAddingArgs(value,label,index);
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| 83 | LabeledTickAdding(this,args);
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| 84 | label = args.Expression;
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| 85 | value = args.Value;
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| 86 | return args.Cancel;
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| 87 | }
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| 88 | return false;
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| 89 | }
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| 90 | #endregion
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| 91 |
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| 92 | #region attributes
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| 93 | private int m_ticksAllowOverlap = 10;
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| 94 | private List<LabeledTick> m_ticks;
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| 95 | private TickDisplay m_tickDisplay;
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| 96 | private AxisNames m_axisName;
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| 97 | private TickDirection m_tickDirection;
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| 98 | private byte m_precision;
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| 99 | private int m_padding;
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| 100 | private Color m_tickColorNear;
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| 101 | private Color m_tickColorFar;
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| 102 | private TickMode m_tickMode;
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| 103 | private float m_tickFraction;
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| 104 | //internal properties
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| 105 | internal Point m_lineStart;
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| 106 | internal Point m_lineEnd;
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| 107 | private TickLabelRenderingHint m_renderingHint;
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| 108 | private ILPanel m_panel;
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| 109 | #endregion
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| 110 |
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| 111 | #region properties
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| 112 | /// <summary>
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| 113 | /// determine the max number of pixels allowing a tic labels to be rendered inside the padding area of the next label
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| 114 | /// </summary>
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| 115 | public int TicksAllowOverlap {
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| 116 | get { return m_ticksAllowOverlap; }
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| 117 | set { m_ticksAllowOverlap = value; }
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| 118 | }
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| 119 |
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| 120 | /// <summary>
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| 121 | /// Get the prefered placement for tick labels or sets it
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| 122 | /// </summary>
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| 123 | /// <remarks>Tick labels will not stricly rely on this setting, but rather
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| 124 | /// try to find the optimal tick positions depending on the current
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| 125 | /// rendering situation, taking the hint into account.</remarks>
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| 126 | public TickLabelRenderingHint RenderingHint {
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| 127 | get {
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| 128 | return m_renderingHint;
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| 129 | }
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| 130 | set {
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| 131 | m_renderingHint = value;
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| 132 | OnChange();
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | /// <summary>
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| 137 | /// Positioning mode for ticks ([Auto],Manual)
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| 138 | /// </summary>
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| 139 | public TickMode Mode {
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| 140 | get {
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| 141 | return m_tickMode;
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| 142 | }
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| 143 | set {
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| 144 | m_tickMode = value;
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| 145 | OnChange();
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| 146 | }
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| 147 | }
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| 148 |
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| 149 | /// <summary>
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| 150 | /// get / set the color for near ticks (label side)
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| 151 | /// </summary>
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| 152 | public Color NearColor {
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| 153 | get {
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| 154 | return m_tickColorNear;
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| 155 | }
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| 156 | set {
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| 157 | m_tickColorNear = value;
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| 158 | OnChange();
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| 159 | }
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| 160 | }
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| 161 |
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| 162 | /// <summary>
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| 163 | /// get / set the color for backside ticks
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| 164 | /// </summary>
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| 165 | public Color FarColor {
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| 166 | get {
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| 167 | return m_tickColorFar;
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| 168 | }
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| 169 | set {
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| 170 | m_tickColorFar = value;
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| 171 | OnChange();
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | /// <summary>
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| 176 | /// Get/ set the default color for tick labels
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| 177 | /// </summary>
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| 178 | /// <remarks>The color may be overwritten for individual labels</remarks>
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| 179 | public Color LabelColor {
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| 180 | get {
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| 181 | return m_color;
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| 182 | }
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| 183 | set {
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| 184 | m_color = value;
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| 185 | OnChange();
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| 186 | }
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| 187 | }
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| 188 |
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| 189 | /// <summary>
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| 190 | /// padding between ticks
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| 191 | /// </summary>
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| 192 | public int Padding {
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| 193 | get {
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| 194 | return m_padding;
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| 195 | }
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| 196 | set {
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| 197 | m_padding = value;
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| 198 | OnChange();
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| 199 | }
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| 200 | }
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| 201 |
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| 202 | /// <summary>
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| 203 | /// number of digits to be displayed in axis ticks
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| 204 | /// </summary>
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| 205 | public byte Precision {
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| 206 | get {
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| 207 | return m_precision;
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| 208 | }
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| 209 | set {
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| 210 | if (value < 16 && value > 0)
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| 211 | m_precision = value;
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| 212 | else
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| 213 | throw new ILNumerics.Exceptions.ILArgumentException("precision must be in range 1..15!");
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| 214 | // caching: since tick labels will be redrawn every
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| 215 | // render frame, we do not invalidate the label's queues here
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| 216 | OnChange();
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| 217 | }
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| 218 | }
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| 219 |
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| 220 | /// <summary>
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| 221 | /// Get/ set which sides ticks for axis will be displayed on
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| 222 | /// </summary>
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| 223 | public TickDisplay Display {
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| 224 | get {
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| 225 | return m_tickDisplay;
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| 226 | }
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| 227 | set {
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| 228 | m_tickDisplay = value;
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| 229 | OnChange();
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| 230 | }
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| 231 | }
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| 232 |
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| 233 | /// <summary>
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| 234 | /// How ticks are displayed (inside/outside)
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| 235 | /// </summary>
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| 236 | public TickDirection Direction {
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| 237 | get {
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| 238 | return m_tickDirection;
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| 239 | }
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| 240 | set {
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| 241 | m_tickDirection = value;
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| 242 | OnChange();
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| 243 | }
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| 244 | }
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| 245 |
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| 246 | /// <summary>
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| 247 | /// length for ticks, fraction of the overall axis length. Default: 0.02
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| 248 | /// </summary>
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| 249 | public float TickFraction {
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| 250 | get {
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| 251 | return m_tickFraction;
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| 252 | }
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| 253 | set {
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| 254 | m_tickFraction = value;
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| 255 | OnChange();
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| 256 | }
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| 257 | }
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| 258 |
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| 259 | /// <summary>
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| 260 | /// Number of ticks currently stored into the collection
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| 261 | /// </summary>
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| 262 | public int Count {
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| 263 | get {
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| 264 | return m_ticks.Count;
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| 265 | }
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| 266 | }
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| 267 |
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| 268 | /// <summary>
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| 269 | /// The axis this tick collection is assigned to
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| 270 | /// </summary>
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| 271 | public ILAxis Axis {
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| 272 | get {
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| 273 | return m_panel.Axes[m_axisName]; }
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| 274 | }
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| 275 | #endregion
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| 276 |
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| 277 | #region constructor
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| 278 | /// <summary>
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| 279 | /// creates new ILTickCollection
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| 280 | /// </summary>
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| 281 | /// <param name="axisName"></param>
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| 282 | public ILTickCollection (ILPanel panel, AxisNames axisName)
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| 283 | : base(panel,new Font(FontFamily.GenericMonospace, 10.0f),Color.Black) {
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| 284 | m_panel = panel;
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| 285 | m_ticks = new List<LabeledTick>();
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| 286 | m_axisName = axisName;
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| 287 | m_precision = 4;
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| 288 | m_padding = 5;
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| 289 | m_tickColorFar = Color.Black;
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| 290 | m_tickColorNear = Color.Black;
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| 291 | m_tickDisplay = TickDisplay.LabelSide;
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| 292 | m_tickMode = TickMode.Auto;
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| 293 | m_tickFraction = 0.015f;
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| 294 | m_renderingHint = TickLabelRenderingHint.Auto;
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| 295 | }
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| 296 | #endregion
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| 297 |
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| 298 | #region public methods
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| 299 | /// <summary>
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| 300 | /// Clear the collection of labeled ticks
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| 301 | /// </summary>
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| 302 | public void Clear() {
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| 303 | m_ticks.Clear();
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| 304 | m_size = Size.Empty;
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| 305 | }
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| 306 |
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| 307 | /// <summary>
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| 308 | /// replace current collection of labeled ticks with a new one
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| 309 | /// </summary>
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| 310 | /// <param name="ticks"></param>
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| 311 | /// <remarks>This will fire a Change event.</remarks>
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| 312 | [Obsolete]
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| 313 | public void Replace(List<float> ticks) {
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| 314 | Set(ticks);
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| 315 | }
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| 316 |
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| 317 | /// <summary>
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| 318 | /// replace current collection of labeled ticks with a new one
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| 319 | /// </summary>
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| 320 | /// <param name="ticks">label position for every tick</param>
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| 321 | /// <param name="labels">label texts for every tick corresponding to <paramref name="ticks"/></param>
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| 322 | /// <remarks><para>
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| 323 | /// This will set the <paramref name="Mode"/> property to 'TickMode.Manual', hence preventing from
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| 324 | /// automatic label creation on mouse perspective changes.</para>
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| 325 | /// <para>Set creates a change event.</para>
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| 326 | /// </remarks>
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| 327 | public void Set(IEnumerable<float> ticks, IEnumerable labels) {
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| 328 | Clear();
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| 329 | IEnumerator<float> tickCurs = ticks.GetEnumerator();
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| 330 | foreach (var lab in labels) {
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| 331 | if (tickCurs.MoveNext()) {
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| 332 | if (lab != null)
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| 333 | Add(tickCurs.Current, lab.ToString());
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| 334 | else
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| 335 | Add(tickCurs.Current);
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| 336 | } else {
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| 337 | throw new Exceptions.ILArgumentException("The number of 'labels' must match the number of tick locations.");
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| 338 | }
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| 339 | }
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| 340 | this.Mode = TickMode.Manual;
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| 341 | OnChange();
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| 342 | }
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| 343 | /// <summary>
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| 344 | /// replace current collection of labeled ticks with a new one
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| 345 | /// </summary>
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| 346 | /// <param name="ticks">label position for every tick</param>
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| 347 | /// <remarks><para>
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| 348 | /// This will set the <paramref name="Mode"/> property to 'TickMode.Manual', hence preventing from
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| 349 | /// automatic label creation on mouse perspective changes.</para>
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| 350 | /// <para>The <para>Precision</para> member is used to create tick label texts for all tick positions.</para>
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| 351 | /// <para>Set creates a change event.</para>
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| 352 | /// </remarks>
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| 353 | public void Set(IEnumerable<float> ticks) {
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| 354 | Clear();
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| 355 | foreach (float tick in ticks) {
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| 356 | Add(tick);
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| 357 | }
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| 358 | OnChange();
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| 359 | }
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| 360 | /// <summary>
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| 361 | /// Add a labeled tick to the ticks collection.
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| 362 | /// </summary>
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| 363 | /// <param name="value">current position</param>
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| 364 | /// <param name="label">current value</param>
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| 365 | /// <remarks>This function will fire the LabeledTickAdding event. This
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| 366 | /// gives users the chance to modify the tick and/or the label before
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| 367 | /// it gets added. She can also cancel the adding for the tick at all. <br/>
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| 368 | /// No Change event for the axis will be fired from this method.</remarks>
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| 369 | public void Add(float value, string label) {
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| 370 | if (OnLabeledTickAdding(ref value, ref label, m_ticks.Count)) {
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| 371 | return;
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| 372 | }
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| 373 | ILRenderQueue queue = m_interpreter.Transform(label,
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| 374 | m_font,m_color,m_renderer);
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| 375 | m_ticks.Add(new LabeledTick(value,queue));
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| 376 | if (m_size.Height < queue.Size.Height)
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| 377 | m_size.Height = queue.Size.Height;
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| 378 | if (m_size.Width < queue.Size.Width)
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| 379 | m_size.Width = queue.Size.Width;
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| 380 | //m_tickMode = TickMode.Manual;
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| 381 | }
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| 382 | /// <summary>
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| 383 | /// Add a labeled tick to the ticks collection
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| 384 | /// </summary>
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| 385 | /// <param name="value">position for tick</param>
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| 386 | /// <remarks>No Change event will be fired</remarks>
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| 387 | public void Add(float value) {
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| 388 | this.Add(value,value.ToString("g"+m_precision));
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| 389 | }
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| 390 | /// <summary>
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| 391 | /// Get maximum size of
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| 392 | /// all tick labels in pixels on screen
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| 393 | /// </summary>
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| 394 | /// <remarks>This property does not take the orientation into account. The size
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| 395 | /// of the content will be returned as if the orientation was straight horizontally.</remarks>
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| 396 | public override Size Size {
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| 397 | get {
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| 398 | // if (m_tickMode == TickMode.Auto && m_ticks.Count == 0) {
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| 399 | // // first time: no labels have been added? -> assume maximum
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| 400 | // // size determined by precision
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| 401 | // Graphics g = Graphics.FromImage(new Bitmap(1,1));
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| 402 | // string measString = String.Format(".-e08" + new String('0',m_precision));
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| 403 | // m_size = g.MeasureString(measString,m_font).ToSize();
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| 404 | //}
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| 405 | return m_size;
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| 406 | }
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| 407 | }
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| 408 | ///// <summary>
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| 409 | ///// (Re-)measures the maximum size for all labels contained in the collection
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| 410 | ///// </summary>
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| 411 | ///// <param name="gr">graphics object, _may_ be used to measure texts (on some platforms)</param>
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| 412 | ///// <returns>maximum size</returns>
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| 413 | ///// <remarks>This function recomputes the true size for all labels and updates the internal cache. The cached value can
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| 414 | ///// than queried by the property 'ScreenSize'.
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| 415 | ///// <para>Note: if no tick labels have been stored into the collection yet, the
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| 416 | ///// maximum size possible for a label is returned. Therefore, the Precision member is
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| 417 | ///// taken into account.</para></remarks>
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| 418 | //public Size MeasureMaxScreenSize(Graphics gr) {
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| 419 | // if (m_ticks.Count == 0) {
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| 420 | // SizeF sf = gr.MeasureString (
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| 421 | // "-e.08" + new String('0', m_precision),m_font);
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| 422 | // m_screenSize = new Size((int)sf.Width,(int)sf.Height);
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| 423 | // } else {
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| 424 | // m_screenSize = new Size();
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| 425 | // Size tmp;
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| 426 | // foreach (LabeledTick tick in this) {
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| 427 | // tmp = tick.Queue.Size;
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| 428 | // if (tmp.Height > m_screenSize.Height)
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| 429 | // m_screenSize.Height = tmp.Height;
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| 430 | // if (tmp.Width > m_screenSize.Width)
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| 431 | // m_screenSize.Width = tmp.Width;
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| 432 | // }
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| 433 | // }
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| 434 | // return m_screenSize;
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| 435 | //}
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| 436 | /// <summary>
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| 437 | /// fill (replace) labels with nice labels for range
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| 438 | /// </summary>
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| 439 | /// <param name="min">lower limit</param>
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| 440 | /// <param name="max">upper limit</param>
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| 441 | /// <param name="tickCount">maximum number of ticks</param>
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| 442 | public void CreateAuto(float min, float max, int tickCount) {
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| 443 | float dist = max - min;
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| 444 | tickCount = 50;
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| 445 | string format = String.Format("g{0}",m_precision);
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| 446 | // find the range for values we are dealing with.
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| 447 | // how many ticks will (really) fit on the label line?
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| 448 | if (tickCount > 1) {
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| 449 | Replace(NiceLabels(min,max,tickCount,m_renderingHint));
|
---|
| 450 | if (Count > 0)
|
---|
| 451 | return;
|
---|
| 452 | // else: no ticks could be found at all -> fallback: show only center
|
---|
| 453 | tickCount = 1;
|
---|
| 454 | }
|
---|
| 455 | Clear();
|
---|
| 456 | float relevExp = (float)Math.Round(Math.Log10((max - min)));
|
---|
| 457 | if (!float.IsNaN(relevExp) && !float.IsInfinity(relevExp)) {
|
---|
| 458 | float multRound;
|
---|
| 459 | if (relevExp < 1) {
|
---|
| 460 | multRound = (float) (1 / Math.Pow(10,relevExp-1));
|
---|
| 461 | } else {
|
---|
| 462 | multRound = (float) Math.Pow(10,relevExp-1);
|
---|
| 463 | }
|
---|
| 464 | if (tickCount <= 1) {
|
---|
| 465 | // If tickCount is 1, only the middle of Axis will be drawn.
|
---|
| 466 | float ls = (float)(Math.Ceiling((max + min) / 2 / multRound) * multRound);
|
---|
| 467 | if (ls != 0)
|
---|
| 468 | Add(ls,ls.ToString(format));
|
---|
| 469 | else
|
---|
| 470 | Add(min,min.ToString(format));
|
---|
| 471 | } else if (tickCount == 3) {
|
---|
| 472 | // draw max, min and the approx. center of range
|
---|
| 473 | Add(min,min.ToString(format));
|
---|
| 474 | Add(max,max.ToString(format));
|
---|
| 475 | float ls = (float)(Math.Round((max + min) / 2 / multRound) * multRound);
|
---|
| 476 | Add(ls,ls.ToString(format));
|
---|
| 477 | } else { //if (tickCount == 2) {
|
---|
| 478 | // If tickCount is less than 3 - only the max and the min will be drawn.
|
---|
| 479 | Add(min,min.ToString(format));
|
---|
| 480 | Add(max,max.ToString(format));
|
---|
| 481 | }
|
---|
| 482 | } else {
|
---|
| 483 | Add(max,max.ToString(format));
|
---|
| 484 | }
|
---|
| 485 | }
|
---|
| 486 |
|
---|
| 487 | /// <summary>
|
---|
| 488 | /// Determine nice looking label positions for range specified
|
---|
| 489 | /// </summary>
|
---|
| 490 | /// <param name="min">lower limit</param>
|
---|
| 491 | /// <param name="max">upper limit</param>
|
---|
| 492 | /// <param name="numMaxLabels">maximum number of labels </param>
|
---|
| 493 | /// <param name="format">format string used to convert numbers to strings</param>
|
---|
| 494 | /// <param name="hint">rendering hint, specifies preferred method</param>
|
---|
| 495 | /// <returns>list of tick labels</returns>
|
---|
| 496 | public static List<float> NiceLabels(float min, float max, int numMaxLabels, TickLabelRenderingHint hint) {
|
---|
| 497 | List<float> ret;
|
---|
| 498 | switch (hint) {
|
---|
| 499 | case TickLabelRenderingHint.Filled:
|
---|
| 500 | ret = NiceLabelsFill(min,max,numMaxLabels);
|
---|
| 501 | break;
|
---|
| 502 | case TickLabelRenderingHint.Multiple1:
|
---|
| 503 | ret = NiceLabelsEven(min,max,numMaxLabels,1.0f);
|
---|
| 504 | break;
|
---|
| 505 | case TickLabelRenderingHint.Multiple2:
|
---|
| 506 | ret = NiceLabelsEven(min,max,numMaxLabels,2.0f);
|
---|
| 507 | break;
|
---|
| 508 | case TickLabelRenderingHint.Multiple5:
|
---|
| 509 | ret = NiceLabelsEven(min,max,numMaxLabels,5.0f);
|
---|
| 510 | break;
|
---|
| 511 | default:
|
---|
| 512 | //ret = NiceLabelsAuto(min,max,numMaxLabels,format);
|
---|
| 513 | ret = loose_label(min,max,numMaxLabels);
|
---|
| 514 | break;
|
---|
| 515 | }
|
---|
| 516 | return ret;
|
---|
| 517 | }
|
---|
| 518 |
|
---|
| 519 | public void Draw(ILRenderProperties p, float min, float max) {
|
---|
| 520 | m_renderer.Begin(p);
|
---|
| 521 | float clipRange = max - min;
|
---|
| 522 |
|
---|
| 523 | ILPoint3Df mult = new ILPoint3Df(
|
---|
| 524 | ((float)(m_lineEnd.X - m_lineStart.X) / clipRange),
|
---|
| 525 | ((float)(m_lineEnd.Y - m_lineStart.Y) / clipRange),
|
---|
| 526 | 0);
|
---|
| 527 | float tmp;
|
---|
| 528 | Point point = new Point(0,0);
|
---|
| 529 | Point oldMidPoint = new Point(int.MinValue,int.MinValue);
|
---|
| 530 | Point newMidPoint = new Point(int.MinValue,int.MinValue);
|
---|
| 531 | Point oldHSize = new Point(), newHSize = new Point();
|
---|
| 532 | foreach (LabeledTick lt in m_ticks) {
|
---|
| 533 | if (lt.Queue.Count > 0
|
---|
| 534 | && lt.Position >= min
|
---|
| 535 | && lt.Position <= max) {
|
---|
| 536 | tmp = lt.Position-min;
|
---|
| 537 | point.X = (int)(m_lineStart.X + mult.X * tmp);
|
---|
| 538 | point.Y = (int)(m_lineStart.Y + mult.Y * tmp);
|
---|
| 539 | offsetAlignment(lt.Queue.Size, ref point);
|
---|
| 540 | newHSize.X = (int)(lt.Queue.Size.Width / 2.0f);
|
---|
| 541 | newHSize.Y = (int)(lt.Queue.Size.Height / 2.0f);
|
---|
| 542 | newMidPoint.X = point.X + newHSize.X;
|
---|
| 543 | newMidPoint.Y = point.Y + newHSize.Y;
|
---|
| 544 | // check distance to last drawn label for tickmode auto (padding)
|
---|
| 545 | if (m_tickMode == TickMode.Auto) {
|
---|
| 546 | if (oldMidPoint.X != int.MinValue
|
---|
| 547 | && oldMidPoint.Y != int.MinValue) {
|
---|
| 548 |
|
---|
| 549 | float distX = Math.Abs(newMidPoint.X - oldMidPoint.X);
|
---|
| 550 | float distY = Math.Abs(newMidPoint.Y - oldMidPoint.Y);
|
---|
| 551 | if (distX < (m_padding + oldHSize.X + newHSize.X) - m_ticksAllowOverlap &&
|
---|
| 552 | distY < (m_padding + oldHSize.Y + newHSize.Y) - m_ticksAllowOverlap) {
|
---|
| 553 | //m_ticks.Remove(lt);
|
---|
| 554 | continue;
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 | // bookmark outer rendering limits
|
---|
| 558 | if (newMidPoint.X - newHSize.X < p.MinX)
|
---|
| 559 | p.MinX = newMidPoint.X - newHSize.X;
|
---|
| 560 | if (newMidPoint.Y - newHSize.Y < p.MinY)
|
---|
| 561 | p.MinY = newMidPoint.Y - newHSize.Y;
|
---|
| 562 | if (newMidPoint.X + newHSize.X > p.MaxX)
|
---|
| 563 | p.MaxX = newMidPoint.X + newHSize.X;
|
---|
| 564 | if (newMidPoint.Y + newHSize.Y > p.MaxY)
|
---|
| 565 | p.MaxY = newMidPoint.Y + newHSize.Y;
|
---|
| 566 | }
|
---|
| 567 | m_renderer.Draw(lt.Queue, point, m_orientation, m_color);
|
---|
| 568 | oldMidPoint = newMidPoint;
|
---|
| 569 | oldHSize = newHSize;
|
---|
| 570 | }
|
---|
| 571 | }
|
---|
| 572 | m_renderer.End(p);
|
---|
| 573 | }
|
---|
| 574 | #endregion
|
---|
| 575 |
|
---|
| 576 | #region IDisposable Member
|
---|
| 577 | public new void Dispose() {
|
---|
| 578 | if (m_renderer != null) {
|
---|
| 579 | // ???
|
---|
| 580 | }
|
---|
| 581 | }
|
---|
| 582 | #endregion
|
---|
| 583 |
|
---|
| 584 | #region private helper
|
---|
| 585 |
|
---|
| 586 | /// <summary>
|
---|
| 587 | /// Create nice labels, prefere even numbers over best optimal tick count
|
---|
| 588 | /// </summary>
|
---|
| 589 | /// <param name="min">min</param>
|
---|
| 590 | /// <param name="max">max</param>
|
---|
| 591 | /// <param name="numMaxLabels">max labels count</param>
|
---|
| 592 | /// <param name="format">format string used to convert numbers to strings</param>
|
---|
| 593 | /// <returns>nice label list</returns>
|
---|
| 594 | private static List<float> NiceLabelsAuto(float min, float max, int numMaxLabels, string format) {
|
---|
| 595 | float[] divisors = new float[3] {5.0f, 2.0f, 1.0f};
|
---|
| 596 | List<float>[] ticks = new List<float>[divisors.Length];
|
---|
| 597 | int count = 0, bestMatch = int.MaxValue, tmp = 0, bestMatchIdx = -1;
|
---|
| 598 | foreach (float div in divisors) {
|
---|
| 599 | ticks[count] = NiceLabelsEven(min,max,numMaxLabels,div);
|
---|
| 600 | if (ticks[count].Count == numMaxLabels) {
|
---|
| 601 | return ticks[count];
|
---|
| 602 | }
|
---|
| 603 | tmp = (int)Math.Abs(Math.Min(numMaxLabels,10) - ticks[count].Count);
|
---|
| 604 | if (tmp < bestMatch) {
|
---|
| 605 | bestMatch = tmp;
|
---|
| 606 | bestMatchIdx = count;
|
---|
| 607 | }
|
---|
| 608 | count ++;
|
---|
| 609 | }
|
---|
| 610 | // its possible for limits to exceed the resolution for float
|
---|
| 611 | // no ticks are returned in this case
|
---|
| 612 | return ticks[bestMatchIdx];
|
---|
| 613 | }
|
---|
| 614 | /// <summary>
|
---|
| 615 | /// find tick labels by distinct divisors (10,5,2). Chooses the divisor which best produces the best number according to numberTicks
|
---|
| 616 | /// </summary>
|
---|
| 617 | /// <param name="min">minimum</param>
|
---|
| 618 | /// <param name="max">maximum</param>
|
---|
| 619 | /// <param name="numberTicks">maximum number of ticks</param>
|
---|
| 620 | /// <param name="format">format string for string conversion</param>
|
---|
| 621 | /// <returns>list of tick labels</returns>
|
---|
| 622 | private static List<float> NiceLabelsFill(float min, float max, int numberTicks) {
|
---|
| 623 | // spacing may happen by divisors of 5,2,1. We test every case and choose the
|
---|
| 624 | // one producing the best match on the number of ticks requested than.
|
---|
| 625 | float[] divisors = new float[3] {5.0f, 2.0f, 1.0f};
|
---|
| 626 | List<float>[] ticks = new List<float>[divisors.Length];
|
---|
| 627 | int count = 0, bestMatch = int.MaxValue, tmp = 0, bestMatchIdx = -1;
|
---|
| 628 | foreach (float div in divisors) {
|
---|
| 629 | ticks[count] = NiceLabelsEven(min,max,numberTicks,div);
|
---|
| 630 | tmp = (int)Math.Abs(Math.Min(numberTicks,10) - ticks[count].Count);
|
---|
| 631 | if (ticks[count].Count == numberTicks) {
|
---|
| 632 | return ticks[count];
|
---|
| 633 | } else if (tmp <= bestMatch) {
|
---|
| 634 | bestMatch = tmp;
|
---|
| 635 | bestMatchIdx = count;
|
---|
| 636 | }
|
---|
| 637 | count ++;
|
---|
| 638 | }
|
---|
| 639 | System.Diagnostics.Debug.Assert(bestMatchIdx >= 0,"No best divisor has been found. Tick creation failed.");
|
---|
| 640 | if (bestMatchIdx >= 0)
|
---|
| 641 | return ticks[bestMatchIdx];
|
---|
| 642 | else
|
---|
| 643 | return ticks[0]; // rescue plan
|
---|
| 644 | }
|
---|
| 645 | private static List<float> NiceLabelsEven(float min, float max, int numberTicks, float divisor) {
|
---|
| 646 | //minimal distance required for ticks
|
---|
| 647 | float minDist = (max - min) / (numberTicks + 1);
|
---|
| 648 | // determine prominent range for optimal spacing
|
---|
| 649 | if (Math.Abs(minDist) < 1e-10) return new List<float>();
|
---|
| 650 | float relevExp = (float)Math.Log10((max - min));
|
---|
| 651 | if (float.IsNaN(relevExp)) {
|
---|
| 652 | return new List<float>();
|
---|
| 653 | }
|
---|
| 654 | float multRound;
|
---|
| 655 | if (relevExp >= 1) {
|
---|
| 656 | return NiceLabelsEvenGE10(min,max,numberTicks,divisor);
|
---|
| 657 | }
|
---|
| 658 | List<float> ticks = new List<float>();
|
---|
| 659 | relevExp = (float)Math.Round(relevExp);
|
---|
| 660 | multRound = (float) (1 / Math.Pow(10,relevExp-1));
|
---|
| 661 | //float step = divisor / multRound, cur = min, origStep = step;
|
---|
| 662 | float step = multRound/ divisor, cur = min, origStep = step;
|
---|
| 663 | // TODO: check for step beeing too small for resonable min..max distance!
|
---|
| 664 | // OR: prevent for infinite loop!
|
---|
| 665 | while (step < minDist) {
|
---|
| 666 | step += origStep;
|
---|
| 667 | }
|
---|
| 668 | // find the first auto tick value, matching the divisor
|
---|
| 669 | cur = (float)(Math.Round((min + minDist) * multRound / divisor) / multRound * divisor);
|
---|
| 670 | ticks.Add(cur);
|
---|
| 671 | cur += step;
|
---|
| 672 | // add all ticks in _between_, keep margin to axis limits!
|
---|
| 673 | while (cur < max) {
|
---|
| 674 | cur = (float)(Math.Round(cur * multRound) / multRound);
|
---|
| 675 | ticks.Add(cur);
|
---|
| 676 | cur += step;
|
---|
| 677 | if (ticks.Count > numberTicks) {
|
---|
| 678 | // emergency break - float cannot handle this distance!
|
---|
| 679 | ticks.Clear();
|
---|
| 680 | break;
|
---|
| 681 | }
|
---|
| 682 | }
|
---|
| 683 | return ticks;
|
---|
| 684 | }
|
---|
| 685 | private static List<float> NiceLabelsEvenGE10(float min, float max, int numberTicks, float divisor) {
|
---|
| 686 | //minimal distance required for ticks
|
---|
| 687 | float minDist = (max - min) / (numberTicks + 1);
|
---|
| 688 | // determine prominent range for optimal spacing
|
---|
| 689 | List<float> ticks = new List<float>();
|
---|
| 690 | // has been checked, if comming from NiceLabelsEven:
|
---|
| 691 | //if (Math.Abs(minDist) < 1e-10) return ticks;
|
---|
| 692 | float relevExp = (float)Math.Log10((max - min));
|
---|
| 693 | if (float.IsNaN(relevExp)) {
|
---|
| 694 | return ticks;
|
---|
| 695 | }
|
---|
| 696 | float multRound;
|
---|
| 697 | relevExp = (float) (Math.Sign(relevExp) * Math.Floor(Math.Abs(relevExp)));
|
---|
| 698 | multRound = (float) Math.Pow(10,relevExp-1);
|
---|
| 699 | //float step = divisor / multRound, cur = min, origStep = step;
|
---|
| 700 | float step = multRound/ divisor, cur = min, origStep = step;
|
---|
| 701 | // TODO: check for step beeing too small for resonable min..max distance!
|
---|
| 702 | // OR: prevent for infinite loop!
|
---|
| 703 | while (step < minDist) {
|
---|
| 704 | // increase the multRRound by factor 10
|
---|
| 705 | relevExp ++;
|
---|
| 706 | multRound = (float) (Math.Pow(10,relevExp-1));
|
---|
| 707 | step = multRound/ divisor;
|
---|
| 708 | }
|
---|
| 709 | // find the first auto tick value, matching the divisor
|
---|
| 710 | cur = (float)niceNumber(min,false);
|
---|
| 711 | ticks.Add(cur);
|
---|
| 712 | // add all ticks in _between_, keep margin to axis limits!
|
---|
| 713 | while (cur < max) {
|
---|
| 714 | cur = (float)niceNumber(cur + step,false);
|
---|
| 715 | ticks.Add(cur);
|
---|
| 716 | if (ticks.Count > numberTicks) {
|
---|
| 717 | // emergency break - float cannot handle this distance!
|
---|
| 718 | ticks.Clear();
|
---|
| 719 | break;
|
---|
| 720 | }
|
---|
| 721 | }
|
---|
| 722 | return ticks;
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | /// <summary>
|
---|
| 726 | /// create "nice" number in fractions of 2 or 5
|
---|
| 727 | /// </summary>
|
---|
| 728 | /// <param name="value">value</param>
|
---|
| 729 | /// <remarks>This code was adopted from Paul Heckbert
|
---|
| 730 | /// from "Graphics Gems", Academic Press, 1990. </remarks>
|
---|
| 731 | private static double niceNumber(double val, bool round) {
|
---|
| 732 | int expv;
|
---|
| 733 | double f; /* fractional part of x */
|
---|
| 734 | double nf; /* nice, rounded fraction */
|
---|
| 735 | double aval = Math.Abs(val);
|
---|
| 736 | double sign = Math.Sign(val);
|
---|
| 737 |
|
---|
| 738 | expv = (int)Math.Floor(Math.Log10(aval));
|
---|
| 739 | f = aval/Math.Pow(10, expv); /* between 1 and 10 */
|
---|
| 740 | if (round) {
|
---|
| 741 | if (f<1.5) nf = 1;
|
---|
| 742 | else if (f<3) nf = 2;
|
---|
| 743 | else if (f<7) nf = 5;
|
---|
| 744 | else nf = 10;
|
---|
| 745 | } else {
|
---|
| 746 | if (f<=1) nf = 1;
|
---|
| 747 | else if (f<=2) nf = 2;
|
---|
| 748 | else if (f<=5) nf = 5;
|
---|
| 749 | else nf = 10;
|
---|
| 750 | }
|
---|
| 751 | return (nf * Math.Pow(10, expv) * sign);
|
---|
| 752 | }
|
---|
| 753 | private static List<float> loose_label(float min,float max, int numberTicks) {
|
---|
| 754 | double d; /* tick mark spacing */
|
---|
| 755 | double graphmin; /* graph range min and max */
|
---|
| 756 | double range, x;
|
---|
| 757 |
|
---|
| 758 | /* we expect min!=max */
|
---|
| 759 | range = niceNumber(max-min, false);
|
---|
| 760 | d = niceNumber(range/(Math.Min(numberTicks,10)-1), true);
|
---|
| 761 | double exp = Math.Pow(10,Math.Floor(Math.Log10(max - min)));
|
---|
| 762 | graphmin = Math.Floor(min / exp) * exp;
|
---|
| 763 |
|
---|
| 764 | // Math.Min(niceNumber(min - d,true),niceNumber(min - d,false));
|
---|
| 765 | //graphmax = Math.Min(niceNumber(max - d, true), niceNumber(max + d, false));
|
---|
| 766 | List<float> ticks = new List<float>();
|
---|
| 767 | //ticks.Add(nfrac);
|
---|
| 768 | for (x = graphmin; x <= max; x = (float)(Math.Round((x + d) / d) * d)) {
|
---|
| 769 | //x = (float)(Math.Round(x/d)*d);
|
---|
| 770 | ticks.Add((float)x);
|
---|
| 771 | if (ticks.Count > 20) break; //emergency exit if range is in floating point range
|
---|
| 772 | }
|
---|
| 773 | return ticks;
|
---|
| 774 | }
|
---|
| 775 |
|
---|
| 776 | #region Oli's labels implementaion (incomplete)
|
---|
| 777 | private static List<float> niceLabels (float start, float end, int maxNumbers,string format) {
|
---|
| 778 | float[] labelPositions = berechneLabel(start,end,maxNumbers);
|
---|
| 779 | List<float> ret = new List<float>();
|
---|
| 780 | foreach (float pos in labelPositions) {
|
---|
| 781 | ret.Add(pos);
|
---|
| 782 | }
|
---|
| 783 | return ret;
|
---|
| 784 | }
|
---|
| 785 | private static float[] berechneLabel(float start, float end, int maxNumbers)
|
---|
| 786 | {
|
---|
| 787 | if (end <= start)
|
---|
| 788 | return null;
|
---|
| 789 | float strecke = Math.Abs(end - start);
|
---|
| 790 | maxNumbers++;//ï¿œberprï¿œfen!
|
---|
| 791 | int n = 0;
|
---|
| 792 | while (strecke < maxNumbers)
|
---|
| 793 | {
|
---|
| 794 | strecke *= 10;
|
---|
| 795 | n++;
|
---|
| 796 | }
|
---|
| 797 | while (strecke > 100)
|
---|
| 798 | {
|
---|
| 799 | strecke /= 10;
|
---|
| 800 | n--;
|
---|
| 801 | }
|
---|
| 802 | start *= (float)Math.Pow(10, n);
|
---|
| 803 | int streckeIntValue = getStreckeAsNiceInt(strecke, maxNumbers);
|
---|
| 804 | /*
|
---|
| 805 | if (isPrimzahl(streckeIntValue) && streckeIntValue != maxNumbers)
|
---|
| 806 | {
|
---|
| 807 | streckeIntValue++; //Kann zu Problemen fï¿œhren! -- ist aber auch Mist.
|
---|
| 808 | }
|
---|
| 809 | */
|
---|
| 810 |
|
---|
| 811 | float step = 0;
|
---|
| 812 | int stepCount;
|
---|
| 813 | for (stepCount = maxNumbers; stepCount > 0; stepCount--)
|
---|
| 814 | {
|
---|
| 815 | step = streckeIntValue / stepCount;
|
---|
| 816 | int rest = streckeIntValue % stepCount;
|
---|
| 817 | if(rest < step && (step == 1 || step == 2 || step == 5 || step == 10 || step == 25 || step == 50 ))
|
---|
| 818 | break;
|
---|
| 819 | }
|
---|
| 820 | int startInt = (int)Math.Round(start, 0);
|
---|
| 821 | startInt = startInt - (startInt % (int)step);
|
---|
| 822 | if (n != 0)
|
---|
| 823 | {
|
---|
| 824 | step /= (float)(Math.Pow(10, n));
|
---|
| 825 | start = (float)startInt / (float)Math.Pow(10, n);
|
---|
| 826 | }
|
---|
| 827 | else
|
---|
| 828 | start = startInt;
|
---|
| 829 | if (!(start + stepCount * step < end))
|
---|
| 830 | stepCount--;
|
---|
| 831 | float[] ret = new float[stepCount];
|
---|
| 832 | for (int i = 1; i <= stepCount; i++)
|
---|
| 833 | {
|
---|
| 834 | ret[i - 1] = start + i * step;
|
---|
| 835 | }
|
---|
| 836 | return ret;
|
---|
| 837 | }
|
---|
| 838 | private static int getStreckeAsNiceInt(float strecke, int maxNumbers)
|
---|
| 839 | {
|
---|
| 840 | int streckeIntValue = (int)Math.Round(strecke, 0);
|
---|
| 841 | if (streckeIntValue <= 10)
|
---|
| 842 | return streckeIntValue;
|
---|
| 843 | if (streckeIntValue / 2 <= maxNumbers)
|
---|
| 844 | return streckeIntValue;
|
---|
| 845 |
|
---|
| 846 | streckeIntValue = streckeIntValue - streckeIntValue % 5;
|
---|
| 847 | return streckeIntValue;
|
---|
| 848 | }
|
---|
| 849 | #endregion
|
---|
| 850 |
|
---|
| 851 | #endregion
|
---|
| 852 |
|
---|
| 853 | #region IEnumerable<LabeledTick> Member
|
---|
| 854 | /// <summary>
|
---|
| 855 | /// Get Enumerator, enumerating over all labeled ticks
|
---|
| 856 | /// </summary>
|
---|
| 857 | /// <returns>Enumerator</returns>
|
---|
| 858 | public IEnumerator<LabeledTick> GetEnumerator() {
|
---|
| 859 | return m_ticks.GetEnumerator();
|
---|
| 860 | }
|
---|
| 861 |
|
---|
| 862 | #endregion
|
---|
| 863 |
|
---|
| 864 | #region IEnumerable Member
|
---|
| 865 |
|
---|
| 866 | /// <summary>
|
---|
| 867 | /// Get enumerator enumerating over labeled ticks
|
---|
| 868 | /// </summary>
|
---|
| 869 | /// <returns>enumerator</returns>
|
---|
| 870 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
---|
| 871 | foreach (LabeledTick lt in m_ticks)
|
---|
| 872 | yield return lt;
|
---|
| 873 | }
|
---|
| 874 |
|
---|
| 875 | #endregion
|
---|
| 876 |
|
---|
| 877 | }
|
---|
| 878 | }
|
---|