1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Text;
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43 | using ILNumerics.Drawing.Lighting;
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44 | using System.Collections;
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45 |
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46 | namespace ILNumerics.Drawing.Collections {
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47 | /// <summary>
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48 | /// collection of 8 lights, individual configurable
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49 | /// </summary>
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50 | public class ILLightCollection
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51 | : IEnumerable {
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52 |
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53 | #region eventing
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54 | public EventHandler Changed;
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55 | protected void OnChanged() {
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56 | if (Changed != null) {
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57 | Changed(this, new EventArgs());
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58 | }
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59 | }
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60 | #endregion
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61 |
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62 | #region attributes
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63 | List<ILLight> m_lights;
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64 | #endregion
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65 |
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66 | #region properties
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67 | /// <summary>
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68 | /// set: enable/disable all lights; get: return true, if at least one light is enabled, false else
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69 | /// </summary>
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70 | public bool Enabled {
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71 | get {
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72 | foreach (ILLight l in m_lights)
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73 | if (l.Enabled) return true;
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74 | return false;
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75 | }
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76 | set {
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77 | foreach (ILLight l in m_lights)
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78 | l.Enabled = value;
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79 | }
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80 | }
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81 | #endregion
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82 |
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83 | #region constructors
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84 | public ILLightCollection () {
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85 | m_lights = new List<ILLight>(8);
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86 | for (int i = 0; i < 8; i++) {
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87 | ILLight light = new ILLight(i);
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88 | m_lights.Add(light);
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89 | light.Changed += new EventHandler(lightChanged);
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90 | }
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91 | }
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92 | #endregion
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93 |
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94 | #region public interface
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95 | /// <summary>
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96 | /// get light at specific index
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97 | /// </summary>
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98 | /// <param name="i">index of light, valid: 0...7</param>
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99 | /// <returns>Light at index i</returns>
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100 | public ILLight this[int i] {
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101 | get {
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102 | return m_lights[i];
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103 | }
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104 | }
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105 | #endregion
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106 |
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107 | #region private helpers
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108 | protected void lightChanged (object sender, EventArgs args) {
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109 | OnChanged();
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110 | }
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111 | #endregion
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112 |
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113 |
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114 |
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115 | #region IEnumerable Member
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116 |
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117 | public IEnumerator GetEnumerator() {
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118 | for (int i = 0; i < m_lights.Count; i++) {
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119 | yield return m_lights[i];
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120 | }
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121 | }
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122 |
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123 | #endregion
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124 | }
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125 | }
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