1 | ///
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2 | /// This file is part of ILNumerics Community Edition.
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3 | ///
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4 | /// ILNumerics Community Edition - high performance computing for applications.
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5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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6 | ///
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7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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8 | /// it under the terms of the GNU General Public License version 3 as published by
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9 | /// the Free Software Foundation.
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10 | ///
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11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | /// GNU General Public License for more details.
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15 | ///
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16 | /// You should have received a copy of the GNU General Public License
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17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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19 | ///
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20 | /// In addition this software uses the following components and/or licenses:
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21 | ///
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22 | /// =================================================================================
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23 | /// The Open Toolkit Library License
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24 | ///
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25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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26 | ///
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27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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28 | /// of this software and associated documentation files (the "Software"), to deal
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29 | /// in the Software without restriction, including without limitation the rights to
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30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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31 | /// the Software, and to permit persons to whom the Software is furnished to do
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32 | /// so, subject to the following conditions:
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33 | ///
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34 | /// The above copyright notice and this permission notice shall be included in all
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35 | /// copies or substantial portions of the Software.
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36 | ///
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37 | /// =================================================================================
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38 | ///
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39 |
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40 | using System;
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41 | using System.Collections.Generic;
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42 | using System.Linq;
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43 | using System.Text;
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44 | using keytype = System.Int64;
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45 |
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46 | namespace ILNumerics.Data {
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47 | /// <summary>
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48 | /// AVL balanced search tree
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49 | /// </summary>
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50 | /// <remarks>The tree stores unique keys (type:System.Int64, configurable via build) in a balanced search tree.
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51 | /// <para>The implementation is optimized for random seek access and consecutive write access - if no matching key found.
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52 | /// Also, the next higher key for a given query can be returned in O(1).</para>
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53 | /// <para>The AVL tree class is not intended to be used directly. It supports the ILNumerics infrastructure (ILMemoryPool)
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54 | /// internally.</para></remarks>
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55 | internal class ILAVLTree {
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56 |
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57 | internal ILAVLTreeNode m_root = getNode();
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58 | private int m_nodeCount = 0;
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59 | #if DEBUG
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60 | internal int m_itemCount = 0;
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61 | #endif
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62 |
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63 | #region caching
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64 | private static readonly int MAX_STACKSIZE = 50;
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65 | private static readonly ILAVLTreeNode[] s_stack = new ILAVLTreeNode[MAX_STACKSIZE];
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66 | private static readonly int[] s_dirs = new int[MAX_STACKSIZE];
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67 | #endregion
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68 |
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69 | #region public interface
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70 | /// <summary>
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71 | /// Return number of keys currently existing in the tree
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72 | /// </summary>
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73 | public int Count {
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74 | get { return m_nodeCount; }
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75 | }
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76 | /// <summary>
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77 | /// Check and add a key to the collection
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78 | /// </summary>
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79 | /// <param name="key">Key</param>
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80 | /// <remarks>The function makes sure, the key is stored in the tree.</remarks>
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81 | public void Add(keytype key) {
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82 | int depth, added2Side = 0;
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83 | if (FindNode(key, m_root, s_stack, s_dirs, out depth)) {
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84 | // nothing to do - key is already there
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85 | return;
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86 | } else {
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87 | // parent is the node where the key should be inserted below
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88 | ILAVLTreeNode newNode = getNode();
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89 | newNode.key = key;
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90 | m_nodeCount++;
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91 | added2Side = s_dirs[depth--];
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92 | if (added2Side == -1) { // insert as left child
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93 | System.Diagnostics.Debug.Assert(s_stack[depth+1] == null);
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94 | s_stack[depth].left = newNode;
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95 | s_stack[depth].balance--;
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96 | } else { // insert as right child
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97 | System.Diagnostics.Debug.Assert(s_stack[depth+1] == null);
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98 | s_stack[depth].right = newNode;
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99 | s_stack[depth].balance++;
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100 | }
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101 | }
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102 | // check balances along 's_stack' path -> up to root
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103 | // depth is at parent level now
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104 | ILAVLTreeNode node = s_stack[depth];
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105 | while (depth > 0) {
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106 | if (node.balance == 0) {
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107 | return;
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108 | }
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109 | if (node.balance * node.balance == 1) {
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110 | node = s_stack[--depth];
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111 | node.balance += s_dirs[depth+1];
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112 | continue;
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113 | }
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114 | if (node.balance == 2) {
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115 | if (node.right.balance >= 0) {
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116 | // rebalance RR -> simple left rotation
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117 | ILAVLTreeNode node2 = node.right;
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118 | if (s_dirs[depth] == 1) {
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119 | s_stack[depth-1].right = node2;
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120 | } else {
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121 | s_stack[depth-1].left = node2;
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122 | }
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123 | if (node2.balance == 0) {
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124 | node.balance = 1;
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125 | node2.balance = -1;
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126 | } else {
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127 | System.Diagnostics.Debug.Assert (node2.balance == 1);
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128 | node.balance = 0;
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129 | node2.balance = 0;
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130 | }
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131 | node.right = node2.left;
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132 | node2.left = node;
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133 | } else {
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134 | // rebalance RL -> double left rotation
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135 | ILAVLTreeNode node2 = node.right;
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136 | ILAVLTreeNode node3 = node2.left;
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137 | if (s_dirs[depth] == 1) {
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138 | s_stack[depth-1].right = node3;
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139 | } else {
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140 | s_stack[depth-1].left = node3;
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141 | }
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142 | if (node3.balance == -1) {
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143 | node2.balance = 1;
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144 | node.balance = 0;
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145 | } else if (node3.balance == 1) {
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146 | node2.balance = 0;
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147 | node.balance = -1;
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148 | } else {
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149 | node2.balance = 0;
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150 | node.balance = 0;
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151 | }
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152 | node3.balance = 0;
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153 |
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154 | node.right = node3.left;
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155 | node2.left = node3.right;
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156 | node3.left = node;
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157 | node3.right = node2;
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158 | }
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159 | } else {
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160 | System.Diagnostics.Debug.Assert(node.balance == -2);
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161 | if (node.left.balance <= 0) {
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162 | ILAVLTreeNode node2 = node.left;
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163 | // rebalance LL -> simple rotate right
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164 | if (s_dirs[depth] == 1) {
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165 | s_stack[depth-1].right = node2;
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166 | } else {
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167 | s_stack[depth-1].left = node2;
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168 | }
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169 | if (node2.balance == 0) {
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170 | node.balance = -1;
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171 | node2.balance = 1;
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172 | } else {
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173 | System.Diagnostics.Debug.Assert (node2.balance == -1);
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174 | node.balance = 0;
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175 | node2.balance = 0;
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176 | }
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177 | node.left = node2.right;
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178 | node2.right = node;
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179 | } else {
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180 | // rebalance LR - double right rotation
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181 | ILAVLTreeNode node2 = node.left;
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182 | ILAVLTreeNode node3 = node2.right;
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183 | if (s_dirs[depth] == 1) {
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184 | s_stack[depth-1].right = node3;
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185 | } else {
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186 | s_stack[depth-1].left = node3;
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187 | }
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188 | if (node3.balance == 1) {
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189 | node2.balance = -1;
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190 | node.balance = 0;
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191 | } else if (node3.balance == -1) {
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192 | node2.balance = 0;
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193 | node.balance = 1;
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194 | } else {
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195 | node2.balance = 0;
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196 | node.balance = 0;
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197 | }
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198 | node3.balance = 0;
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199 |
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200 | node.left = node3.right;
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201 | node2.right = node3.left;
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202 | node3.right = node;
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203 | node3.left = node2;
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204 | }
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205 | }
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206 | #if DEBUG
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207 | //if (!CheckTree()) {
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208 | // return;
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209 | //}
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210 | #endif
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211 | return;
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212 | }
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213 | }
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214 | /// <summary>
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215 | /// Remove key from tree
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216 | /// </summary>
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217 | /// <param name="key">Key to be removed</param>
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218 | /// <remarks>The function makes sure, the tree does not contain a node with the given key.</remarks>
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219 | public void Remove(keytype key) {
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220 | int depth;
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221 | if (!FindNode(key, m_root, s_stack, s_dirs, out depth)) {
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222 | return;
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223 | }
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224 | #if DEBUG
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225 | int remDepth = depth;
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226 | #endif
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227 | // last entry in stack is the matching node
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228 | ILAVLTreeNode cur = s_stack[depth];
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229 | if (cur.left != null) {
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230 | if (cur.right != null) {
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231 | // find replacement node
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232 | ILAVLTreeNode orig = cur;
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233 | cur = cur.left;
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234 | s_stack[++depth] = cur;
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235 | s_dirs[depth] = -1;
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236 | while (cur.right != null) {
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237 | cur = cur.right;
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238 | s_stack[++depth] = cur;
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239 | s_dirs[depth] = 1;
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240 | }
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241 | // exchange keys with current node
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242 | orig.key = cur.key;
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243 | cur = cur.left;
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244 | } else {
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245 | cur = cur.left;
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246 | }
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247 | } else {
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248 | if (cur.right != null) {
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249 | // replace with right child
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250 | cur = cur.right;
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251 | } else {
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252 | // no childs simply delete cur
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253 | cur = null;
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254 | }
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255 | }
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256 | depth--;
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257 | ILAVLTreeNode par = s_stack[depth];
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258 | if (s_dirs[depth+1] == 1) {
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259 | par.right = cur;
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260 | par.balance--;
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261 | } else {
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262 | par.left = cur;
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263 | par.balance++;
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264 | }
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265 | m_nodeCount--;
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266 | #if DEBUG
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267 | if (par.left != null)
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268 | System.Diagnostics.Debug.Assert(par.left != par);
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269 | if (par.right != null)
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270 | System.Diagnostics.Debug.Assert(par.right != par);
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271 |
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272 | #endif
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273 | #region rebalance
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274 | cur = par;
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275 | while (depth > 0) {
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276 | if (cur.balance == 0) {
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277 | cur = s_stack[--depth];
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278 | cur.balance -= s_dirs[depth + 1];
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279 | continue;
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280 | }
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281 | if (cur.balance * cur.balance == 1) {
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282 | break;
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283 | } else if (cur.balance == 2) {
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284 | #region needs left rotations
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285 | if (cur.right.balance >= 0) {
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286 | // rebalance RR -> simple left rotation
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287 | ILAVLTreeNode node2 = cur.right;
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288 | if (s_dirs[depth] == 1) {
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289 | s_stack[depth - 1].right = node2;
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290 | } else {
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291 | s_stack[depth - 1].left = node2;
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292 | }
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293 | cur.right = node2.left;
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294 | node2.left = cur;
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295 | if (node2.balance == 0) {
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296 | cur.balance = 1;
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297 | node2.balance = -1;
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298 | break;
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299 | } else {
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300 | System.Diagnostics.Debug.Assert(node2.balance == 1);
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301 | cur.balance = 0;
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302 | node2.balance = 0;
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303 | }
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304 | } else {
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305 | // rebalance RL -> double left rotation
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306 | ILAVLTreeNode node2 = cur.right;
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307 | ILAVLTreeNode node3 = node2.left;
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308 | if (s_dirs[depth] == 1) {
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309 | s_stack[depth - 1].right = node3;
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310 | } else {
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311 | s_stack[depth - 1].left = node3;
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312 | }
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313 | if (node3.balance == -1) {
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314 | node2.balance = 1;
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315 | cur.balance = 0;
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316 | } else if (node3.balance == 1) {
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317 | node2.balance = 0;
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318 | cur.balance = -1;
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319 | } else {
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320 | node2.balance = 0;
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321 | cur.balance = 0;
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322 | }
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323 | node3.balance = 0;
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324 |
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325 | cur.right = node3.left;
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326 | node2.left = node3.right;
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327 | node3.left = cur;
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328 | node3.right = node2;
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329 | }
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330 | #endregion
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331 | } else {
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332 | #region needs right rotation
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333 | System.Diagnostics.Debug.Assert(cur.balance == -2);
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334 | if (cur.left.balance <= 0) {
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335 | ILAVLTreeNode node2 = cur.left;
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336 | // rebalance LL -> simple rotate right
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337 | if (s_dirs[depth] == 1) {
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338 | s_stack[depth - 1].right = node2;
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339 | } else {
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340 | s_stack[depth - 1].left = node2;
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341 | }
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342 | cur.left = node2.right;
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343 | node2.right = cur;
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344 | if (node2.balance == 0) {
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345 | cur.balance = -1;
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346 | node2.balance = 1;
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347 | break;
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348 | } else {
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349 | System.Diagnostics.Debug.Assert(node2.balance == -1);
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350 | cur.balance = 0;
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351 | node2.balance = 0;
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352 | }
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353 | } else {
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354 | // rebalance LR - double right rotation
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355 | ILAVLTreeNode node2 = cur.left;
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356 | ILAVLTreeNode node3 = node2.right;
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357 | if (s_dirs[depth] == 1) {
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358 | s_stack[depth - 1].right = node3;
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359 | } else {
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360 | s_stack[depth - 1].left = node3;
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361 | }
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362 | if (node3.balance == 1) {
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363 | node2.balance = -1;
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364 | cur.balance = 0;
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365 | } else if (node3.balance == -1) {
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366 | node2.balance = 0;
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367 | cur.balance = 1;
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368 | } else {
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369 | node2.balance = 0;
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370 | cur.balance = 0;
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371 | }
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372 | node3.balance = 0;
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373 |
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374 | cur.left = node3.right;
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375 | node2.right = node3.left;
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376 | node3.right = cur;
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377 | node3.left = node2;
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378 | }
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379 | #endregion
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380 | }
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381 | // populate to parent
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382 | if (--depth <= 0)
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383 | break;
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384 | cur = s_stack[depth];
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385 | cur.balance -= s_dirs[depth + 1];
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386 | }
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387 | #endregion
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388 | #if DEBUG
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389 | //if (!CheckTree()) {
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390 | // return;
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391 | //}
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392 | #endif
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393 | }
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394 | /// <summary>
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395 | /// Find next higher key
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396 | /// </summary>
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397 | /// <param name="key">Key to find</param>
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398 | /// <returns>The key with the next higher value compared with <paramref name="key"/>, or -1 if no such key exists</returns>
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399 | public keytype Next(keytype key) {
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400 | if (m_root.right == null) {
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401 | return -1;
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402 | }
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403 | int level = 0;
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404 | if (!FindNode(key, m_root, s_stack, s_dirs, out level) && level > 0)
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405 | level--;
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406 | ILAVLTreeNode node = s_stack[level];
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407 | if (node.key >= key) return node.key;
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408 | node = NextAsc(s_stack[level], s_stack, s_dirs, level);
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409 | if (node != null && node.key > key)
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410 | return node.key;
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411 | return -1;
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412 | }
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413 | /// <summary>
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414 | /// Clear the tree from all keys
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415 | /// </summary>
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416 | internal void Clear() {
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417 | m_root.right = null;
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418 | #if DEBUG
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419 | m_nodeCount = 0;
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420 | m_itemCount = 0;
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421 | #endif
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422 | }
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423 | #endregion
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424 |
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425 | #region private helper
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426 | private static bool FindNode(keytype key, ILAVLTreeNode cur, ILAVLTreeNode[] path, int[] dirs, out int level) {
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427 | int depth = 0;
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428 | while (true) {
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429 | path[depth] = cur;
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430 | //if (cur.isNil) {
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431 | // //Console.Out.WriteLine("Key:{0} depth: {1} {2}",cur.key, depth, s_dirs[depth] );
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432 | // level = depth;
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433 | // return false;
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434 | //}
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435 | if (cur.key == key) {
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436 | level = depth;
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437 | return true;
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438 | } else {
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439 | if (key < cur.key) {
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440 | dirs[++depth] = -1;
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441 | path[depth] = cur.left;
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442 | if (cur.left == null) {
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443 | level = depth;
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444 | return false;
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445 | }
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446 | cur = cur.left;
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447 | } else { // key > cur.key
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448 | dirs[++depth] = 1;
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449 | path[depth] = cur.right;
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450 | if (cur.right == null) {
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451 | level = depth;
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452 | return false;
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453 | }
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454 | cur = cur.right;
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455 | }
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456 | }
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457 | }
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458 | }
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459 | private static ILAVLTreeNode NextAsc(ILAVLTreeNode node, ILAVLTreeNode[] path, int[] dirs, int level) {
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460 | ILAVLTreeNode ret = node;
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461 | if (node.right != null) {
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462 | node = node.right;
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463 | while (node.left != null) {
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464 | node = node.left;
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465 | }
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466 | ret = node;
|
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467 | } else {
|
---|
468 | while (level > 0) {
|
---|
469 | // dirs[0] is always 0 (dummy root node)
|
---|
470 | if (dirs[level] == -1) {
|
---|
471 | ret = path[--level];
|
---|
472 | break;
|
---|
473 | }
|
---|
474 | level--;
|
---|
475 | }
|
---|
476 | }
|
---|
477 | return ret;
|
---|
478 | }
|
---|
479 | /// <summary>
|
---|
480 | /// check the consistency of the tree
|
---|
481 | /// </summary>
|
---|
482 | /// <returns></returns>
|
---|
483 | internal bool CheckTree() {
|
---|
484 | if (m_root.right == null)
|
---|
485 | return true;
|
---|
486 | ILAVLTreeNode cur = m_root.right;
|
---|
487 | while (cur.left != null)
|
---|
488 | cur = cur.left;
|
---|
489 | keytype key = cur.key;
|
---|
490 | int depth;
|
---|
491 | ILAVLTreeNode node = cur;
|
---|
492 | do {
|
---|
493 | Console.Out.Write("checking node: " + node.key);
|
---|
494 | if (FindNode(node.key, m_root, s_stack, s_dirs, out depth)) {
|
---|
495 | if (s_stack[depth] != node)
|
---|
496 | return false;
|
---|
497 | if (!checkTree(node)) {
|
---|
498 | return false;
|
---|
499 | }
|
---|
500 | node = NextAsc(node, s_stack, s_dirs, depth);
|
---|
501 | } else {
|
---|
502 | return false;
|
---|
503 | }
|
---|
504 | Console.Out.WriteLine("... ok");
|
---|
505 | } while (node != null);
|
---|
506 | return true;
|
---|
507 | }
|
---|
508 | private static ILAVLTreeNode getNode() {
|
---|
509 | var ret = new ILAVLTreeNode();
|
---|
510 | ret.key = -1;
|
---|
511 | ret.balance = 0;
|
---|
512 | //ret.right = ret;
|
---|
513 | return ret;
|
---|
514 | }
|
---|
515 | private bool checkTree(int key) {
|
---|
516 | ILAVLTreeNode[] tmpNodes = new ILAVLTreeNode[50];
|
---|
517 | int[] tmpKeys = new int[50];
|
---|
518 | int level;
|
---|
519 | if (!FindNode(key, m_root, tmpNodes, tmpKeys, out level)) {
|
---|
520 | return false;
|
---|
521 | }
|
---|
522 | return checkTree(tmpNodes[level]);
|
---|
523 | }
|
---|
524 | private static bool checkTree(ILAVLTreeNode root) {
|
---|
525 | // check balance condition
|
---|
526 | int ltree = 0, rtree = 0;
|
---|
527 | if (root.left != null) {
|
---|
528 | ltree = levelTree(root.left);
|
---|
529 | }
|
---|
530 | if (root.right != null) {
|
---|
531 | rtree = levelTree(root.right);
|
---|
532 | }
|
---|
533 | int bal = rtree - ltree;
|
---|
534 | if (root.balance != bal)
|
---|
535 | return false;
|
---|
536 | if (bal * bal > 1) {
|
---|
537 | return false;
|
---|
538 | }
|
---|
539 |
|
---|
540 | return true;
|
---|
541 |
|
---|
542 | }
|
---|
543 | private static int levelTree(ILAVLTreeNode root) {
|
---|
544 | if (root.left == null && root.right == null) {
|
---|
545 | return 1;
|
---|
546 | } else {
|
---|
547 | int ltree = 0, rtree = 0;
|
---|
548 | if (root.left != null) {
|
---|
549 | ltree = levelTree(root.left);
|
---|
550 | }
|
---|
551 | if (root.right != null) {
|
---|
552 | rtree = levelTree(root.right);
|
---|
553 | }
|
---|
554 | return Math.Max(ltree,rtree) + 1;
|
---|
555 | }
|
---|
556 | }
|
---|
557 | #endregion
|
---|
558 | /// <summary>
|
---|
559 | /// an AVL tree node
|
---|
560 | /// </summary>
|
---|
561 | public class ILAVLTreeNode {
|
---|
562 | /// <summary>
|
---|
563 | /// Key
|
---|
564 | /// </summary>
|
---|
565 | public keytype key;
|
---|
566 | /// <summary>
|
---|
567 | /// Right child
|
---|
568 | /// </summary>
|
---|
569 | public ILAVLTreeNode right;
|
---|
570 | /// <summary>
|
---|
571 | /// Left child
|
---|
572 | /// </summary>
|
---|
573 | public ILAVLTreeNode left;
|
---|
574 | /// <summary>
|
---|
575 | /// Balance factor for the node
|
---|
576 | /// </summary>
|
---|
577 | public int balance;
|
---|
578 | /// <summary>
|
---|
579 | /// Rext representation of the node
|
---|
580 | /// </summary>
|
---|
581 | /// <returns>String representation for the node</returns>
|
---|
582 | public override string ToString() {
|
---|
583 | return String.Format("{0} [{1}-{2}]",key,(left == null) ? "*" : left.key.ToString(), (right == null) ? "*" : right.key.ToString());
|
---|
584 | }
|
---|
585 | }
|
---|
586 |
|
---|
587 | }
|
---|
588 | }
|
---|