[9102] | 1 | ///
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| 2 | /// This file is part of ILNumerics Community Edition.
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| 3 | ///
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| 4 | /// ILNumerics Community Edition - high performance computing for applications.
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| 5 | /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
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| 6 | ///
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| 7 | /// ILNumerics Community Edition is free software: you can redistribute it and/or modify
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| 8 | /// it under the terms of the GNU General Public License version 3 as published by
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| 9 | /// the Free Software Foundation.
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| 10 | ///
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| 11 | /// ILNumerics Community Edition is distributed in the hope that it will be useful,
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| 12 | /// but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | /// GNU General Public License for more details.
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| 15 | ///
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| 16 | /// You should have received a copy of the GNU General Public License
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| 17 | /// along with ILNumerics Community Edition. See the file License.txt in the root
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| 18 | /// of your distribution package. If not, see <http://www.gnu.org/licenses/>.
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| 19 | ///
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| 20 | /// In addition this software uses the following components and/or licenses:
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| 21 | ///
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| 22 | /// =================================================================================
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| 23 | /// The Open Toolkit Library License
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| 24 | ///
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| 25 | /// Copyright (c) 2006 - 2009 the Open Toolkit library.
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| 26 | ///
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| 27 | /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| 28 | /// of this software and associated documentation files (the "Software"), to deal
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| 29 | /// in the Software without restriction, including without limitation the rights to
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| 30 | /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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| 31 | /// the Software, and to permit persons to whom the Software is furnished to do
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| 32 | /// so, subject to the following conditions:
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| 33 | ///
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| 34 | /// The above copyright notice and this permission notice shall be included in all
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| 35 | /// copies or substantial portions of the Software.
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| 36 | ///
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| 37 | /// =================================================================================
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| 38 | ///
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| 39 |
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| 40 | using System;
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| 41 | using System.Collections.Generic;
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| 42 | using System.Linq;
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| 43 | using System.Text;
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| 44 | using keytype = System.Int64;
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| 45 |
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| 46 | namespace ILNumerics.Data {
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| 47 | /// <summary>
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| 48 | /// AVL balanced search tree
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| 49 | /// </summary>
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| 50 | /// <remarks>The tree stores unique keys (type:System.Int64, configurable via build) in a balanced search tree.
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| 51 | /// <para>The implementation is optimized for random seek access and consecutive write access - if no matching key found.
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| 52 | /// Also, the next higher key for a given query can be returned in O(1).</para>
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| 53 | /// <para>The AVL tree class is not intended to be used directly. It supports the ILNumerics infrastructure (ILMemoryPool)
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| 54 | /// internally.</para></remarks>
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| 55 | internal class ILAVLTree {
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| 56 |
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| 57 | internal ILAVLTreeNode m_root = getNode();
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| 58 | private int m_nodeCount = 0;
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| 59 | #if DEBUG
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| 60 | internal int m_itemCount = 0;
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| 61 | #endif
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| 62 |
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| 63 | #region caching
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| 64 | private static readonly int MAX_STACKSIZE = 50;
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| 65 | private static readonly ILAVLTreeNode[] s_stack = new ILAVLTreeNode[MAX_STACKSIZE];
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| 66 | private static readonly int[] s_dirs = new int[MAX_STACKSIZE];
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| 67 | #endregion
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| 68 |
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| 69 | #region public interface
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| 70 | /// <summary>
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| 71 | /// Return number of keys currently existing in the tree
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| 72 | /// </summary>
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| 73 | public int Count {
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| 74 | get { return m_nodeCount; }
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| 75 | }
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| 76 | /// <summary>
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| 77 | /// Check and add a key to the collection
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| 78 | /// </summary>
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| 79 | /// <param name="key">Key</param>
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| 80 | /// <remarks>The function makes sure, the key is stored in the tree.</remarks>
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| 81 | public void Add(keytype key) {
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| 82 | int depth, added2Side = 0;
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| 83 | if (FindNode(key, m_root, s_stack, s_dirs, out depth)) {
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| 84 | // nothing to do - key is already there
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| 85 | return;
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| 86 | } else {
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| 87 | // parent is the node where the key should be inserted below
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| 88 | ILAVLTreeNode newNode = getNode();
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| 89 | newNode.key = key;
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| 90 | m_nodeCount++;
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| 91 | added2Side = s_dirs[depth--];
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| 92 | if (added2Side == -1) { // insert as left child
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| 93 | System.Diagnostics.Debug.Assert(s_stack[depth+1] == null);
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| 94 | s_stack[depth].left = newNode;
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| 95 | s_stack[depth].balance--;
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| 96 | } else { // insert as right child
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| 97 | System.Diagnostics.Debug.Assert(s_stack[depth+1] == null);
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| 98 | s_stack[depth].right = newNode;
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| 99 | s_stack[depth].balance++;
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| 100 | }
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| 101 | }
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| 102 | // check balances along 's_stack' path -> up to root
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| 103 | // depth is at parent level now
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| 104 | ILAVLTreeNode node = s_stack[depth];
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| 105 | while (depth > 0) {
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| 106 | if (node.balance == 0) {
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| 107 | return;
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| 108 | }
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| 109 | if (node.balance * node.balance == 1) {
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| 110 | node = s_stack[--depth];
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| 111 | node.balance += s_dirs[depth+1];
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| 112 | continue;
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| 113 | }
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| 114 | if (node.balance == 2) {
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| 115 | if (node.right.balance >= 0) {
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| 116 | // rebalance RR -> simple left rotation
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| 117 | ILAVLTreeNode node2 = node.right;
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| 118 | if (s_dirs[depth] == 1) {
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| 119 | s_stack[depth-1].right = node2;
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| 120 | } else {
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| 121 | s_stack[depth-1].left = node2;
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| 122 | }
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| 123 | if (node2.balance == 0) {
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| 124 | node.balance = 1;
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| 125 | node2.balance = -1;
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| 126 | } else {
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| 127 | System.Diagnostics.Debug.Assert (node2.balance == 1);
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| 128 | node.balance = 0;
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| 129 | node2.balance = 0;
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| 130 | }
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| 131 | node.right = node2.left;
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| 132 | node2.left = node;
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| 133 | } else {
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| 134 | // rebalance RL -> double left rotation
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| 135 | ILAVLTreeNode node2 = node.right;
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| 136 | ILAVLTreeNode node3 = node2.left;
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| 137 | if (s_dirs[depth] == 1) {
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| 138 | s_stack[depth-1].right = node3;
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| 139 | } else {
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| 140 | s_stack[depth-1].left = node3;
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| 141 | }
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| 142 | if (node3.balance == -1) {
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| 143 | node2.balance = 1;
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| 144 | node.balance = 0;
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| 145 | } else if (node3.balance == 1) {
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| 146 | node2.balance = 0;
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| 147 | node.balance = -1;
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| 148 | } else {
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| 149 | node2.balance = 0;
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| 150 | node.balance = 0;
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| 151 | }
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| 152 | node3.balance = 0;
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| 153 |
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| 154 | node.right = node3.left;
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| 155 | node2.left = node3.right;
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| 156 | node3.left = node;
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| 157 | node3.right = node2;
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| 158 | }
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| 159 | } else {
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| 160 | System.Diagnostics.Debug.Assert(node.balance == -2);
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| 161 | if (node.left.balance <= 0) {
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| 162 | ILAVLTreeNode node2 = node.left;
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| 163 | // rebalance LL -> simple rotate right
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| 164 | if (s_dirs[depth] == 1) {
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| 165 | s_stack[depth-1].right = node2;
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| 166 | } else {
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| 167 | s_stack[depth-1].left = node2;
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| 168 | }
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| 169 | if (node2.balance == 0) {
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| 170 | node.balance = -1;
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| 171 | node2.balance = 1;
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| 172 | } else {
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| 173 | System.Diagnostics.Debug.Assert (node2.balance == -1);
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| 174 | node.balance = 0;
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| 175 | node2.balance = 0;
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| 176 | }
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| 177 | node.left = node2.right;
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| 178 | node2.right = node;
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| 179 | } else {
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| 180 | // rebalance LR - double right rotation
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| 181 | ILAVLTreeNode node2 = node.left;
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| 182 | ILAVLTreeNode node3 = node2.right;
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| 183 | if (s_dirs[depth] == 1) {
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| 184 | s_stack[depth-1].right = node3;
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| 185 | } else {
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| 186 | s_stack[depth-1].left = node3;
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| 187 | }
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| 188 | if (node3.balance == 1) {
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| 189 | node2.balance = -1;
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| 190 | node.balance = 0;
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| 191 | } else if (node3.balance == -1) {
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| 192 | node2.balance = 0;
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| 193 | node.balance = 1;
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| 194 | } else {
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| 195 | node2.balance = 0;
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| 196 | node.balance = 0;
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| 197 | }
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| 198 | node3.balance = 0;
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| 199 |
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| 200 | node.left = node3.right;
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| 201 | node2.right = node3.left;
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| 202 | node3.right = node;
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| 203 | node3.left = node2;
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| 204 | }
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| 205 | }
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| 206 | #if DEBUG
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| 207 | //if (!CheckTree()) {
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| 208 | // return;
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| 209 | //}
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| 210 | #endif
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| 211 | return;
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| 212 | }
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| 213 | }
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| 214 | /// <summary>
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| 215 | /// Remove key from tree
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| 216 | /// </summary>
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| 217 | /// <param name="key">Key to be removed</param>
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| 218 | /// <remarks>The function makes sure, the tree does not contain a node with the given key.</remarks>
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| 219 | public void Remove(keytype key) {
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| 220 | int depth;
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| 221 | if (!FindNode(key, m_root, s_stack, s_dirs, out depth)) {
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| 222 | return;
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| 223 | }
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| 224 | #if DEBUG
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| 225 | int remDepth = depth;
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| 226 | #endif
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| 227 | // last entry in stack is the matching node
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| 228 | ILAVLTreeNode cur = s_stack[depth];
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| 229 | if (cur.left != null) {
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| 230 | if (cur.right != null) {
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| 231 | // find replacement node
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| 232 | ILAVLTreeNode orig = cur;
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| 233 | cur = cur.left;
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| 234 | s_stack[++depth] = cur;
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| 235 | s_dirs[depth] = -1;
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| 236 | while (cur.right != null) {
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| 237 | cur = cur.right;
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| 238 | s_stack[++depth] = cur;
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| 239 | s_dirs[depth] = 1;
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| 240 | }
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| 241 | // exchange keys with current node
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| 242 | orig.key = cur.key;
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| 243 | cur = cur.left;
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| 244 | } else {
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| 245 | cur = cur.left;
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| 246 | }
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| 247 | } else {
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| 248 | if (cur.right != null) {
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| 249 | // replace with right child
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| 250 | cur = cur.right;
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| 251 | } else {
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| 252 | // no childs simply delete cur
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| 253 | cur = null;
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| 254 | }
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| 255 | }
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| 256 | depth--;
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| 257 | ILAVLTreeNode par = s_stack[depth];
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| 258 | if (s_dirs[depth+1] == 1) {
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| 259 | par.right = cur;
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| 260 | par.balance--;
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| 261 | } else {
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| 262 | par.left = cur;
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| 263 | par.balance++;
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| 264 | }
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| 265 | m_nodeCount--;
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| 266 | #if DEBUG
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| 267 | if (par.left != null)
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| 268 | System.Diagnostics.Debug.Assert(par.left != par);
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| 269 | if (par.right != null)
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| 270 | System.Diagnostics.Debug.Assert(par.right != par);
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| 271 |
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| 272 | #endif
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| 273 | #region rebalance
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| 274 | cur = par;
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| 275 | while (depth > 0) {
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| 276 | if (cur.balance == 0) {
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| 277 | cur = s_stack[--depth];
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| 278 | cur.balance -= s_dirs[depth + 1];
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| 279 | continue;
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| 280 | }
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| 281 | if (cur.balance * cur.balance == 1) {
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| 282 | break;
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| 283 | } else if (cur.balance == 2) {
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| 284 | #region needs left rotations
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| 285 | if (cur.right.balance >= 0) {
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| 286 | // rebalance RR -> simple left rotation
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| 287 | ILAVLTreeNode node2 = cur.right;
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| 288 | if (s_dirs[depth] == 1) {
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| 289 | s_stack[depth - 1].right = node2;
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| 290 | } else {
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| 291 | s_stack[depth - 1].left = node2;
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| 292 | }
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| 293 | cur.right = node2.left;
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| 294 | node2.left = cur;
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| 295 | if (node2.balance == 0) {
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| 296 | cur.balance = 1;
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| 297 | node2.balance = -1;
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| 298 | break;
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| 299 | } else {
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| 300 | System.Diagnostics.Debug.Assert(node2.balance == 1);
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| 301 | cur.balance = 0;
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| 302 | node2.balance = 0;
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| 303 | }
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| 304 | } else {
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| 305 | // rebalance RL -> double left rotation
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| 306 | ILAVLTreeNode node2 = cur.right;
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| 307 | ILAVLTreeNode node3 = node2.left;
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| 308 | if (s_dirs[depth] == 1) {
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| 309 | s_stack[depth - 1].right = node3;
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| 310 | } else {
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| 311 | s_stack[depth - 1].left = node3;
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| 312 | }
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| 313 | if (node3.balance == -1) {
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| 314 | node2.balance = 1;
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| 315 | cur.balance = 0;
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| 316 | } else if (node3.balance == 1) {
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| 317 | node2.balance = 0;
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| 318 | cur.balance = -1;
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| 319 | } else {
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| 320 | node2.balance = 0;
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| 321 | cur.balance = 0;
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| 322 | }
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| 323 | node3.balance = 0;
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| 324 |
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| 325 | cur.right = node3.left;
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| 326 | node2.left = node3.right;
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| 327 | node3.left = cur;
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| 328 | node3.right = node2;
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| 329 | }
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| 330 | #endregion
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| 331 | } else {
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| 332 | #region needs right rotation
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| 333 | System.Diagnostics.Debug.Assert(cur.balance == -2);
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| 334 | if (cur.left.balance <= 0) {
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| 335 | ILAVLTreeNode node2 = cur.left;
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| 336 | // rebalance LL -> simple rotate right
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| 337 | if (s_dirs[depth] == 1) {
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| 338 | s_stack[depth - 1].right = node2;
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| 339 | } else {
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| 340 | s_stack[depth - 1].left = node2;
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| 341 | }
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| 342 | cur.left = node2.right;
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| 343 | node2.right = cur;
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| 344 | if (node2.balance == 0) {
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| 345 | cur.balance = -1;
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| 346 | node2.balance = 1;
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| 347 | break;
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| 348 | } else {
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| 349 | System.Diagnostics.Debug.Assert(node2.balance == -1);
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| 350 | cur.balance = 0;
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| 351 | node2.balance = 0;
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| 352 | }
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| 353 | } else {
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| 354 | // rebalance LR - double right rotation
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| 355 | ILAVLTreeNode node2 = cur.left;
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| 356 | ILAVLTreeNode node3 = node2.right;
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| 357 | if (s_dirs[depth] == 1) {
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| 358 | s_stack[depth - 1].right = node3;
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| 359 | } else {
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| 360 | s_stack[depth - 1].left = node3;
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| 361 | }
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| 362 | if (node3.balance == 1) {
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| 363 | node2.balance = -1;
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| 364 | cur.balance = 0;
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| 365 | } else if (node3.balance == -1) {
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| 366 | node2.balance = 0;
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| 367 | cur.balance = 1;
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| 368 | } else {
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| 369 | node2.balance = 0;
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| 370 | cur.balance = 0;
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| 371 | }
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| 372 | node3.balance = 0;
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| 373 |
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| 374 | cur.left = node3.right;
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| 375 | node2.right = node3.left;
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| 376 | node3.right = cur;
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| 377 | node3.left = node2;
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| 378 | }
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| 379 | #endregion
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| 380 | }
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| 381 | // populate to parent
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| 382 | if (--depth <= 0)
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| 383 | break;
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| 384 | cur = s_stack[depth];
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| 385 | cur.balance -= s_dirs[depth + 1];
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| 386 | }
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| 387 | #endregion
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| 388 | #if DEBUG
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| 389 | //if (!CheckTree()) {
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| 390 | // return;
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| 391 | //}
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| 392 | #endif
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| 393 | }
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| 394 | /// <summary>
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| 395 | /// Find next higher key
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| 396 | /// </summary>
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| 397 | /// <param name="key">Key to find</param>
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| 398 | /// <returns>The key with the next higher value compared with <paramref name="key"/>, or -1 if no such key exists</returns>
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| 399 | public keytype Next(keytype key) {
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| 400 | if (m_root.right == null) {
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| 401 | return -1;
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| 402 | }
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| 403 | int level = 0;
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| 404 | if (!FindNode(key, m_root, s_stack, s_dirs, out level) && level > 0)
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| 405 | level--;
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| 406 | ILAVLTreeNode node = s_stack[level];
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| 407 | if (node.key >= key) return node.key;
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| 408 | node = NextAsc(s_stack[level], s_stack, s_dirs, level);
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| 409 | if (node != null && node.key > key)
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| 410 | return node.key;
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| 411 | return -1;
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| 412 | }
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| 413 | /// <summary>
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| 414 | /// Clear the tree from all keys
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| 415 | /// </summary>
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| 416 | internal void Clear() {
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| 417 | m_root.right = null;
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| 418 | #if DEBUG
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| 419 | m_nodeCount = 0;
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| 420 | m_itemCount = 0;
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| 421 | #endif
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| 422 | }
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| 423 | #endregion
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| 424 |
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| 425 | #region private helper
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| 426 | private static bool FindNode(keytype key, ILAVLTreeNode cur, ILAVLTreeNode[] path, int[] dirs, out int level) {
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| 427 | int depth = 0;
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| 428 | while (true) {
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| 429 | path[depth] = cur;
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| 430 | //if (cur.isNil) {
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| 431 | // //Console.Out.WriteLine("Key:{0} depth: {1} {2}",cur.key, depth, s_dirs[depth] );
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| 432 | // level = depth;
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| 433 | // return false;
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| 434 | //}
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| 435 | if (cur.key == key) {
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| 436 | level = depth;
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| 437 | return true;
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| 438 | } else {
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| 439 | if (key < cur.key) {
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| 440 | dirs[++depth] = -1;
|
---|
| 441 | path[depth] = cur.left;
|
---|
| 442 | if (cur.left == null) {
|
---|
| 443 | level = depth;
|
---|
| 444 | return false;
|
---|
| 445 | }
|
---|
| 446 | cur = cur.left;
|
---|
| 447 | } else { // key > cur.key
|
---|
| 448 | dirs[++depth] = 1;
|
---|
| 449 | path[depth] = cur.right;
|
---|
| 450 | if (cur.right == null) {
|
---|
| 451 | level = depth;
|
---|
| 452 | return false;
|
---|
| 453 | }
|
---|
| 454 | cur = cur.right;
|
---|
| 455 | }
|
---|
| 456 | }
|
---|
| 457 | }
|
---|
| 458 | }
|
---|
| 459 | private static ILAVLTreeNode NextAsc(ILAVLTreeNode node, ILAVLTreeNode[] path, int[] dirs, int level) {
|
---|
| 460 | ILAVLTreeNode ret = node;
|
---|
| 461 | if (node.right != null) {
|
---|
| 462 | node = node.right;
|
---|
| 463 | while (node.left != null) {
|
---|
| 464 | node = node.left;
|
---|
| 465 | }
|
---|
| 466 | ret = node;
|
---|
| 467 | } else {
|
---|
| 468 | while (level > 0) {
|
---|
| 469 | // dirs[0] is always 0 (dummy root node)
|
---|
| 470 | if (dirs[level] == -1) {
|
---|
| 471 | ret = path[--level];
|
---|
| 472 | break;
|
---|
| 473 | }
|
---|
| 474 | level--;
|
---|
| 475 | }
|
---|
| 476 | }
|
---|
| 477 | return ret;
|
---|
| 478 | }
|
---|
| 479 | /// <summary>
|
---|
| 480 | /// check the consistency of the tree
|
---|
| 481 | /// </summary>
|
---|
| 482 | /// <returns></returns>
|
---|
| 483 | internal bool CheckTree() {
|
---|
| 484 | if (m_root.right == null)
|
---|
| 485 | return true;
|
---|
| 486 | ILAVLTreeNode cur = m_root.right;
|
---|
| 487 | while (cur.left != null)
|
---|
| 488 | cur = cur.left;
|
---|
| 489 | keytype key = cur.key;
|
---|
| 490 | int depth;
|
---|
| 491 | ILAVLTreeNode node = cur;
|
---|
| 492 | do {
|
---|
| 493 | Console.Out.Write("checking node: " + node.key);
|
---|
| 494 | if (FindNode(node.key, m_root, s_stack, s_dirs, out depth)) {
|
---|
| 495 | if (s_stack[depth] != node)
|
---|
| 496 | return false;
|
---|
| 497 | if (!checkTree(node)) {
|
---|
| 498 | return false;
|
---|
| 499 | }
|
---|
| 500 | node = NextAsc(node, s_stack, s_dirs, depth);
|
---|
| 501 | } else {
|
---|
| 502 | return false;
|
---|
| 503 | }
|
---|
| 504 | Console.Out.WriteLine("... ok");
|
---|
| 505 | } while (node != null);
|
---|
| 506 | return true;
|
---|
| 507 | }
|
---|
| 508 | private static ILAVLTreeNode getNode() {
|
---|
| 509 | var ret = new ILAVLTreeNode();
|
---|
| 510 | ret.key = -1;
|
---|
| 511 | ret.balance = 0;
|
---|
| 512 | //ret.right = ret;
|
---|
| 513 | return ret;
|
---|
| 514 | }
|
---|
| 515 | private bool checkTree(int key) {
|
---|
| 516 | ILAVLTreeNode[] tmpNodes = new ILAVLTreeNode[50];
|
---|
| 517 | int[] tmpKeys = new int[50];
|
---|
| 518 | int level;
|
---|
| 519 | if (!FindNode(key, m_root, tmpNodes, tmpKeys, out level)) {
|
---|
| 520 | return false;
|
---|
| 521 | }
|
---|
| 522 | return checkTree(tmpNodes[level]);
|
---|
| 523 | }
|
---|
| 524 | private static bool checkTree(ILAVLTreeNode root) {
|
---|
| 525 | // check balance condition
|
---|
| 526 | int ltree = 0, rtree = 0;
|
---|
| 527 | if (root.left != null) {
|
---|
| 528 | ltree = levelTree(root.left);
|
---|
| 529 | }
|
---|
| 530 | if (root.right != null) {
|
---|
| 531 | rtree = levelTree(root.right);
|
---|
| 532 | }
|
---|
| 533 | int bal = rtree - ltree;
|
---|
| 534 | if (root.balance != bal)
|
---|
| 535 | return false;
|
---|
| 536 | if (bal * bal > 1) {
|
---|
| 537 | return false;
|
---|
| 538 | }
|
---|
| 539 |
|
---|
| 540 | return true;
|
---|
| 541 |
|
---|
| 542 | }
|
---|
| 543 | private static int levelTree(ILAVLTreeNode root) {
|
---|
| 544 | if (root.left == null && root.right == null) {
|
---|
| 545 | return 1;
|
---|
| 546 | } else {
|
---|
| 547 | int ltree = 0, rtree = 0;
|
---|
| 548 | if (root.left != null) {
|
---|
| 549 | ltree = levelTree(root.left);
|
---|
| 550 | }
|
---|
| 551 | if (root.right != null) {
|
---|
| 552 | rtree = levelTree(root.right);
|
---|
| 553 | }
|
---|
| 554 | return Math.Max(ltree,rtree) + 1;
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 | #endregion
|
---|
| 558 | /// <summary>
|
---|
| 559 | /// an AVL tree node
|
---|
| 560 | /// </summary>
|
---|
| 561 | public class ILAVLTreeNode {
|
---|
| 562 | /// <summary>
|
---|
| 563 | /// Key
|
---|
| 564 | /// </summary>
|
---|
| 565 | public keytype key;
|
---|
| 566 | /// <summary>
|
---|
| 567 | /// Right child
|
---|
| 568 | /// </summary>
|
---|
| 569 | public ILAVLTreeNode right;
|
---|
| 570 | /// <summary>
|
---|
| 571 | /// Left child
|
---|
| 572 | /// </summary>
|
---|
| 573 | public ILAVLTreeNode left;
|
---|
| 574 | /// <summary>
|
---|
| 575 | /// Balance factor for the node
|
---|
| 576 | /// </summary>
|
---|
| 577 | public int balance;
|
---|
| 578 | /// <summary>
|
---|
| 579 | /// Rext representation of the node
|
---|
| 580 | /// </summary>
|
---|
| 581 | /// <returns>String representation for the node</returns>
|
---|
| 582 | public override string ToString() {
|
---|
| 583 | return String.Format("{0} [{1}-{2}]",key,(left == null) ? "*" : left.key.ToString(), (right == null) ? "*" : right.key.ToString());
|
---|
| 584 | }
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | }
|
---|
| 588 | }
|
---|