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source: branches/HeuristicLab.Problems.GPDL/HeuristicLab.Grammars/3.3/Symbol.cs

Last change on this file was 10067, checked in by gkronber, 11 years ago

#2026 worked on brute force solver for GPDL problems.

File size: 2.0 KB
RevLine 
[10051]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
[10067]23using System.Collections.Generic;
24using System.Linq;
25
[10051]26namespace HeuristicLab.Grammars {
[10067]27  public class Symbol : ISymbol {
[10051]28    public string Name { get; private set; }
[10067]29    public IEnumerable<IAttribute> Attributes { get; private set; }
30    public Symbol(string name, IEnumerable<IAttribute> attributes = null) {
[10051]31      this.Name = name;
[10067]32      if (attributes != null) this.Attributes = attributes;
33      else this.Attributes = Enumerable.Empty<IAttribute>();
[10051]34    }
35
[10067]36    public string GetAttributeString() {
37      if (!Attributes.Any()) return string.Empty;
38      return Attributes.Skip(1).Aggregate(Attributes.First().ToString(), (str, a) => str + ", " + a.ToString());
[10051]39    }
40
41    public override bool Equals(object obj) {
42      if (obj == null) return false;
43      if (obj == this) return true;
[10067]44      var other = obj as Symbol;
[10051]45      if (other == null) return false;
[10067]46      return this.Name == other.Name; // compare names only
[10051]47    }
48
49    public override int GetHashCode() {
50      return Name.GetHashCode();
51    }
[10067]52
53    public override string ToString() {
54      return Name + "<" + GetAttributeString() + ">";
55    }
[10051]56  }
57}
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