1 | PROBLEM LawnMower
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2 | /* the lawn mower problem with syntax to enforce that constants and sums are only used
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3 | * in sub-trees under the "frog" symbol. (Original formulation by Koza did not use a grammar)
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4 | */
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5 | CODE <<
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6 | public static int Width { get { return 16; } }
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7 | public static int Height { get { return 16; } }
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8 |
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9 | enum Direction {West, East, North, South};
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10 |
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11 | class Point {
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12 | public int x;
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13 | public int y;
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14 | public Point(int x, int y) {
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15 | this.x = x; this.y = y;
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16 | }
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17 | }
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18 |
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19 | class World {
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20 | private bool[,] mowed = new bool[Width, Height];
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21 |
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22 | public void SetCellMowed(Point p) {
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23 | mowed[p.x, p.y] = true;
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24 | }
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25 | public bool IsCellMowed(Point p) {
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26 | return mowed[p.x, p.y];
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27 | }
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28 | }
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29 |
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30 | class MowerState {
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31 | public Point Position { get; set;}
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32 | public Direction Direction { get; set; }
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33 | public World World { get; set; }
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34 | public int Energy { get; set; }
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35 | public int MowedCells { get; set; }
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36 |
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37 | public MowerState() {
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38 | Energy = 0;
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39 | MowedCells = 0;
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40 | }
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41 |
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42 | public void TurnLeft() {
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43 | if (Energy <= 0) return; // don't move when no energy left
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44 | Energy--;
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45 | switch(Direction) {
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46 | case Direction.West: Direction = Direction.South; break;
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47 | case Direction.South: Direction = Direction.East; break;
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48 | case Direction.East: Direction = Direction.North; break;
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49 | case Direction.North: Direction = Direction.West; break;
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50 | }
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51 | }
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52 |
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53 | public void Forward() {
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54 | if(Energy <= 0) return; // don't move when no energy left
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55 | Position = NextPosition;
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56 | Energy--;
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57 | if(!World.IsCellMowed(Position)) {
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58 | World.SetCellMowed(Position);
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59 | MowedCells++;
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60 | }
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61 | }
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62 |
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63 | public void Jump(int x, int y) {
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64 | if(Energy <= 0) return; // don't move when no energy left
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65 | while(x<0) x += Width; // make sure offset is positive for mod-operation
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66 | while(y<0) y += Height;
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67 | Position = new Point((Position.x + x) % Width, (Position.y + y) % Height);
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68 | Energy--;
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69 | if(!World.IsCellMowed(Position)) {
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70 | World.SetCellMowed(Position);
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71 | MowedCells++;
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72 | }
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73 | }
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74 |
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75 | public Point NextPosition {
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76 | get {
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77 | int x, y;
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78 | switch(Direction) {
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79 | case Direction.West:
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80 | x = (Position.x + Width - 1) % Width;
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81 | y = Position.y;
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82 | return new Point(x, y);
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83 | case Direction.South:
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84 | x = Position.x;
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85 | y = (Position.y + Height + 1) % Height;
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86 | return new Point(x, y);
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87 | case Direction.East:
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88 | x = (Position.x + Width + 1) % Width;
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89 | y = Position.y;
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90 | return new Point(x, y);
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91 | case Direction.North:
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92 | x = Position.x;
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93 | y = (Position.y + Height - 1) % Height;
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94 | return new Point(x, y);
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95 | }
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96 | return new Point(-1,-1);
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97 | }
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98 | }
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99 | }
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100 |
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101 | /* set of possible values for constants [-100, 100] */
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102 | int[] ints = Enumerable.Range(-100, 201).ToArray();
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103 | >>
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104 |
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105 | NONTERMINALS
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106 | LawnMower<<MowerState state>>.
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107 | Sum<<out int x, out int y>>.
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108 | Expr<<out int x, out int y>>. /* helper for expressions containing const and sum */
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109 | Frog<<MowerState state>>.
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110 | Prog2<<MowerState state>>.
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111 |
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112 | TERMINALS
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113 | Left.
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114 | Forward.
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115 | Const<<out int x, out int y>>
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116 | CONSTRAINTS
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117 | x IN SET <<ints; >> /* x \in [-100, 100] */
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118 | y IN SET <<ints; >> /* y \in [-100, 100] */
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119 | .
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120 |
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121 | RULES
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122 | LawnMower<<MowerState state>> =
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123 | Prog2<<state>>
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124 | | Frog<<state>>
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125 | | Left SEM << state.TurnLeft(); >>
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126 | | Forward SEM << state.Forward(); >>
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127 | .
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128 |
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129 | Sum<<out int x, out int y>> = LOCAL << int x1, y1, x2, y2; >>
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130 | Expr<<out x1, out y1>>
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131 | Expr<<out x2, out y2>> SEM << x = x1 + x2; y = y1 + y2; >>
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132 | .
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133 |
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134 | Expr<<out int x, out int y>> =
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135 | Const<<out x, out y>>
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136 | | Sum<<out x, out y>>
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137 | .
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138 |
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139 | Prog2<<MowerState state>> =
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140 | LawnMower<<state>>
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141 | LawnMower<<state>>
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142 | .
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143 |
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144 | Frog<<MowerState state>> = LOCAL << int x; int y; >>
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145 | Expr<<out x, out y>> SEM << state.Jump(x, y); >>
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146 | .
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147 |
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148 | MAXIMIZE
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149 | <<
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150 | var world = new World();
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151 | var state = new MowerState() {Position = new Point(0,0),
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152 | Energy = 2 * Height * Width,
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153 | Direction = Direction.South,
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154 | World = world};
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155 | world.SetCellMowed(state.Position); // set initial cell mowed
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156 | // execute the mower program once
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157 | LawnMower(state);
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158 | return (double)state.MowedCells;
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159 | >>
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160 | END LawnMower.
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