1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Windows.Forms;
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26 | using HeuristicLab.PluginInfrastructure;
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27 | using System.Net;
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28 | using System.ServiceModel;
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29 | using HeuristicLab.CEDMA.DB.Interfaces;
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30 | using HeuristicLab.CEDMA.DB;
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31 | using System.ServiceModel.Description;
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32 | using System.Linq;
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33 | using HeuristicLab.CEDMA.Core;
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34 | using HeuristicLab.GP.StructureIdentification;
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35 | using HeuristicLab.Data;
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36 | using HeuristicLab.Core;
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37 | using HeuristicLab.Modeling;
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38 | using HeuristicLab.Modeling.Database;
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39 |
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40 | namespace HeuristicLab.CEDMA.Server {
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41 | public abstract class DispatcherBase : IDispatcher {
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42 | private IModelingDatabase database;
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43 | private List<int> allowedTargetVariables;
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44 | private Dictionary<int, List<int>> activeInputVariables;
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45 | private Problem problem;
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46 | internal event EventHandler Changed;
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47 | private object locker = new object();
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48 |
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49 | public IEnumerable<string> TargetVariables {
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50 | get {
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51 | if (problem != null) {
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52 | return Enumerable.Range(0, problem.Dataset.Columns).Select(x => problem.Dataset.GetVariableName(x));
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53 | } else return new string[0];
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54 | }
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55 | }
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56 |
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57 | public IEnumerable<string> InputVariables {
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58 | get {
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59 | if (problem != null) {
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60 | return TargetVariables;
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61 | } else return new string[0];
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62 | }
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63 | }
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64 |
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65 | public DispatcherBase(IModelingDatabase database, Problem problem) {
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66 | this.problem = problem;
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67 | allowedTargetVariables = new List<int>();
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68 | activeInputVariables = new Dictionary<int, List<int>>();
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69 | problem.Changed += (sender, args) => {
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70 | lock (locker) {
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71 | allowedTargetVariables.Clear();
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72 | activeInputVariables.Clear();
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73 | }
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74 | OnChanged();
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75 | };
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76 | this.database = database;
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77 | }
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78 |
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79 | public HeuristicLab.Modeling.IAlgorithm GetNextJob() {
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80 | if (allowedTargetVariables.Count > 0) {
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81 | int[] targetVariables, inputVariables;
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82 | lock (locker) {
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83 | targetVariables = allowedTargetVariables.ToArray();
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84 | }
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85 |
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86 | int targetVariable = SelectTargetVariable(targetVariables);
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87 |
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88 | lock (locker) {
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89 | inputVariables = activeInputVariables[targetVariable].ToArray();
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90 | }
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91 |
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92 | HeuristicLab.Modeling.IAlgorithm selectedAlgorithm = SelectAndConfigureAlgorithm(targetVariable, inputVariables, problem);
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93 |
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94 | return selectedAlgorithm;
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95 | } else return null;
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96 | }
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97 |
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98 | public virtual int SelectTargetVariable(int[] targetVariables) {
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99 | Random rand = new Random();
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100 | return targetVariables[rand.Next(targetVariables.Length)];
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101 | }
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102 | public abstract HeuristicLab.Modeling.IAlgorithm SelectAndConfigureAlgorithm(int targetVariable, int[] inputVariables, Problem problem);
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103 |
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104 | #region IViewable Members
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105 |
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106 | public IView CreateView() {
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107 | return new DispatcherView(this);
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108 | }
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109 |
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110 | #endregion
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111 |
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112 | internal void EnableTargetVariable(string name) {
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113 | lock (locker)
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114 | allowedTargetVariables.Add(problem.Dataset.GetVariableIndex(name));
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115 | }
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116 |
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117 | internal void DisableTargetVariable(string name) {
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118 | lock (locker)
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119 | allowedTargetVariables.Remove(problem.Dataset.GetVariableIndex(name));
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120 | }
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121 |
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122 | internal void EnableInputVariable(string target, string name) {
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123 | lock (locker) {
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124 | int targetIndex = problem.Dataset.GetVariableIndex(target);
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125 | int inputIndex = problem.Dataset.GetVariableIndex(name);
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126 | if (!activeInputVariables.ContainsKey(targetIndex)) activeInputVariables[targetIndex] = new List<int>();
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127 | if (!activeInputVariables[targetIndex].Contains(inputIndex)) {
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128 | activeInputVariables[targetIndex].Add(inputIndex);
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129 | }
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130 | }
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131 | }
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132 |
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133 | internal void DisableInputVariable(string target, string name) {
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134 | lock (locker) {
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135 | int targetIndex = problem.Dataset.GetVariableIndex(target);
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136 | int inputIndex = problem.Dataset.GetVariableIndex(name);
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137 | if (!activeInputVariables.ContainsKey(targetIndex)) activeInputVariables[targetIndex] = new List<int>();
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138 | while (activeInputVariables[targetIndex].Remove(inputIndex)) { }
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139 | }
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140 | }
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141 |
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142 | private void OnChanged() {
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143 | if (Changed != null) Changed(this, new EventArgs());
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144 | }
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145 |
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146 | internal IEnumerable<string> GetInputVariables(string target) {
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147 | int targetIndex = problem.Dataset.GetVariableIndex(target);
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148 | if (!activeInputVariables.ContainsKey(targetIndex)) activeInputVariables[targetIndex] = new List<int>();
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149 | return activeInputVariables[targetIndex]
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150 | .Select(i => problem.Dataset.GetVariableName(i));
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151 | }
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152 | }
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153 | }
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