1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Windows.Forms;
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25 | using HeuristicLab.Core;
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26 |
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27 | namespace HeuristicLab.Problems.MetaOptimization.Views {
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28 | public partial class CreateExperimentDialog : Form {
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29 |
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30 | public bool CreateBatchRuns {
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31 | get { return createBatchRunCheckBox.Checked; }
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32 | }
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33 | public int Repetitions {
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34 | get { return (int)repetitionsNumericUpDown.Value; }
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35 | }
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36 | public IEngine Engine {
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37 | get { return (IEngine)engineComboBox.SelectedItem; }
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38 | }
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39 |
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40 | public CreateExperimentDialog(IEnumerable<IEngine> engines, Type selectedEngine) {
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41 | InitializeComponent();
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42 | foreach (var engine in engines) {
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43 | this.engineComboBox.Items.Add(engine);
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44 | if (engine.GetType() == selectedEngine) {
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45 | this.engineComboBox.SelectedItem = engine;
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46 | }
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47 | if (this.engineComboBox.SelectedItem == null) {
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48 | this.engineComboBox.SelectedIndex = 0;
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49 | }
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50 | }
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51 | }
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52 |
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53 | private void createBatchRunCheckBox_CheckedChanged(object sender, EventArgs e) {
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54 | repetitionsNumericUpDown.Enabled = createBatchRunCheckBox.Checked;
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55 | }
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56 | private void repetitionsNumericUpDown_Validated(object sender, EventArgs e) {
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57 | if (repetitionsNumericUpDown.Text == string.Empty)
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58 | repetitionsNumericUpDown.Text = repetitionsNumericUpDown.Value.ToString();
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59 | }
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60 | private void okButton_Click(object sender, EventArgs e) {
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61 | this.Close();
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62 | }
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63 | }
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64 | }
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