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source: branches/HeuristicLab.Hive_Milestone3/sources/HeuristicLab.CEDMA.Server/3.3/GridExecuter.cs @ 4342

Last change on this file since 4342 was 2094, checked in by gkronber, 15 years ago

Fixed updating of executer and dispatcher views and renamed ServerForm to ServerView. #676 (Cockpit for the CEDMA Server to control algorithm settings)

File size: 5.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using System.Windows.Forms;
26using HeuristicLab.PluginInfrastructure;
27using System.Net;
28using System.ServiceModel;
29using HeuristicLab.CEDMA.DB.Interfaces;
30using HeuristicLab.CEDMA.DB;
31using System.ServiceModel.Description;
32using System.Linq;
33using HeuristicLab.CEDMA.Core;
34using HeuristicLab.GP.StructureIdentification;
35using HeuristicLab.Data;
36using HeuristicLab.Grid;
37using System.Diagnostics;
38using HeuristicLab.Core;
39using System.Threading;
40using HeuristicLab.Modeling;
41
42namespace HeuristicLab.CEDMA.Server {
43  public class GridExecuter : ExecuterBase {
44    private JobManager jobManager;
45    private Dictionary<AsyncGridResult, IAlgorithm> activeAlgorithms;
46
47    private TimeSpan StartJobInterval {
48      get { return TimeSpan.FromMilliseconds(500); }
49    }
50
51    private TimeSpan WaitForFinishedJobsTimeout {
52      get { return TimeSpan.FromMilliseconds(100); }
53    }
54
55    public GridExecuter(IDispatcher dispatcher, IStore store, IGridServer server)
56      : base(dispatcher, store) {
57      this.jobManager = new JobManager(server);
58      activeAlgorithms = new Dictionary<AsyncGridResult, IAlgorithm>();
59      jobManager.Reset();
60    }
61
62    protected override void StartJobs() {
63      Dictionary<WaitHandle, AsyncGridResult> asyncResults = new Dictionary<WaitHandle, AsyncGridResult>();
64      while (true) {
65        try {
66          // start new jobs as long as there are less than MaxActiveJobs
67          while (asyncResults.Count < MaxActiveJobs) {
68            Thread.Sleep(StartJobInterval);
69            // get an execution from the dispatcher and execute in grid via job-manager
70            IAlgorithm algorithm = Dispatcher.GetNextJob();
71            if (algorithm != null) {
72              AtomicOperation op = new AtomicOperation(algorithm.Engine.OperatorGraph.InitialOperator, algorithm.Engine.GlobalScope);
73              ProcessingEngine procEngine = new ProcessingEngine(algorithm.Engine.GlobalScope, op);
74              procEngine.OperatorGraph.AddOperator(algorithm.Engine.OperatorGraph.InitialOperator);
75              procEngine.OperatorGraph.InitialOperator = algorithm.Engine.OperatorGraph.InitialOperator;
76              procEngine.Reset();
77              AsyncGridResult asyncResult = jobManager.BeginExecuteEngine(procEngine);
78              asyncResults.Add(asyncResult.WaitHandle, asyncResult);
79              lock (activeAlgorithms) {
80                activeAlgorithms.Add(asyncResult, algorithm);
81              }
82              OnChanged();
83            }
84          }
85          // wait until any job is finished
86          WaitHandle[] whArr = asyncResults.Keys.ToArray();
87          int readyHandleIndex = WaitHandle.WaitAny(whArr, WaitForFinishedJobsTimeout);
88          if (readyHandleIndex != WaitHandle.WaitTimeout) {
89            WaitHandle readyHandle = whArr[readyHandleIndex];
90            IAlgorithm finishedAlgorithm = null;
91            AsyncGridResult finishedResult = null;
92            lock (activeAlgorithms) {
93              finishedResult = asyncResults[readyHandle];
94              finishedAlgorithm = activeAlgorithms[finishedResult];
95              activeAlgorithms.Remove(finishedResult);
96              asyncResults.Remove(readyHandle);
97            }
98            OnChanged();
99            try {
100              IEngine finishedEngine = jobManager.EndExecuteEngine(finishedResult);
101              SetResults(finishedEngine.GlobalScope, finishedAlgorithm.Engine.GlobalScope);
102              StoreResults(finishedAlgorithm);
103            }
104            catch (Exception badEx) {
105              HeuristicLab.Tracing.Logger.Error("CEDMA Executer: Exception in job execution thread. " + badEx.Message);
106            }
107          }
108        }
109        catch (Exception ex) {
110          HeuristicLab.Tracing.Logger.Warn("CEDMA Executer: Exception in job-management thread. " + ex.Message);
111        }
112      }
113    }
114
115    public override string[] GetJobs() {
116      lock (activeAlgorithms) {
117        string[] retVal = new string[activeAlgorithms.Count];
118        int i = 0;
119        foreach (IAlgorithm a in activeAlgorithms.Values) {
120          retVal[i++] = a.Name + " " + a.Dataset.GetVariableName(a.TargetVariable);
121        }
122        return retVal;
123      }
124    }
125  }
126}
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