[6042] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[7270] | 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[6042] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using HeuristicLab.Collections;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Optimization;
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| 28 | using HeuristicLab.Optimization.Operators;
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| 29 | using HeuristicLab.Parameters;
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| 30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 31 | using HeuristicLab.PluginInfrastructure;
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| 32 |
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| 33 | namespace HeuristicLab.Encodings.PermutationEncoding {
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| 34 | /// <summary>
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| 35 | /// A shaking operator for VNS.
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| 36 | /// </summary>
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| 37 | [Item("PermutationShakingOperator", "A shaking operator for VNS which uses available manipulation operators to perform the shaking.")]
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| 38 | [StorableClass]
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| 39 | public class PermutationShakingOperator : ShakingOperator<IPermutationManipulator>, IPermutationMultiNeighborhoodShakingOperator, IStochasticOperator {
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| 40 |
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| 41 | public ILookupParameter<Permutation> PermutationParameter {
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| 42 | get { return (ILookupParameter<Permutation>)Parameters["Permutation"]; }
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| 43 | }
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| 44 |
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| 45 | public ILookupParameter<IRandom> RandomParameter {
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| 46 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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| 47 | }
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| 48 |
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| 49 | [StorableConstructor]
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| 50 | protected PermutationShakingOperator(bool deserializing) : base(deserializing) { }
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| 51 | protected PermutationShakingOperator(PermutationShakingOperator original, Cloner cloner) : base(original, cloner) { }
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| 52 | public override IDeepCloneable Clone(Cloner cloner) {
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| 53 | return new PermutationShakingOperator(this, cloner);
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| 54 | }
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| 55 | public PermutationShakingOperator()
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| 56 | : base() {
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| 57 | Parameters.Add(new LookupParameter<Permutation>("Permutation", "The permutation to shake."));
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| 58 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that will be used for stochastic shaking operators."));
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| 59 | foreach (IPermutationManipulator shaker in ApplicationManager.Manager.GetInstances<IPermutationManipulator>().OrderBy(x => x.Name))
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| 60 | if (!(shaker is MultiPermutationManipulator)) Operators.Add(shaker);
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| 61 | }
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| 62 |
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| 63 | #region Wiring of some parameters
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| 64 | protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs<IndexedItem<IPermutationManipulator>> e) {
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| 65 | base.Operators_ItemsAdded(sender, e);
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| 66 | ParameterizeOperators(e.Items);
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| 67 | }
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| 68 |
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| 69 | protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs<IndexedItem<IPermutationManipulator>> e) {
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| 70 | base.Operators_ItemsReplaced(sender, e);
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| 71 | ParameterizeOperators(e.Items);
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| 72 | }
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| 73 |
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| 74 | private void ParameterizeOperators(IEnumerable<IndexedItem<IPermutationManipulator>> items) {
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| 75 | if (items.Any()) {
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| 76 | foreach (IStochasticOperator op in items.Select(x => x.Value).OfType<IStochasticOperator>())
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| 77 | op.RandomParameter.ActualName = RandomParameter.Name;
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| 78 | foreach (IPermutationManipulator op in items.Select(x => x.Value).OfType<IPermutationManipulator>())
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| 79 | op.PermutationParameter.ActualName = PermutationParameter.Name;
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| 80 | }
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| 81 | }
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| 82 | #endregion
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| 83 | }
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| 84 | }
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