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source: branches/HeuristicLab.Hive.Azure/HeuristicLab.Encodings.PermutationEncoding/3.3/Moves/ThreeOpt/ExhaustiveInsertionMoveGenerator.cs @ 7317

Last change on this file since 7317 was 7270, checked in by spimming, 13 years ago

#1680:

  • merged changes from trunk into branch
File size: 3.2 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Optimization;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.PermutationEncoding {
29  [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
30  [StorableClass]
31  public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
32    [StorableConstructor]
33    protected ExhaustiveInsertionMoveGenerator(bool deserializing) : base(deserializing) { }
34    protected ExhaustiveInsertionMoveGenerator(ExhaustiveInsertionMoveGenerator original, Cloner cloner) : base(original, cloner) { }
35    public ExhaustiveInsertionMoveGenerator() : base() { }
36
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new ExhaustiveInsertionMoveGenerator(this, cloner);
39    }
40
41    public static TranslocationMove[] Apply(Permutation permutation) {
42      int length = permutation.Length;
43      if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
44      TranslocationMove[] moves = null;
45      int count = 0;
46      if (permutation.PermutationType == PermutationTypes.Absolute) {
47        moves = new TranslocationMove[length * (length - 1)];
48        for (int i = 0; i < length; i++) {
49          for (int j = 1; j <= length - 1; j++) {
50            moves[count++] = new TranslocationMove(i, i, (i + j) % length);
51          }
52        }
53      } else {
54        if (length > 2) {
55          moves = new TranslocationMove[length * (length - 1) - 2];
56          for (int i = 0; i < length; i++) {
57            for (int j = 1; j <= length - 1; j++) {
58              if (i == 0 && j == length - 1
59                || i == length - 1 && j == 1) continue;
60              moves[count++] = new TranslocationMove(i, i, (i + j) % length);
61            }
62          }
63        } else { // doesn't make sense, but just create a dummy move to not crash the algorithms
64          moves = new TranslocationMove[1];
65          moves[0] = new TranslocationMove(0, 0, 1);
66        }
67      }
68      System.Diagnostics.Debug.Assert(count == moves.Length);
69      return moves;
70    }
71
72    protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
73      return Apply(permutation);
74    }
75  }
76}
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