1 | using System;
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2 | using System.IO;
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3 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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4 |
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5 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
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6 | public static class SymbolicDataAnalysisSolutionTextRenderer {
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7 | public static void TextRender(this ISymbolicExpressionTree tree) {
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8 | RenderTree(Console.Out, tree);
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9 | }
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10 |
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11 | private static void RenderTree(TextWriter writer, ISymbolicExpressionTree tree) {
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12 | RenderNode(writer, tree.Root, string.Empty);
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13 | }
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14 |
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15 | public static void RenderNode(TextWriter writer, ISymbolicExpressionTreeNode node, string prefix) {
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16 | string label;
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17 | if (node is VariableTreeNode) {
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18 | var variable = node as VariableTreeNode;
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19 | label = string.Concat(string.Format("{0:0.000}", variable.Weight), '·', variable.VariableName);
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20 | } else if (node is ConstantTreeNode) {
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21 | var constant = node as ConstantTreeNode;
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22 | label = string.Format("{0:0.000}", constant.Value);
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23 | } else {
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24 | label = node.Symbol.ToString();
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25 | }
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26 |
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27 | writer.Write(label);
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28 | if (node.SubtreeCount > 0) {
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29 | var padding = prefix + new string(' ', label.Length);
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30 | for (int i = 0; i != node.SubtreeCount; ++i) {
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31 | char connector, extender = ' ';
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32 | if (i == 0) {
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33 | if (node.SubtreeCount > 1) {
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34 | connector = RenderChars.JunctionDown;
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35 | extender = RenderChars.VerticalLine;
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36 | } else {
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37 | connector = RenderChars.HorizontalLine;
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38 | extender = ' ';
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39 | }
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40 | } else {
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41 | writer.Write(padding);
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42 | if (i == node.SubtreeCount - 1) {
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43 | connector = RenderChars.CornerRight;
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44 | extender = ' ';
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45 | } else {
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46 | connector = RenderChars.JunctionRight;
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47 | extender = RenderChars.VerticalLine;
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48 | }
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49 | }
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50 | writer.Write(string.Concat(connector, RenderChars.HorizontalLine));
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51 | var newPrefix = string.Concat(padding, extender, ' ');
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52 | RenderNode(writer, node.GetSubtree(i), newPrefix);
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53 | }
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54 | } else
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55 | writer.WriteLine();
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56 | }
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57 |
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58 | // helper class providing characters for displaying a tree in the console
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59 | public static class RenderChars {
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60 | public const char JunctionDown = '┬';
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61 | public const char HorizontalLine = '─';
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62 | public const char VerticalLine = '│';
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63 | public const char JunctionRight = '├';
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64 | public const char CornerRight = '└';
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65 | }
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66 | }
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67 | } |
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