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source: branches/HeuristicLab.EvolutionTracking/HeuristicLab.Problems.DataAnalysis.Symbolic/3.4/SymbolGraph/SymbolGraph.cs @ 10347

Last change on this file since 10347 was 10347, checked in by bburlacu, 10 years ago

#1772: Small changes to the GenealogyGraph. Added generic Fragment class and interface. Added the SymbolicDataAnalysisPopulationDiversityAnalyzer. Added specialized tracking operators for symbolic data analysis. Merged trunk changes.

File size: 2.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
26using HeuristicLab.EvolutionTracking;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
30  [Item("Symbol graph", "A graph used to store the relationship between symbols in a population of individuals")]
31  [StorableClass]
32  public class SymbolGraph : DirectedGraph {
33    [Storable]
34    private readonly Dictionary<string, SymbolNode> nodeMap = new Dictionary<string, SymbolNode>();
35
36    public void AddVertex(SymbolNode node) {
37      if (nodeMap.ContainsKey(node.Label)) return; // node already present? do nothing
38      nodeMap[node.Label] = node;
39      base.AddVertex(node);
40    }
41
42    public bool ContainsKey(string key) {
43      return nodeMap.ContainsKey(key);
44    }
45
46    public SymbolNode GetNode(string key) {
47      SymbolNode node;
48      nodeMap.TryGetValue(key, out node);
49      return node;
50    }
51
52    void AddArc(SymbolNode source, SymbolNode target, double weight, object data = null) {
53      source.AddForwardArc(target, weight, data);
54    }
55  }
56
57  [StorableClass]
58  public class SymbolNode : Vertex {
59    public ISymbol Symbol { get; set; }
60    public Dictionary<int, int> Positions { get; set; }
61    public double AverageArity { get; set; }
62
63    public new List<SymbolArc> InArcs {
64      get { return base.InArcs == null ? null : base.InArcs.Cast<SymbolArc>().ToList(); }
65    }
66
67    public new List<SymbolArc> OutArcs {
68      get { return base.OutArcs == null ? null : base.OutArcs.Cast<SymbolArc>().ToList(); }
69    }
70
71    public SymbolNode() {
72    }
73  }
74
75  public class SymbolArc : IArc {
76    public IVertex Source { get; set; }
77    public IVertex Target { get; set; }
78    public double Weight { get; set; }
79
80    public object Data { get; set; }
81  }
82}
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