1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.EvolutionTracking;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 |
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28 | namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
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29 | [Item("Symbol graph", "A graph used to store the relationship between symbols in a population of individuals")]
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30 | [StorableClass]
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31 | public class FPGraph : DirectedGraph {
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32 | [Storable]
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33 | public Dictionary<int, List<SymbolNode>> Levels { get { return levels; } }
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34 | private readonly Dictionary<int, List<SymbolNode>> levels = new Dictionary<int, List<SymbolNode>>();
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35 |
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36 | public void AddNode(SymbolNode node, int level) {
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37 | if (levels.ContainsKey(level)) {
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38 | SymbolNode match = levels[level].Find(n => n.Label.Equals(node.Label));
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39 | if (match == null) {
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40 | levels[level].Add(node);
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41 | }
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42 | } else {
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43 | levels[level] = new List<SymbolNode> { node };
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44 | }
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45 | base.AddVertex(node);
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46 | }
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47 |
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48 | public bool ContainsKey(string key, int level) {
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49 | return levels.ContainsKey(level) && levels[level].Select(n => n.Label).Contains(key);
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50 | }
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51 |
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52 | public SymbolNode GetNode(string key, int level) {
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53 | SymbolNode node = null;
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54 | if (levels.ContainsKey(level))
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55 | node = levels[level].Find(n => n.Label.Equals(key));
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56 | return node;
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57 | }
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58 | }
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59 | }
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