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source: branches/HeuristicLab.EvolutionTracking/HeuristicLab.EvolutionaryTracking/3.4/GenericGraph/Vertex.cs @ 10264

Last change on this file since 10264 was 10264, checked in by bburlacu, 11 years ago

#1772: Created new branch for the redesigned version of the tracking plugin

File size: 6.0 KB
RevLine 
[10264]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.EvolutionaryTracking {
29  [StorableClass]
30  public class Vertex : Item, IVertex {
31    [Storable]
32    private string id;
33    public string Id { get { return id; } }
34    [Storable]
35    private string label;
36    public string Label { get { return label; } set { label = value; } }
37    [Storable]
38    private double weight;
39    public double Weight { get { return weight; } set { weight = value; } }
40    [Storable]
41    private List<IEdge> inEdges;
42    public List<IEdge> InEdges { get { return inEdges; } private set { inEdges = value; } }
43    [Storable]
44    private List<IEdge> outEdges;
45    public List<IEdge> OutEdges { get { return outEdges; } private set { outEdges = value; } }
46    [Storable]
47    private object content;
48    public object Content {
49      get { return content; }
50      set {
51        if (value == null)
52          throw new ArgumentException("Node content cannot be null.");
53        content = value;
54      }
55    }
56
57    [StorableConstructor]
58    public Vertex(bool deserializing) : base(deserializing) { }
59
60    public Vertex() {
61      id = Guid.NewGuid().ToString();
62    }
63
64    [StorableHook(HookType.AfterDeserialization)]
65    private void AfterDeserialization() {
66      if (id == null) {
67        id = Guid.NewGuid().ToString();
68      }
69    }
70
71    protected Vertex(Vertex original, Cloner cloner)
72      : base(original, cloner) {
73      Content = original.Content;
74      id = Guid.NewGuid().ToString();
75      Label = original.Label;
76      Content = original.Content;
77      InEdges = new List<IEdge>(original.InEdges);
78      OutEdges = new List<IEdge>(original.OutEdges);
79    }
80
81    public override IDeepCloneable Clone(Cloner cloner) {
82      return new Vertex(this, cloner);
83    }
84
85    public Vertex(Vertex node) {
86      id = Guid.NewGuid().ToString();
87      Label = node.Label;
88      Content = node.Content;
89      InEdges = new List<IEdge>(node.InEdges);
90      OutEdges = new List<IEdge>(node.OutEdges);
91    }
92
93    public int InDegree { get { return InEdges == null ? 0 : InEdges.Count; } }
94    public int OutDegree { get { return OutEdges == null ? 0 : OutEdges.Count; } }
95    public int Degree { get { return InDegree + OutDegree; } }
96
97    /// <summary>
98    /// Performs an upward-breath-traversal of the graph using the nodes InEdges
99    /// </summary>
100    /// <returns>All the ancestors of the current node</returns>
101    public IEnumerable<IVertex> Ancestors() {
102      // for performance, we use a hashset for lookup and a list for iteration
103      var nodes = new HashSet<IVertex> { this };
104      var list = new List<IVertex> { this };
105      int i = 0;
106      while (i != list.Count) {
107        if (list[i].InEdges != null) {
108          foreach (var e in list[i].InEdges) {
109            if (nodes.Contains(e.Source)) continue;
110            nodes.Add(e.Source);
111            list.Add(e.Source);
112          }
113        }
114        ++i;
115      }
116      return list;
117    }
118
119    /// <summary>
120    /// Performs a downward-breath-traversal of the genealogy graph using the nodes OutEdges
121    /// </summary>
122    /// <returns>All the descendants of the current node</returns>
123    public IEnumerable<IVertex> Descendants() {
124      var nodes = new HashSet<IVertex> { this };
125      var list = new List<IVertex> { this };
126      int i = 0;
127      while (i != list.Count) {
128        if (list[i].OutEdges != null) {
129          foreach (var e in list[i].OutEdges) {
130            if (nodes.Contains(e.Target)) continue;
131            nodes.Add(e.Target);
132            list.Add(e.Target);
133          }
134        }
135        ++i;
136      }
137      return list;
138    }
139    // this method can be used to add arcs towards targets that are not visible in the graph
140    // (they do not appear in the nodes Dictionary). It is the programmers responsibility to
141    // enforce the correct and desired behavior.
142    public void AddForwardArc(IVertex target, double weight = 0.0, object data = null) {
143      var e = new Arc { Source = this, Target = target, Data = data, Weight = weight };
144      if (OutEdges == null) OutEdges = new List<IEdge> { e };
145      else OutEdges.Add(e);
146    }
147    public void AddForwardArc(IEdge arc) {
148      if (arc.Source == null) { arc.Source = this; }
149      if (arc.Source != this) { throw new Exception("AddForwardArc: Source should be equal to this."); }
150      if (OutEdges == null) { OutEdges = new List<IEdge> { arc }; } else { OutEdges.Add(arc); }
151    }
152    public void AddReverseArc(IEdge arc) {
153      if (arc.Target == null) { arc.Target = this; }
154      if (arc.Target != this) { throw new Exception("AddReverseArc: Target should be equal to this."); };
155      if (InEdges == null) { InEdges = new List<IEdge> { arc }; } else { InEdges.Add(arc); }
156    }
157    public void AddReverseArc(IVertex source, double weight = 0.0, object data = null) {
158      var e = new Arc { Source = source, Target = this, Data = data, Weight = weight };
159      if (InEdges == null) InEdges = new List<IEdge> { e };
160      else InEdges.Add(e);
161    }
162  }
163}
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