1 | #region License Information
|
---|
2 |
|
---|
3 | /* HeuristicLab
|
---|
4 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
5 | *
|
---|
6 | * This file is part of HeuristicLab.
|
---|
7 | *
|
---|
8 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
9 | * it under the terms of the GNU General Public License as published by
|
---|
10 | * the Free Software Foundation, either version 3 of the License, or
|
---|
11 | * (at your option) any later version.
|
---|
12 | *
|
---|
13 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
16 | * GNU General Public License for more details.
|
---|
17 | *
|
---|
18 | * You should have received a copy of the GNU General Public License
|
---|
19 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
20 | */
|
---|
21 |
|
---|
22 | #endregion
|
---|
23 |
|
---|
24 | using System;
|
---|
25 | using System.Collections.Generic;
|
---|
26 | using System.Linq;
|
---|
27 |
|
---|
28 | namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Views {
|
---|
29 | public class BoxesLayoutEngine<T> : ILayoutEngine<T> where T : class {
|
---|
30 | public int NodeWidth { get; set; }
|
---|
31 | public int NodeHeight { get; set; }
|
---|
32 | public int HorizontalSpacing { get; set; }
|
---|
33 | public int VerticalSpacing { get; set; }
|
---|
34 |
|
---|
35 | private readonly Func<T, IEnumerable<T>> GetChildren;
|
---|
36 | private readonly Func<T, int> GetLength;
|
---|
37 | private readonly Func<T, int> GetDepth;
|
---|
38 |
|
---|
39 | public BoxesLayoutEngine(Func<T, IEnumerable<T>> GetChildren, Func<T, int> GetLength, Func<T, int> GetDepth) {
|
---|
40 | if (GetChildren == null) throw new ArgumentNullException("GetChildren");
|
---|
41 | if (GetLength == null) throw new ArgumentNullException("GetLength");
|
---|
42 | if (GetDepth == null) throw new ArgumentNullException("GetDepth");
|
---|
43 |
|
---|
44 | this.GetChildren = GetChildren;
|
---|
45 | this.GetLength = GetLength;
|
---|
46 | this.GetDepth = GetDepth;
|
---|
47 | }
|
---|
48 |
|
---|
49 |
|
---|
50 | public IEnumerable<VisualTreeNode<T>> CalculateLayout(T root, float width, float height) {
|
---|
51 | var nodeMap = new Dictionary<T, VisualTreeNode<T>>();
|
---|
52 | CreateVisualNodes(root, nodeMap);
|
---|
53 | RecursiveLayout(nodeMap, nodeMap[root], 0, 0, (int)Math.Round(width), (int)Math.Round(height) / GetDepth(root));
|
---|
54 | return nodeMap.Values;
|
---|
55 | }
|
---|
56 |
|
---|
57 | private void CreateVisualNodes(T root, Dictionary<T, VisualTreeNode<T>> map) {
|
---|
58 | var node = new VisualTreeNode<T>(root) {
|
---|
59 | PreferredWidth = NodeWidth,
|
---|
60 | PreferredHeight = NodeHeight
|
---|
61 | };
|
---|
62 |
|
---|
63 | map.Add(root, node);
|
---|
64 | var children = GetChildren(root).ToList();
|
---|
65 | if (children.Any()) {
|
---|
66 | foreach (var child in children) {
|
---|
67 | CreateVisualNodes(child, map);
|
---|
68 | }
|
---|
69 | }
|
---|
70 | }
|
---|
71 |
|
---|
72 | private void RecursiveLayout(Dictionary<T, VisualTreeNode<T>> nodeMap, VisualTreeNode<T> visualTreeNode, int x, int y, int width, int height) {
|
---|
73 | float center_x = x + width / 2;
|
---|
74 | float center_y = y + height / 2;
|
---|
75 | int actualWidth = width - HorizontalSpacing;
|
---|
76 | int actualHeight = height - VerticalSpacing;
|
---|
77 |
|
---|
78 | //calculate size of node
|
---|
79 | if (actualWidth >= visualTreeNode.PreferredWidth && actualHeight >= visualTreeNode.PreferredHeight) {
|
---|
80 | visualTreeNode.Width = visualTreeNode.PreferredWidth;
|
---|
81 | visualTreeNode.Height = visualTreeNode.PreferredHeight;
|
---|
82 | visualTreeNode.X = (int)center_x - visualTreeNode.Width / 2;
|
---|
83 | visualTreeNode.Y = (int)center_y - visualTreeNode.Height / 2;
|
---|
84 | }
|
---|
85 | //width too small to draw in desired sized
|
---|
86 | else if (actualWidth < visualTreeNode.PreferredWidth && actualHeight >= visualTreeNode.PreferredHeight) {
|
---|
87 | visualTreeNode.Width = actualWidth;
|
---|
88 | visualTreeNode.Height = visualTreeNode.PreferredHeight;
|
---|
89 | visualTreeNode.X = x;
|
---|
90 | visualTreeNode.Y = (int)center_y - visualTreeNode.Height / 2;
|
---|
91 | }
|
---|
92 | //height too small to draw in desired sized
|
---|
93 | else if (actualWidth >= visualTreeNode.PreferredWidth && actualHeight < visualTreeNode.PreferredHeight) {
|
---|
94 | visualTreeNode.Width = visualTreeNode.PreferredWidth;
|
---|
95 | visualTreeNode.Height = actualHeight;
|
---|
96 | visualTreeNode.X = (int)center_x - visualTreeNode.Width / 2;
|
---|
97 | visualTreeNode.Y = y;
|
---|
98 | }
|
---|
99 | //width and height too small to draw in desired size
|
---|
100 | else {
|
---|
101 | visualTreeNode.Width = actualWidth;
|
---|
102 | visualTreeNode.Height = actualHeight;
|
---|
103 | visualTreeNode.X = x;
|
---|
104 | visualTreeNode.Y = y;
|
---|
105 | }
|
---|
106 | //calculate areas for the subtrees according to their tree size
|
---|
107 | var node = visualTreeNode.Content;
|
---|
108 | var children = GetChildren(node).ToList();
|
---|
109 | int[] xBoundaries = new int[children.Count + 1];
|
---|
110 | xBoundaries[0] = x;
|
---|
111 | for (int i = 0; i < children.Count; i++) {
|
---|
112 | xBoundaries[i + 1] = (int)(xBoundaries[i] + (width * (double)GetLength(children[i])) / (GetLength(node) - 1));
|
---|
113 | RecursiveLayout(nodeMap, nodeMap[children[i]], xBoundaries[i], y + height, xBoundaries[i + 1] - xBoundaries[i], height);
|
---|
114 | }
|
---|
115 | }
|
---|
116 | }
|
---|
117 | }
|
---|