1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Threading;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Encodings.PermutationEncoding;
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28 | using HeuristicLab.Operators;
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29 | using HeuristicLab.Optimization;
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30 | using HeuristicLab.Parameters;
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31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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32 |
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33 | namespace HeuristicLab.Problems.QuadraticAssignment {
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34 | [Item("QAPStochasticScrambleLocalImprovement", "Takes a solution and finds the local optimum with respect to the scramble neighborhood by decending along the steepest gradient.")]
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35 | [StorableClass]
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36 | public class QAPStochasticScrambleLocalImprovement : SingleSuccessorOperator, ILocalImprovementOperator, IStochasticOperator, ISingleObjectiveOperator {
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37 |
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38 | public ILookupParameter<IntValue> LocalIterationsParameter {
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39 | get { return (ILookupParameter<IntValue>)Parameters["LocalIterations"]; }
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40 | }
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41 |
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42 | public ILookupParameter<IRandom> RandomParameter {
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43 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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44 | }
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45 |
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46 | public IValueLookupParameter<IntValue> MaximumIterationsParameter {
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47 | get { return (IValueLookupParameter<IntValue>)Parameters["MaximumIterations"]; }
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48 | }
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49 |
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50 | public ILookupParameter<IntValue> EvaluatedSolutionsParameter {
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51 | get { return (ILookupParameter<IntValue>)Parameters["EvaluatedSolutions"]; }
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52 | }
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53 |
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54 | public ILookupParameter<ResultCollection> ResultsParameter {
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55 | get { return (ILookupParameter<ResultCollection>)Parameters["Results"]; }
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56 | }
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57 |
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58 | public ILookupParameter<Permutation> AssignmentParameter {
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59 | get { return (ILookupParameter<Permutation>)Parameters["Assignment"]; }
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60 | }
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61 |
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62 | public ILookupParameter<DoubleValue> QualityParameter {
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63 | get { return (ILookupParameter<DoubleValue>)Parameters["Quality"]; }
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64 | }
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65 |
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66 | public ILookupParameter<BoolValue> MaximizationParameter {
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67 | get { return (ILookupParameter<BoolValue>)Parameters["Maximization"]; }
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68 | }
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69 |
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70 | public ILookupParameter<DoubleMatrix> WeightsParameter {
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71 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Weights"]; }
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72 | }
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73 |
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74 | public ILookupParameter<DoubleMatrix> DistancesParameter {
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75 | get { return (ILookupParameter<DoubleMatrix>)Parameters["Distances"]; }
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76 | }
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77 |
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78 | public IValueLookupParameter<IntValue> NeighborhoodSizeParameter {
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79 | get { return (IValueLookupParameter<IntValue>)Parameters["NeighborhoodSize"]; }
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80 | }
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81 |
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82 | [StorableConstructor]
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83 | protected QAPStochasticScrambleLocalImprovement(bool deserializing) : base(deserializing) { }
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84 | protected QAPStochasticScrambleLocalImprovement(QAPStochasticScrambleLocalImprovement original, Cloner cloner)
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85 | : base(original, cloner) {
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86 | }
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87 | public QAPStochasticScrambleLocalImprovement()
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88 | : base() {
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89 | Parameters.Add(new LookupParameter<IntValue>("LocalIterations", "The number of iterations that have already been performed."));
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90 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator to use."));
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91 | Parameters.Add(new ValueLookupParameter<IntValue>("MaximumIterations", "The maximum amount of iterations that should be performed (note that this operator will abort earlier when a local optimum is reached).", new IntValue(10000)));
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92 | Parameters.Add(new LookupParameter<IntValue>("EvaluatedSolutions", "The amount of evaluated solutions (here a move is counted only as 4/n evaluated solutions with n being the length of the permutation)."));
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93 | Parameters.Add(new LookupParameter<ResultCollection>("Results", "The collection where to store results."));
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94 | Parameters.Add(new LookupParameter<Permutation>("Assignment", "The permutation that is to be locally optimized."));
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95 | Parameters.Add(new LookupParameter<DoubleValue>("Quality", "The quality value of the assignment."));
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96 | Parameters.Add(new LookupParameter<BoolValue>("Maximization", "True if the problem should be maximized or minimized."));
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97 | Parameters.Add(new LookupParameter<DoubleMatrix>("Weights", "The weights matrix."));
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98 | Parameters.Add(new LookupParameter<DoubleMatrix>("Distances", "The distances matrix."));
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99 | Parameters.Add(new ValueLookupParameter<IntValue>("NeighborhoodSize", "The number of moves to sample from the neighborhood.", new IntValue(100)));
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100 | }
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101 |
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102 | public override IDeepCloneable Clone(Cloner cloner) {
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103 | return new QAPStochasticScrambleLocalImprovement(this, cloner);
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104 | }
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105 |
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106 | public static void Improve(IRandom random, Permutation assignment, DoubleMatrix weights, DoubleMatrix distances, DoubleValue quality, IntValue localIterations, IntValue evaluatedSolutions, bool maximization, int maxIterations, int neighborhoodSize, CancellationToken cancellation) {
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107 | for (int i = localIterations.Value; i < maxIterations; i++) {
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108 | ScrambleMove bestMove = null;
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109 | double bestQuality = 0; // we have to make an improvement, so 0 is the baseline
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110 | double evaluations = 0.0;
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111 | for (int j = 0; j < neighborhoodSize; j++) {
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112 | var move = StochasticScrambleMultiMoveGenerator.GenerateRandomMove(assignment, random);
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113 | double moveQuality = QAPScrambleMoveEvaluator.Apply(assignment, move, weights, distances);
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114 | evaluations += 2.0 * move.ScrambledIndices.Length / assignment.Length;
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115 | if (maximization && moveQuality > bestQuality
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116 | || !maximization && moveQuality < bestQuality) {
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117 | bestQuality = moveQuality;
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118 | bestMove = move;
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119 | }
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120 | }
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121 | evaluatedSolutions.Value = (int)Math.Ceiling(evaluations);
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122 | if (bestMove == null) break;
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123 | ScrambleManipulator.Apply(assignment, bestMove.StartIndex, bestMove.ScrambledIndices);
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124 | quality.Value += bestQuality;
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125 | localIterations.Value++;
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126 | cancellation.ThrowIfCancellationRequested();
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127 | }
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128 | }
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129 |
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130 | public override IOperation Apply() {
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131 | var random = RandomParameter.ActualValue;
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132 | var maxIterations = MaximumIterationsParameter.ActualValue.Value;
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133 | var neighborhoodSize = NeighborhoodSizeParameter.ActualValue.Value;
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134 | var assignment = AssignmentParameter.ActualValue;
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135 | var maximization = MaximizationParameter.ActualValue.Value;
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136 | var weights = WeightsParameter.ActualValue;
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137 | var distances = DistancesParameter.ActualValue;
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138 | var quality = QualityParameter.ActualValue;
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139 | var localIterations = LocalIterationsParameter.ActualValue;
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140 | var evaluations = EvaluatedSolutionsParameter.ActualValue;
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141 | if (localIterations == null) {
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142 | localIterations = new IntValue(0);
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143 | LocalIterationsParameter.ActualValue = localIterations;
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144 | }
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145 |
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146 | Improve(random, assignment, weights, distances, quality, localIterations, evaluations, maximization, maxIterations, neighborhoodSize, CancellationToken);
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147 |
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148 | localIterations.Value = 0;
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149 | return base.Apply();
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150 | }
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151 | }
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152 | }
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