[6134] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | namespace HeuristicLab.DataImporter.DataProcessor {
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[6133] | 23 | partial class ProgressDialog {
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| 24 | /// <summary>
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| 25 | /// Required designer variable.
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| 26 | /// </summary>
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| 27 | private System.ComponentModel.IContainer components = null;
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| 28 |
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| 29 | /// <summary>
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| 30 | /// Clean up any resources being used.
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| 31 | /// </summary>
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| 32 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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| 33 | protected override void Dispose(bool disposing) {
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| 34 | if (disposing && (components != null)) {
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| 35 | components.Dispose();
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| 36 | }
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| 37 | base.Dispose(disposing);
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| 38 | }
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| 39 |
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| 40 | #region Windows Form Designer generated code
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| 41 |
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| 42 | /// <summary>
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| 43 | /// Required method for Designer support - do not modify
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| 44 | /// the contents of this method with the code editor.
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| 45 | /// </summary>
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| 46 | private void InitializeComponent() {
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| 47 | this.progressBar = new System.Windows.Forms.ProgressBar();
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| 48 | this.label = new System.Windows.Forms.Label();
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| 49 | this.SuspendLayout();
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| 50 | //
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| 51 | // progressBar
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| 52 | //
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| 53 | this.ProgressBar.ForeColor = System.Drawing.Color.LightGreen;
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| 54 | this.ProgressBar.Location = new System.Drawing.Point(12, 25);
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| 55 | this.ProgressBar.Name = "progressBar";
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| 56 | this.ProgressBar.Size = new System.Drawing.Size(281, 23);
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| 57 | this.ProgressBar.Step = 1;
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| 58 | this.ProgressBar.Style = System.Windows.Forms.ProgressBarStyle.Continuous;
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| 59 | this.ProgressBar.TabIndex = 0;
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| 60 | //
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| 61 | // Label
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| 62 | //
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| 63 | this.Label.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| 64 | | System.Windows.Forms.AnchorStyles.Right)));
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| 65 | this.Label.AutoSize = true;
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| 66 | this.Label.Location = new System.Drawing.Point(12, 7);
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| 67 | this.Label.Name = "Label";
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| 68 | this.Label.Size = new System.Drawing.Size(83, 13);
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| 69 | this.Label.TabIndex = 1;
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| 70 | this.Label.Text = "Command Label";
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| 71 | //
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| 72 | // OpenCommandChainProgressDialog
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| 73 | //
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| 74 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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| 75 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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| 76 | this.ClientSize = new System.Drawing.Size(305, 59);
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| 77 | this.ControlBox = false;
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| 78 | this.Controls.Add(this.Label);
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| 79 | this.Controls.Add(this.ProgressBar);
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| 80 | this.MaximizeBox = false;
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| 81 | this.MinimizeBox = false;
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| 82 | this.Name = "OpenCommandChainProgressDialog";
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| 83 | this.ShowIcon = false;
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| 84 | this.ShowInTaskbar = false;
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| 85 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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| 86 | this.Text = "Loading";
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| 87 | this.ResumeLayout(false);
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| 88 | this.PerformLayout();
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| 89 |
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| 90 | }
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| 91 |
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| 92 | #endregion
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| 93 |
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| 94 | private System.Windows.Forms.ProgressBar progressBar;
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| 95 | public System.Windows.Forms.ProgressBar ProgressBar {
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| 96 | get { return this.progressBar; }
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| 97 | }
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| 98 |
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| 99 | private System.Windows.Forms.Label label;
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| 100 | public System.Windows.Forms.Label Label {
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| 101 | get { return this.label; }
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| 102 | }
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| 103 |
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| 104 | }
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| 105 | } |
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