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source: branches/HeuristicLab.DataImporter/HeuristicLab.DataImporter.DataProcessor/ProgressDialog.Designer.cs @ 15301

Last change on this file since 15301 was 9615, checked in by mkommend, 12 years ago

#1734: Updated copyright information in all DataImporter classes.

File size: 3.8 KB
RevLine 
[6134]1#region License Information
2/* HeuristicLab
[9615]3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[6134]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace HeuristicLab.DataImporter.DataProcessor {
[6133]23  partial class ProgressDialog {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    /// <summary>
30    /// Clean up any resources being used.
31    /// </summary>
32    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
33    protected override void Dispose(bool disposing) {
34      if (disposing && (components != null)) {
35        components.Dispose();
36      }
37      base.Dispose(disposing);
38    }
39
40    #region Windows Form Designer generated code
41
42    /// <summary>
43    /// Required method for Designer support - do not modify
44    /// the contents of this method with the code editor.
45    /// </summary>
46    private void InitializeComponent() {
47      this.progressBar = new System.Windows.Forms.ProgressBar();
48      this.label = new System.Windows.Forms.Label();
49      this.SuspendLayout();
50      //
51      // progressBar
52      //
53      this.ProgressBar.ForeColor = System.Drawing.Color.LightGreen;
54      this.ProgressBar.Location = new System.Drawing.Point(12, 25);
55      this.ProgressBar.Name = "progressBar";
56      this.ProgressBar.Size = new System.Drawing.Size(281, 23);
57      this.ProgressBar.Step = 1;
58      this.ProgressBar.Style = System.Windows.Forms.ProgressBarStyle.Continuous;
59      this.ProgressBar.TabIndex = 0;
60      //
61      // Label
62      //
63      this.Label.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
64                  | System.Windows.Forms.AnchorStyles.Right)));
65      this.Label.AutoSize = true;
66      this.Label.Location = new System.Drawing.Point(12, 7);
67      this.Label.Name = "Label";
68      this.Label.Size = new System.Drawing.Size(83, 13);
69      this.Label.TabIndex = 1;
70      this.Label.Text = "Command Label";
71      //
72      // OpenCommandChainProgressDialog
73      //
74      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
75      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
76      this.ClientSize = new System.Drawing.Size(305, 59);
77      this.ControlBox = false;
78      this.Controls.Add(this.Label);
79      this.Controls.Add(this.ProgressBar);
80      this.MaximizeBox = false;
81      this.MinimizeBox = false;
82      this.Name = "OpenCommandChainProgressDialog";
83      this.ShowIcon = false;
84      this.ShowInTaskbar = false;
85      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
86      this.Text = "Loading";
87      this.ResumeLayout(false);
88      this.PerformLayout();
89
90    }
91
92    #endregion
93
94    private System.Windows.Forms.ProgressBar progressBar;
95    public System.Windows.Forms.ProgressBar ProgressBar {
96      get { return this.progressBar; }
97    }
98
99    private System.Windows.Forms.Label label;
100    public System.Windows.Forms.Label Label {
101      get { return this.label; }
102    }
103
104  }
105}
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