1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 |
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24 | namespace HeuristicLab.DataImporter.Data {
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25 | [Flags]
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26 | public enum ColumnGroupState {
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27 | None = 0,
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28 | Active = 1,
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29 | ColumnSelected = 2 | Active,
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30 | DoubleColumnSelected = 4 | ColumnSelected,
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31 | DateTimeColumnSelected = 8 | ColumnSelected,
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32 | StringColumnSelected = 16 | ColumnSelected,
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33 | ProgrammableColumnSelected = 32 | ColumnSelected,
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34 | AnySelectedColumnContainsNull = 64 | ColumnSelected,
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35 | Sorted = 128 | Active,
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36 | AnySelectedColumnNotSorted = 256 | Sorted | ColumnSelected
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37 | }
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38 |
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39 | public class DataSetState {
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40 | public DataSetState(int activeColumnGroups, ColumnGroupState state)
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41 | : this(activeColumnGroups, -1, state) {
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42 | }
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43 |
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44 | public DataSetState(int activeColumnGroups, int selectedColumns, ColumnGroupState state) {
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45 | this.selectedColumns = selectedColumns;
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46 | this.activeColumnGroups = activeColumnGroups;
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47 | this.state = state;
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48 | }
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49 |
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50 | private int activeColumnGroups;
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51 | public int ActiveColumnGroups {
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52 | get { return this.activeColumnGroups; }
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53 | }
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54 |
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55 | private int minActiveColumnGroups = int.MaxValue;
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56 | public int MinActiveColumnGroups {
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57 | get { return minActiveColumnGroups; }
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58 | set { minActiveColumnGroups = value; }
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59 | }
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60 |
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61 | //only meaningful if activeColumnGroups == 1
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62 | private int selectedColumns;
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63 | public int SelectedColumns {
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64 | get { return activeColumnGroups == 1 ? this.selectedColumns : -1; } //throw Exception instead of return -1
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65 | set { this.selectedColumns = value; }
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66 | }
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67 |
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68 | private ColumnGroupState state;
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69 | public ColumnGroupState State {
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70 | get { return this.state; }
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71 | }
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72 |
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73 | public void AddColumnGroupState(ColumnGroupState state) {
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74 | if (state == ColumnGroupState.None)
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75 | return;
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76 | activeColumnGroups++;
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77 | if (this.state == ColumnGroupState.None)
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78 | this.state = state;
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79 | else
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80 | this.state &= state;
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81 | }
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82 |
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83 | public bool Enabled(DataSetState other) {
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84 | if (this.activeColumnGroups == 0)
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85 | return true;
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86 | else if (other.activeColumnGroups != this.activeColumnGroups)
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87 | if (other.activeColumnGroups >= minActiveColumnGroups) return true;
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88 | else return false;
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89 | else if (SelectedColumns != -1 && other.SelectedColumns != SelectedColumns)
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90 | return false;
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91 | return (this.state & other.state) == this.state;
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92 | }
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93 |
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94 | public override bool Equals(object obj) {
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95 | if (obj == this)
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96 | return true;
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97 | else if(obj is DataSetState) {
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98 | DataSetState other = (DataSetState)obj;
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99 | return
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100 | other.activeColumnGroups == this.activeColumnGroups &&
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101 | other.state == this.state &&
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102 | this.selectedColumns == other.selectedColumns;
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103 | }
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104 | return false;
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105 | }
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106 |
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107 | public override int GetHashCode() {
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108 | return this.activeColumnGroups.GetHashCode() ^ this.state.GetHashCode() ^ this.selectedColumns.GetHashCode();
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109 | }
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110 |
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111 | }
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112 | } |
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