1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 |
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Encodings.PermutationEncoding;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 |
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30 | namespace HeuristicLab.Encodings.PackingEncoding.PackingSequence {
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31 | [Item("Exhaustive Insertion Move Generator", "Generates all possible Swap Sequence moves from a given PackingSequence.")]
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32 | [StorableClass]
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33 | public class ExhaustiveInsertionMoveGenerator : InsertionMoveGenerator, IExhaustiveMoveGenerator {
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34 | [StorableConstructor]
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35 | protected ExhaustiveInsertionMoveGenerator(bool deserializing) : base(deserializing) { }
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36 | protected ExhaustiveInsertionMoveGenerator(ExhaustiveInsertionMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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37 | public ExhaustiveInsertionMoveGenerator() : base() { }
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38 |
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39 | public override IDeepCloneable Clone(Cloner cloner) {
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40 | return new ExhaustiveInsertionMoveGenerator(this, cloner);
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41 | }
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42 | public static IEnumerable<InsertionMove> Generate(Permutation packingSequence, int nrOfBins) {
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43 | for (int i = 0; i < packingSequence.Length - 1; i++)
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44 | for (int j = i + 1; j < packingSequence.Length; j++) {
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45 | if (j != i)
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46 | yield return new InsertionMove(i, j, packingSequence);
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47 | }
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48 | }
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49 |
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50 | public static InsertionMove[] Apply(Permutation packingSequence) {
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51 | int nrOfBins = 0;
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52 | foreach (int binNr in packingSequence) {
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53 | if (binNr > nrOfBins)
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54 | nrOfBins = binNr;
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55 | }
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56 | nrOfBins++;
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57 |
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58 | int totalMoves = (packingSequence.Length * (packingSequence.Length - 1)) / 2;
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59 | InsertionMove[] moves = new InsertionMove[totalMoves];
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60 | int count = 0;
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61 | foreach (InsertionMove move in Generate(packingSequence, nrOfBins)) {
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62 | moves[count++] = move;
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63 | }
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64 | return moves;
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65 | }
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66 |
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67 | protected override InsertionMove[] GenerateMoves(Permutation packingSequence) {
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68 | return Apply(packingSequence);
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69 | }
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70 | }
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71 | }
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