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source: branches/HeuristicLab.BinPacking/old files/GroupingVector/GroupingVectorOnePositionManipulator.cs @ 14498

Last change on this file since 14498 was 13032, checked in by gkronber, 9 years ago

#1966:

  • removed unused using
  • added/updated license headers
File size: 2.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.PackingEncoding.GroupingVector {
27  [Item("Grouping Vector One Position Manipulator", "An operator which manipulates a PackingSequence representation.")]
28  [StorableClass]
29  public class GroupingVectorOnePositionManipulator :  GroupingVectorManipulator {
30    [StorableConstructor]
31    protected GroupingVectorOnePositionManipulator(bool deserializing) : base(deserializing) { }
32    protected GroupingVectorOnePositionManipulator(GroupingVectorOnePositionManipulator original, Cloner cloner) : base(original, cloner) { }
33    public GroupingVectorOnePositionManipulator()
34      : base() {
35    }
36    public override IDeepCloneable Clone(Cloner cloner) {
37      return new GroupingVectorOnePositionManipulator(this, cloner);
38    }
39
40    protected override void Manipulate(IRandom random, GroupingVectorEncoding individual) {
41      int max = 0;
42      foreach (int i in individual.GroupingVector)
43        if (i > max) max = i;
44
45      int index = random.Next(individual.GroupingVector.Length);
46      individual.GroupingVector[index] = random.Next(max);
47    }
48
49  }
50}
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