[13032] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[13028] | 23 | using SharpDX;
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| 24 | using SharpDX.Toolkit.Graphics;
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| 25 |
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| 26 | namespace PackingPlanVisualizations {
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| 27 |
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| 28 | [Serializable]
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| 29 | public struct VertexPositionColorNormal : IEquatable<VertexPositionColorNormal> {
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| 30 | [VertexElement("COLOR")]
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| 31 | public Color Color;
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| 32 | [VertexElement("SV_Position")]
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| 33 | public Vector3 Position;
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| 34 | [VertexElement("NORMAL")]
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| 35 | public Vector3 Normal;
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| 36 |
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| 37 |
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| 38 | public VertexPositionColorNormal(Color color, Vector3 position, Vector3 normal) {
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| 39 | Position = position;
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| 40 | Color = color;
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| 41 | Normal = normal;
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| 42 | }
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| 43 |
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| 44 | public static bool operator !=(VertexPositionColorNormal left, VertexPositionColorNormal right) {
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| 45 | return !left.Equals(right);
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| 46 | }
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| 47 | public static bool operator ==(VertexPositionColorNormal left, VertexPositionColorNormal right) {
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| 48 | return left.Equals(right);
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| 49 | }
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| 50 |
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| 51 | public override bool Equals(object obj) {
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| 52 | if (obj.GetType() == typeof (VertexPositionColorNormal))
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| 53 | return this.Equals((VertexPositionColorNormal)obj);
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| 54 | else
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| 55 | return false;
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| 56 | }
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| 57 |
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| 58 | public bool Equals(VertexPositionColorNormal other) {
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| 59 | return this.Normal == other.Normal && this.Position == other.Position && this.Color == other.Color;
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| 60 | }
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| 61 |
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| 62 | public override int GetHashCode() {
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| 63 | return this.Color.GetHashCode() * 3 + this.Normal.GetHashCode() * 7 + this.Position.GetHashCode() * 11;
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| 64 | }
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| 65 |
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| 66 | public override string ToString() {
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| 67 | return String.Format("VertexPositionColorNormal (Position: {0}; Color: {1}; Normal: {2})", this.Position, this.Color, this.Normal);
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| 68 | }
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| 69 |
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| 70 | }
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| 71 | }
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