[13032] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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[13028] | 23 | using System.Windows.Forms;
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| 24 | using System.Threading;
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| 25 |
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| 26 |
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| 27 | namespace PackingPlanVisualizations {
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| 28 | public partial class PackingPlan3D : UserControl {
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| 29 | private PackingGame game;
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| 30 | private Thread gameLoopThread;
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| 31 |
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| 32 | public PackingPlan3D() {
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| 33 | InitializeComponent();
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| 34 | if (!(System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv")) {
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| 35 | game = new PackingGame(this);
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| 36 | }
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| 37 | }
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| 38 |
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| 39 |
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| 40 | public void StartRendering() {
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| 41 | if (!(System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv")) {
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| 42 | if (!game.IsRunning)
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| 43 | StartGameLoop();
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| 44 | }
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| 45 | }
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| 46 |
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| 47 | private void StartGameLoop() {
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| 48 | if (game == null || game.IsRunning)
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| 49 | return;
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| 50 | gameLoopThread =
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| 51 | new Thread(
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| 52 | () => {
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| 53 | //this.BeginInvoke(game.Run, this);
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| 54 | this.Invoke(
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| 55 | new MethodInvoker(
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| 56 | () => {
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| 57 | game.Run(this);
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| 58 | }
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| 59 | )
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| 60 | );
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| 61 | }
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| 62 | );
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| 63 |
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| 64 | gameLoopThread.Start();
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| 65 | //this.BeginInvoke(new MethodInvoker( () => { game.Run(this); }));
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| 66 | }
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| 67 |
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| 68 |
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| 69 |
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| 70 | #region Archive ..
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| 71 | //private BasicCuboidShape containerShape;
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| 72 | //private List<BasicCuboidShape> itemShapes;
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| 73 | //private void RunGame() {
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| 74 | // if (containerShape == null)
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| 75 | // return;
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| 76 | // game = new PackingGame(this);
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| 77 | // game.InitializeContainer(containerShape);
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| 78 | // foreach (BasicCuboidShape shape in itemShapes)
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| 79 | // game.AddItemToContainer(shape);
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| 80 | // game.Run(this);
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| 81 | //}
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| 82 | #endregion
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| 83 |
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| 84 |
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| 85 |
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| 86 | public void InitializeContainer(float width, float height, float depth) {
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| 87 | //if (game != null) {
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| 88 | // game.Exit();
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| 89 | // game.Dispose();
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| 90 | //}
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| 91 | //game = new PackingGame(this);
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| 92 | game.InitializeContainer(width, height, depth);
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| 93 | //containerShape = new BasicCuboidShape(new Vector3 (width, height, depth));
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| 94 | }
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| 95 |
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| 96 | public void AddItemToContainer(float width, float height, float depth, float x, float y, float z, int itemNr) {
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| 97 | AddItemToContainer(width, height, depth, x,y,z, itemNr, 0);
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| 98 | }
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| 99 | public void AddItemToContainer(float width, float height, float depth, float x, float y, float z, int itemNr, int material) {
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| 100 | game.AddItemToContainer(width, height, depth, x, y, z, itemNr, material);
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| 101 | //itemShapes.Add(new BasicCuboidShape (new Vector3 (width, height, depth), new Vector3 (x, y, z)));
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| 102 | }
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| 103 |
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| 104 | public void SelectItem(int itemIndex) {
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| 105 | game.SelectItem(itemIndex);
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| 106 | }
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| 107 | public void UnselectItem() {
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| 108 | game.UnselectItem();
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| 109 | }
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| 110 |
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| 111 |
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| 112 | private void PackingPlan3D_Resize(object sender, EventArgs e) {
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| 113 | //this.Refresh();
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| 114 | if (!(System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv")) {
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| 115 | game.SetSize(this.Width, this.Height);
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| 116 | }
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| 117 | }
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| 118 | }
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| 119 | }
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