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source: branches/HeuristicLab.BinPacking/PackingPlanVisualizations/3D/PackingPlan3D.Designer.cs @ 13333

Last change on this file since 13333 was 13032, checked in by gkronber, 9 years ago

#1966:

  • removed unused using
  • added/updated license headers
File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22namespace PackingPlanVisualizations {
23  partial class PackingPlan3D {
24    /// <summary>
25    /// Required designer variable.
26    /// </summary>
27    private System.ComponentModel.IContainer components = null;
28
29    public bool disposedByGame = false;
30
31    /// <summary>
32    /// Clean up any resources being used.
33    /// </summary>
34    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
35    protected override void Dispose(bool disposing) {
36      if (disposedByGame)
37        return;
38
39      //this.game.Exit();
40      this.game.Dispose();
41
42      if (disposing && (components != null)) {
43        components.Dispose();
44      }
45      base.Dispose(disposing);
46    }
47
48    #region Component Designer generated code
49
50    /// <summary>
51    /// Required method for Designer support - do not modify
52    /// the contents of this method with the code editor.
53    /// </summary>
54    private void InitializeComponent() {
55      this.SuspendLayout();
56      //
57      // PackingPlan3D
58      //
59      this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
60      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
61      this.Name = "PackingPlan3D";
62      this.Resize += new System.EventHandler(this.PackingPlan3D_Resize);
63      this.ResumeLayout(false);
64
65    }
66
67    #endregion
68
69  }
70}
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